networkProcessList.cc 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _NETWORK_PROCESS_LIST_H_
  23. #include "network/networkProcessList.h"
  24. #endif
  25. //--------------------------------------------------------------------------
  26. NetworkProcessList::NetworkProcessList( const bool isServer )
  27. {
  28. mDirty = false;
  29. mCurrentTag = 0;
  30. mLastTick = 0;
  31. mLastTime = 0;
  32. mLastDelta = 0;
  33. mIsServer = isServer;
  34. }
  35. //--------------------------------------------------------------------------
  36. bool NetworkProcessList::advanceTime( const SimTime& timeDelta )
  37. {
  38. const U32 TickShift = 5;
  39. const U32 TickMs = 1 << TickShift;
  40. //const F32 TickSec = (F32)(TickMs) / 1000.0f;
  41. const U32 TickMask = (TickMs - 1);
  42. SimTime targetTime = mLastTime + timeDelta;
  43. SimTime targetTick = targetTime & ~TickMask;
  44. bool ret = mLastTick != targetTick;
  45. mLastTime = targetTime;
  46. return ret;
  47. }