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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DATACHUNKER_H_
- #define _DATACHUNKER_H_
- #ifndef _MMATHFN_H_
- #include "math/mMathFn.h"
- #endif
- //----------------------------------------------------------------------------
- /// Implements a chunked data allocater.
- ///
- /// Calling new/malloc all the time is a time consuming operation. Therefore,
- /// we provide the DataChunker, which allocates memory in blockss of
- /// chunkSize (by default 16k, see ChunkSize, though it can be set in
- /// the constructor), then doles it out as requested, in chunks of up to
- /// chunkSize in size.
- ///
- /// It will assert if you try to get more than ChunkSize bytes at a time,
- /// and it deals with the logic of allocating new blocks and giving out
- /// word-aligned chunks.
- ///
- /// Note that new/free/realloc WILL NOT WORK on memory gotten from the
- /// DataChunker. This also only grows (you can call freeBlocks to deallocate
- /// and reset things).
- class DataChunker
- {
- public:
- enum {
- ChunkSize = 16376 ///< Default size for chunks.
- };
- private:
- /// Block of allocated memory.
- ///
- /// <b>This has nothing to do with datablocks as used in the rest of Torque.</b>
- struct DataBlock
- {
- DataBlock *next;
- U8 *data;
- S32 curIndex;
- DataBlock(S32 size);
- ~DataBlock();
- };
- DataBlock *curBlock;
- S32 chunkSize;
- public:
- /// Return a pointer to a chunk of memory from a pre-allocated block.
- ///
- /// This memory goes away when you call freeBlocks.
- ///
- /// This memory is word-aligned.
- /// @param size Size of chunk to return. This must be less than chunkSize or else
- /// an assertion will occur.
- void *alloc(S32 size);
- /// Free all allocated memory blocks.
- ///
- /// This invalidates all pointers returned from alloc().
- void freeBlocks();
- /// Initialize using blocks of a given size.
- ///
- /// One new block is allocated at constructor-time.
- ///
- /// @param size Size in bytes of the space to allocate for each block.
- DataChunker(S32 size=ChunkSize);
- ~DataChunker();
- };
- //----------------------------------------------------------------------------
- template<class T>
- class Chunker: private DataChunker
- {
- public:
- Chunker(S32 size = DataChunker::ChunkSize) : DataChunker(size) {};
- T* alloc() { return reinterpret_cast<T*>(DataChunker::alloc(S32(sizeof(T)))); }
- void clear() { freeBlocks(); };
- };
- template<class T>
- class FreeListChunker: private DataChunker
- {
- S32 numAllocated;
- S32 elementSize;
- T *freeListHead;
- public:
- FreeListChunker(S32 size = DataChunker::ChunkSize) : DataChunker(size)
- {
- numAllocated = 0;
- elementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
- freeListHead = NULL;
- }
- T *alloc()
- {
- numAllocated++;
- if(freeListHead == NULL)
- return reinterpret_cast<T*>(DataChunker::alloc(elementSize));
- T* ret = freeListHead;
- freeListHead = *(reinterpret_cast<T**>(freeListHead));
- return ret;
- }
- void free(T* elem)
- {
- numAllocated--;
- *(reinterpret_cast<T**>(elem)) = freeListHead;
- freeListHead = elem;
- // If nothing's allocated, clean up!
- if(!numAllocated)
- {
- freeBlocks();
- freeListHead = NULL;
- }
- }
- // Allow people to free all their memory if they want.
- void freeBlocks()
- {
- DataChunker::freeBlocks();
- // We have to terminate the freelist as well or else we'll run
- // into crazy unused memory.
- freeListHead = NULL;
- }
- };
- #endif
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