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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Many OSX frameworks include OpenTransport, and OT's new operator conflicts
- // with our redefinition of 'new', so we have to pre-include platformMacCarb.h,
- // which contains the workaround.
- #include <OpenGL/OpenGL.h>
- #include "platformOSX/platformOSX.h"
- #include "platformOSX/platformGL.h"
- #include "console/console.h"
- #include "graphics/dgl.h"
- GLState gGLState;
- bool gOpenGLDisablePT = false;
- bool gOpenGLDisableCVA = false;
- bool gOpenGLDisableTEC = false;
- bool gOpenGLDisableARBMT = false;
- bool gOpenGLDisableFC = true; //false;
- bool gOpenGLDisableTCompress = false;
- bool gOpenGLNoEnvColor = false;
- float gOpenGLGammaCorrection = 0.5;
- bool gOpenGLNoDrawArraysAlpha = false;
- //-----------------------------------------------------------------------------
- /// These stubs are legacy stuff for the d3d wrapper layer.
- // The code that requires these stubs should probably be ifdef'd out of any non w32 build
- //-----------------------------------------------------------------------------
- GLboolean glAvailableVertexBufferEXT() { return(false); }
- GLint glAllocateVertexBufferEXT(GLsizei size, GLint format, GLboolean preserve) { return(0); }
- void* glLockVertexBufferEXT(GLint handle, GLsizei size) { return(NULL); }
- void glUnlockVertexBufferEXT(GLint handle) {}
- void glSetVertexBufferEXT(GLint handle) {}
- void glOffsetVertexBufferEXT(GLint handle, GLuint offset) {}
- void glFillVertexBufferEXT(GLint handle, GLint first, GLsizei count) {}
- void glFreeVertexBufferEXT(GLint handle) {}
- //-----------------------------------------------------------------------------
- /// Change FSAA level.
- /// Currently, this will only work for ATI Radeon chipsets.
- /// On other chipsets, this has no effect.
- /// Pass in 1 for normal/no-AA, 2 for 2x-AA, 4 for 4x-AA.
- //-----------------------------------------------------------------------------
- void dglSetFSAASamples(GLint aasamp)
- {
- if (gGLState.maxFSAASamples < 2)
- return;
-
- // fix out of range values
- if (aasamp < 1)
- aasamp = 1;
- else if (aasamp == 3)
- aasamp = 2;
- else if (aasamp > 4)
- aasamp = 4;
-
- /*
- THIS IS CARBON
- aglSetInteger(platState.ctx, ATI_FSAA_LEVEL, &aasamp);
-
- IT NEEDS OT BE REPLACED WITH SOMETHING LIKE THIS:
- const char *glRenderer = (const char *) glGetString(GL_RENDERER);
-
- if (strstr(glRenderer, "ATI"))
- {
- NSOpenGLContext* testContext; /// <<< Need to get ahold of the current context
- [testContext setValues:&aasamp forParameter:ATI_FSAA_LEVEL];
- }
- */
-
- Con::printf(">>Number of FSAA samples is now [%d].", aasamp);
- Con::setIntVariable("$pref::OpenGL::numFSAASamples", aasamp);
- }
- //-----------------------------------------------------------------------------
- // helper function for getGLCapabilities.
- // returns a new CGL context for platState.hDisplay
- CGLContextObj getContextForCapsCheck()
- {
- // silently create an opengl context on the current display, so that
- // we can get valid renderer and capability info
- // some of the following code is from:
- // http://developer.apple.com/technotes/tn2002/tn2080.html#TAN55
-
- osxPlatState * platState = [osxPlatState sharedPlatState];
-
- // From the CG display id, we can create a pixel format & context
- // and with that context we can check opengl capabilities
- CGOpenGLDisplayMask cglDisplayMask = CGDisplayIDToOpenGLDisplayMask([platState cgDisplay]);
- CGLPixelFormatAttribute attribs[] = {kCGLPFADisplayMask, (CGLPixelFormatAttribute)cglDisplayMask, (CGLPixelFormatAttribute) NULL};
- // create the pixel format. we will not use numPixelFormats, but the docs
- // do not say we're allowed to pass NULL for the 3rd arg.
