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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #import "platform/platform.h"
- #import "platformOSX/platformOSX.h"
- #import "platform/event.h"
- #import "game/gameInterface.h"
- #pragma mark ---- TimeManager Class Methods ----
- //------------------------------------------------------------------------------
- static void _OSXUpdateSleepTicks()
- {
- osxPlatState * platState = [osxPlatState sharedPlatState];
-
- if (platState.backgrounded)
- platState.sleepTicks = (U32)Platform::getBackgroundSleepTime();
- else
- platState.sleepTicks = (U32)sgTimeManagerProcessInterval;
- }
- //------------------------------------------------------------------------------
- // Responsible for calculating ticks and posting the TimeEvent
- void TimeManager::process()
- {
- osxPlatState * platState = [osxPlatState sharedPlatState];
-
- _OSXUpdateSleepTicks();
-
- U32 curTime = Platform::getRealMilliseconds(); // GTC returns Milliseconds, FYI.
- U32 elapsedTime = curTime - platState.lastTimeTick;
-
- if(elapsedTime <= platState.sleepTicks)
- {
- Platform::sleep(platState.sleepTicks - elapsedTime);
- }
-
- platState.lastTimeTick = Platform::getRealMilliseconds();
-
- TimeEvent event;
- event.elapsedTime = elapsedTime;
- Game->postEvent(event);
- }
- #pragma mark ---- Platform Namespace Time Functions ----
- //------------------------------------------------------------------------------
- // Gets the local time on an OS X device
- void Platform::getLocalTime(LocalTime <)
- {
- struct tm systime;
- time_t long_time;
-
- /// Get time as long integer.
- time(&long_time);
-
- /// Convert to local time, thread safe.
- localtime_r(&long_time, &systime);
-
- /// Fill the return struct
- lt.sec = systime.tm_sec;
- lt.min = systime.tm_min;
- lt.hour = systime.tm_hour;
- lt.month = systime.tm_mon;
- lt.monthday = systime.tm_mday;
- lt.weekday = systime.tm_wday;
- lt.year = systime.tm_year;
- lt.yearday = systime.tm_yday;
- lt.isdst = systime.tm_isdst;
- }
- //------------------------------------------------------------------------------
- // Gets the time in seconds since the Epoch
- U32 Platform::getTime()
- {
- time_t epoch_time;
- time(&epoch_time);
- return (U32)epoch_time;
- }
- //------------------------------------------------------------------------------
- // Gets the time in milliseconds since some epoch. In this case, the current system
- // absolute time. Storing milisec in a U32 overflows every 49.71 days.
- U32 Platform::getRealMilliseconds()
- {
- return (U32)([NSDate timeIntervalSinceReferenceDate] * 1000);
- }
- //------------------------------------------------------------------------------
- // Gets the running time for this app in milliseconds
- U32 Platform::getVirtualMilliseconds()
- {
- return [[osxPlatState sharedPlatState] currentSimTime];
- }
- //------------------------------------------------------------------------------
- // Moves the simulation time forward
- void Platform::advanceTime(U32 delta)
- {
- osxPlatState * platState = [osxPlatState sharedPlatState];
- platState.currentSimTime += delta;
- }
- //------------------------------------------------------------------------------
- // Asks the operating system to put the process to sleep for at least ms milliseconds
- void Platform::sleep(U32 ms)
- {
- // Note: This will overflow if you want to sleep for more than 49 days
- usleep(ms * 1000);
- }
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