RemoteCommandEvent.cc 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "network/connectionProtocol.h"
  24. #include "io/bitStream.h"
  25. #include "sim/simBase.h"
  26. #include "console/console.h"
  27. #include "console/consoleTypes.h"
  28. #include "network/netConnection.h"
  29. #include "network/netObject.h"
  30. #include "game/gameConnection.h"
  31. #include "network/serverQuery.h"
  32. #include "network/RemoteCommandEvent.h"
  33. #include "RemoteCommandEvent_ScriptBinding.h"
  34. //----------------------------------------------------------------
  35. // remote procedure call console functions
  36. //----------------------------------------------------------------
  37. char RemoteCommandEvent::mBuf[1024];
  38. IMPLEMENT_CO_NETEVENT_V1(RemoteCommandEvent);
  39. static void sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv)
  40. {
  41. if(U8(argv[0][0]) != StringTagPrefixByte)
  42. {
  43. Con::errorf(ConsoleLogEntry::Script, "Remote Command Error - command must be a tag.");
  44. return;
  45. }
  46. S32 i;
  47. for(i = argc - 1; i >= 0; i--)
  48. {
  49. if(argv[i][0] != 0)
  50. break;
  51. argc = i;
  52. }
  53. for(i = 0; i < argc; i++)
  54. conn->validateSendString(argv[i]);
  55. RemoteCommandEvent *cevt = new RemoteCommandEvent(argc, argv, conn);
  56. conn->postNetEvent(cevt);
  57. }