- GLint numPixelFormats = 0;
- CGLPixelFormatObj pixelFormat = NULL;
- CGLChoosePixelFormat(attribs, &pixelFormat, &numPixelFormats);
- if (pixelFormat)
- {
- // create a context. we don't need the pixel format once the context is created.
- CGLContextObj ctx;
- CGLCreateContext(pixelFormat, NULL, &ctx);
- CGLDestroyPixelFormat(pixelFormat);
-
- if (ctx)
- return ctx;
- }
-
- // if we can't get a good context, we can't check caps... this won't be good.
- Con::errorf("getContextForCapsCheck could not create a cgl context on the display for gl capabilities checking!");
- return NULL;
- }
- // Find out which extensions are available for this renderer.
- void getGLCapabilities()
- {
- osxPlatState * platState;
- platState = [osxPlatState sharedPlatState];
-
- AssertFatal([platState cgDisplay], "getGLCapabilities() was called before a monitor was chosen!");
-
- // silently create an opengl context on the current display,
- // so that we can get valid renderer and capability info.
- // we save off the current context so that we can silently restore it.
- // the user should not be aware of this little shuffle.
- CGLContextObj curr_ctx = CGLGetCurrentContext ();
- CGLContextObj temp_ctx = getContextForCapsCheck();
-
- if (!temp_ctx)
- {
- Con::errorf("OpenGL may not be set up correctly!");
- return;
- }
-
- CGLSetCurrentContext(temp_ctx);
-
- // Get the OpenGL info strings we'll need
- const char* pVendString = (const char*) glGetString(GL_VENDOR);
- const char* pRendString = (const char*) glGetString(GL_RENDERER);
- const char* pVersString = (const char*) glGetString(GL_VERSION);
- const char* pExtString = (const char*) glGetString(GL_EXTENSIONS);
-
- // Output some driver info to the console:
- Con::printf("OpenGL driver information:");
- if (pVendString)
- Con::printf(" Vendor: %s", pVendString);
- if (pRendString)
- Con::printf(" Renderer: %s", pRendString);
- if (pVersString)
- Con::printf(" Version: %s", pVersString);
-
- // pre-clear the structure
- dMemset(&gGLState, 0, sizeof(gGLState));
-
- if (pExtString)
- {
- // EXT_paletted_texture ========================================
- if (dStrstr(pExtString, (const char*)"GL_EXT_paletted_texture") != NULL)
- gGLState.suppPalettedTexture = true;
-
- // EXT_compiled_vertex_array ========================================
- gGLState.suppLockedArrays = false;
- if (dStrstr(pExtString, (const char*)"GL_EXT_compiled_vertex_array") != NULL)
- gGLState.suppLockedArrays = true;
-
- // ARB_multitexture ========================================
- if (dStrstr(pExtString, (const char*)"GL_ARB_multitexture") != NULL)
- gGLState.suppARBMultitexture = true;
-
- // EXT_blend_color
- if (dStrstr(pExtString, (const char*)"GL_EXT_blend_color") != NULL)
- gGLState.suppEXTblendcolor = true;
-
- // EXT_blend_minmax
- if (dStrstr(pExtString, (const char*)"GL_EXT_blend_minmax") != NULL)
- gGLState.suppEXTblendminmax = true;
-
- // NV_vertex_array_range ========================================
- // does not appear to be supported by apple, at all. (as of 10.4.3)
- // GL_APPLE_vertex_array_range is similar, and may be nearly identical.
