osxVideo.mm 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #import "platformOSX/platformOSX.h"
  23. #include "platform/platformVideo.h"
  24. Resolution Video::getDesktopResolution()
  25. {
  26. // Get the screen the application window resides in and is receiving input
  27. NSScreen* mainScreen = [NSScreen mainScreen];
  28. // Get the visible boundaries
  29. NSRect screenRect = [mainScreen visibleFrame];
  30. // Get the screen depth. You cannot access depth directly. It must be passed
  31. // into a function that will return the bpp
  32. int bpp = (int)NSBitsPerPixelFromDepth([mainScreen depth]);
  33. // Build the return resolution
  34. Resolution resolution;
  35. resolution.w = (U32)screenRect.size.width;
  36. resolution.h = (U32)screenRect.size.height;
  37. resolution.bpp = (U32)bpp;
  38. osxPlatState * platState = [osxPlatState sharedPlatState];
  39. [platState setDesktopWidth:resolution.w];
  40. [platState setDesktopHeight:resolution.h];
  41. [platState setDesktopBitsPixel:resolution.bpp];
  42. // Return the new resolution
  43. return resolution;
  44. }