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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(NoiseGenerator, ScriptObject)
- /*! Sets the seed for the noise generater.
- @param seed An integer seed value.
- @return No return value.
- */
- ConsoleMethodWithDocs(NoiseGenerator, setSeed, ConsoleVoid, 3, 3, (int seed))
- {
- object->setSeed(dAtoi(argv[2]));
- }
- //------------------------------------------------------------------------------
- /*! Returns the noise for a given x and y value.
- * @param x A floating point value.
- * @param y A floating point value.
- @return A decimal value between 0 and 1.
- */
- ConsoleMethodWithDocs(NoiseGenerator, getNoise, ConsoleFloat, 3, 4, (float x, float y))
- {
- // Elements in the first argument.
- U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- if (elementCount == 1 && argc == 4)
- {
- return object->getNoise(dAtof(argv[2]), dAtof(argv[3]));
- }
- else if (elementCount == 2 && argc == 3)
- {
- return object->getNoise(dAtof(Utility::mGetStringElement(argv[2], 0)), dAtof(Utility::mGetStringElement(argv[2], 1)));
- }
- else
- {
- Con::warnf("NoiseGenerator::getNoise() - Invalid number of parameters!");
- return 0.0f;
- }
- }
- //------------------------------------------------------------------------------
- /*! Returns the noise for a given x and y value with multiple octaves applied.
- * @param x A floating point value.
- * @param y A floating point value.
- * @param octaves An integer value between 1 and 8. Each octave is a layer of progressively smaller noise that is applied to the final result.
- * @param persistence A decimal value between 0.05 and 0.95. Larger values will cause each octave to have a larger impact on the final result.
- @return A decimal value between 0 and 1.
- */
- ConsoleMethodWithDocs(NoiseGenerator, getComplexNoise, ConsoleFloat, 6, 6, (float x, float y, int octaves, float persistence))
- {
- if (argc < 6)
- {
- Con::warnf("NoiseGenerator::getComplexNoise() - Invalid number of parameters!");
- return 0.0f;
- }
- else
- {
- return object->getComplexNoise(dAtof(argv[2]), dAtof(argv[3]), dAtoi(argv[4]), dAtof(argv[5]));
- }
- }
- ConsoleMethodGroupEndWithDocs(NoiseGenerator)
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