- if (dStrstr(pExtString, (const char*)"GL_NV_vertex_array_range") != NULL)
- gGLState.suppVertexArrayRange = true;
-
-
- // EXT_fog_coord ========================================
- if (dStrstr(pExtString, (const char*)"GL_EXT_fog_coord") != NULL)
- gGLState.suppFogCoord = true;
-
- // ARB_texture_compression ========================================
- if (dStrstr(pExtString, (const char*)"GL_ARB_texture_compression") != NULL)
- gGLState.suppTextureCompression = true;
-
- // 3DFX_texture_compression_FXT1 ========================================
- if (dStrstr(pExtString, (const char*)"GL_3DFX_texture_compression_FXT1") != NULL)
- gGLState.suppFXT1 = true;
-
- // EXT_texture_compression_S3TC ========================================
- if (dStrstr(pExtString, (const char*)"GL_EXT_texture_compression_s3tc") != NULL)
- gGLState.suppS3TC = true;
-
- // EXT_vertex_buffer ========================================
- // This extension is deprecated, and not supported by Apple. (10.4.3)
- // Instead, the ARB Vertex Buffer extension is supported.
- // The new extension has a different API, so TGE should be updated to use it.
- if (dStrstr(pExtString, (const char*)"GL_EXT_vertex_buffer") != NULL)
- gGLState.suppVertexBuffer = true;
-
- // Anisotropic filtering ========================================
- gGLState.suppTexAnisotropic = (dStrstr(pExtString, (const char*)"GL_EXT_texture_filter_anisotropic") != NULL);
- if (gGLState.suppTexAnisotropic)
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGLState.maxAnisotropy);
-
- // Binary states, i.e., no supporting functions ========================================
- // NOTE:
- // Some of these have multiple representations, via EXT and|or ARB and|or NV and|or SGIS ... etc.
- // Check all relative versions.
-
- gGLState.suppPackedPixels = (dStrstr(pExtString, (const char*)"GL_EXT_packed_pixels") != NULL);
- gGLState.suppPackedPixels |= (dStrstr(pExtString, (const char*)"GL_APPLE_packed_pixel") != NULL);
-
- gGLState.suppTextureEnvCombine = (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_combine") != NULL);
- gGLState.suppTextureEnvCombine |= (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_combine") != NULL);
-
- gGLState.suppEdgeClamp = (dStrstr(pExtString, (const char*)"GL_EXT_texture_edge_clamp") != NULL);
- gGLState.suppEdgeClamp |= (dStrstr(pExtString, (const char*)"GL_SGIS_texture_edge_clamp") != NULL);
- gGLState.suppEdgeClamp |= (dStrstr(pExtString, (const char*)"GL_ARB_texture_border_clamp") != NULL);
-
- gGLState.suppTexEnvAdd = (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_add") != NULL);
- gGLState.suppTexEnvAdd |= (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_add") != NULL);
-
- }
-
- // Texture combine units ========================================
- if (gGLState.suppARBMultitexture)
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gGLState.maxTextureUnits);
- else
- gGLState.maxTextureUnits = 1;
-
- // Swap interval ========================================
- // Mac inherently supports a swap interval via AGL-set-integer.
- gGLState.suppSwapInterval = true;
-
- // FSAA support, TODO: check for ARB multisample support
- // multisample support should be checked via CGL
- gGLState.maxFSAASamples = 4;
-
- // dump found extensions to the console...
