RandomNumberGenerator.cc 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _RANDOM_NUMBER_GENERATOR_H_
  23. #include "RandomNumberGenerator.h"
  24. #endif
  25. // Script bindings.
  26. #include "RandomNumberGenerator_ScriptBinding.h"
  27. //------------------------------------------------------------------------------
  28. IMPLEMENT_CONOBJECT(RandomNumberGenerator);
  29. //------------------------------------------------------------------------------
  30. RandomNumberGenerator::RandomNumberGenerator()
  31. {
  32. mRNG = RandomPCG();
  33. }
  34. //------------------------------------------------------------------------------
  35. RandomNumberGenerator::~RandomNumberGenerator()
  36. {
  37. }
  38. //------------------------------------------------------------------------------
  39. void RandomNumberGenerator::setSeed(const U32 seed)
  40. {
  41. mRNG.setSeed(seed);
  42. }
  43. void RandomNumberGenerator::setSeed(const U32 seed, const U32 stream)
  44. {
  45. mRNG.setSeed(seed, stream);
  46. }
  47. U32 RandomNumberGenerator::getSeed()
  48. {
  49. return mRNG.getSeed();
  50. }
  51. U32 RandomNumberGenerator::getRandom()
  52. {
  53. return mRNG.randI();
  54. }
  55. U32 RandomNumberGenerator::getRandom(const U32 bound)
  56. {
  57. return mRNG.randI(bound);
  58. }