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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #if defined(TORQUE_OS_EMSCRIPTEN)
- #include "platform/platformNet.h"
- #include "platform/event.h"
- #include "console/console.h"
- #include "game/gameInterface.h"
- NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
- static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
- static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
- bool Net::init()
- {
- return(true);
- }
- void Net::shutdown()
- {
-
- }
- // ipv4 version of name routines
- static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
- {
-
- }
- static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
- {
- }
- // ipv6 version of name routines
- static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
- {
- }
- static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
- {
- }
- //
- NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
- {
- return NetSocket::INVALID;
- }
- NetSocket Net::openConnectTo(const char *addressString)
- {
- return NetSocket::INVALID;
- }
- void Net::closeConnectTo(NetSocket handleFd)
- {
-
- }
- Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
- {
- return NoError;
- }
- bool Net::openPort(S32 port, bool doBind)
- {
- return false;
- }
- NetSocket Net::getPort()
- {
- return NetSocket::INVALID;
- }
- void Net::closePort()
- {
- }
- Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
- {
- return NoError;
- }
- void Net::process()
- {
-
- }
- void Net::processListenSocket(NetSocket socketHandle)
- {
- }
- NetSocket Net::openSocket()
- {
- return NetSocket::INVALID;
- }
- Net::Error Net::closeSocket(NetSocket handleFd)
- {
- return NoError;
- }
- Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
- {
- return NoError;
- }
- Net::Error Net::listen(NetSocket handleFd, S32 backlog)
- {
- return NoError;
- }
- NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
- {
- return NetSocket::INVALID;
- }
- Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
- {
- return NoError;
- }
- Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
- {
- return NoError;
- }
- Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
- {
- return NoError;
- }
- Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
- {
- return NoError;
- }
- Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
- {
- return NoError;
- }
- void Net::getIdealListenAddress(NetAddress *address)
- {
- }
- Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
- {
- return NoError;
- }
- Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
- {
- return NoError;
- }
- bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
- {
- return false;
- }
- Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
- {
- return NoError;
- }
- void Net::addressToString(const NetAddress *address, char addressString[256])
- {
- }
- void Net::enableMulticast()
- {
- }
- void Net::disableMulticast()
- {
- }
- bool Net::isMulticastEnabled()
- {
- return false;
- }
- U32 NetAddress::getHash() const
- {
- return 0;
- }
- bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
- {
- return false;
- }
- #endif
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