- Con::printf("OpenGL Init: Enabled Extensions");
- if (gGLState.suppARBMultitexture)
- Con::printf(" ARB_multitexture (Max Texture Units: %d)", gGLState.maxTextureUnits);
-
- if (gGLState.suppEXTblendcolor)
- Con::printf(" EXT_blend_color");
-
- if (gGLState.suppEXTblendminmax)
- Con::printf(" EXT_blend_minmax");
-
- if (gGLState.suppPalettedTexture)
- Con::printf(" EXT_paletted_texture");
-
- if (gGLState.suppLockedArrays)
- Con::printf(" EXT_compiled_vertex_array");
-
- if (gGLState.suppVertexArrayRange)
- Con::printf(" NV_vertex_array_range");
-
- if (gGLState.suppTextureEnvCombine)
- Con::printf(" EXT_texture_env_combine");
-
- if (gGLState.suppPackedPixels)
- Con::printf(" EXT_packed_pixels");
-
- if (gGLState.suppFogCoord)
- Con::printf(" EXT_fog_coord");
-
- if (gGLState.suppTextureCompression)
- Con::printf(" ARB_texture_compression");
-
- if (gGLState.suppS3TC)
- Con::printf(" EXT_texture_compression_s3tc");
-
- if (gGLState.suppFXT1)
- Con::printf(" 3DFX_texture_compression_FXT1");
-
- if (gGLState.suppTexEnvAdd)
- Con::printf(" (ARB|EXT)_texture_env_add");
-
- if (gGLState.suppTexAnisotropic)
- Con::printf(" EXT_texture_filter_anisotropic (Max anisotropy: %f)", gGLState.maxAnisotropy);
-
- if (gGLState.suppSwapInterval)
- Con::printf(" Vertical Sync");
-
- if (gGLState.maxFSAASamples)
- Con::printf(" ATI_FSAA");
-
- Con::warnf("OpenGL Init: Disabled Extensions");
-
- if (!gGLState.suppARBMultitexture)
- Con::warnf(" ARB_multitexture");
-
- if (!gGLState.suppEXTblendcolor)
- Con::warnf(" EXT_blend_color");
-
- if (!gGLState.suppEXTblendminmax)
- Con::warnf(" EXT_blend_minmax");
-
- if (!gGLState.suppPalettedTexture)
- Con::warnf(" EXT_paletted_texture");
-
- if (!gGLState.suppLockedArrays)
- Con::warnf(" EXT_compiled_vertex_array");
-
- if (!gGLState.suppVertexArrayRange)
- Con::warnf(" NV_vertex_array_range");
-
- if (!gGLState.suppTextureEnvCombine)
- Con::warnf(" EXT_texture_env_combine");
-
- if (!gGLState.suppPackedPixels)
- Con::warnf(" EXT_packed_pixels");
-
- if (!gGLState.suppFogCoord)
- Con::warnf(" EXT_fog_coord");
-
- if (!gGLState.suppTextureCompression)
- Con::warnf(" ARB_texture_compression");
-
- if (!gGLState.suppS3TC)
- Con::warnf(" EXT_texture_compression_s3tc");
-
- if (!gGLState.suppFXT1)
- Con::warnf(" 3DFX_texture_compression_FXT1");
-
- if (!gGLState.suppTexEnvAdd)
- Con::warnf(" (ARB|EXT)_texture_env_add");
-
- if (!gGLState.suppTexAnisotropic)
- Con::warnf(" EXT_texture_filter_anisotropic");
-
- if (!gGLState.suppSwapInterval)
- Con::warnf(" Vertical Sync");
-
- if (!gGLState.maxFSAASamples)
- Con::warnf(" ATI_FSAA");
-
- Con::printf("");
- // Set some console variables:
- Con::setBoolVariable("$FogCoordSupported", gGLState.suppFogCoord);
- Con::setBoolVariable("$TextureCompressionSupported", gGLState.suppTextureCompression);
- Con::setBoolVariable("$AnisotropySupported", gGLState.suppTexAnisotropic);
- Con::setBoolVariable("$PalettedTextureSupported", gGLState.suppPalettedTexture);
- Con::setBoolVariable("$SwapIntervalSupported", gGLState.suppSwapInterval);
-
- if (!gGLState.suppPalettedTexture && Con::getBoolVariable("$pref::OpenGL::forcePalettedTexture",false))
- {
- Con::setBoolVariable("$pref::OpenGL::forcePalettedTexture", false);
- Con::setBoolVariable("$pref::OpenGL::force16BitTexture", true);
- }
-
- // get fsaa samples. default to normal, no antialiasing
- // TODO: clamp this against ARB_multisample capabilities.
- gFSAASamples = Con::getIntVariable("$pref::OpenGL::numFSAASamples", 1);
-
- // done. silently restore the old cgl context.
- CGLSetCurrentContext(curr_ctx);
- CGLDestroyContext(temp_ctx);
- }
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