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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/threads/thread.h"
- #include "platform/threads/semaphore.h"
- #include "platformWin32/platformWin32.h"
- #include "memory/safeDelete.h"
- #include <process.h> // [tom, 4/20/2006] for _beginthread()
- //////////////////////////////////////////////////////////////////////////
- // Thread data
- //////////////////////////////////////////////////////////////////////////
- struct PlatformThreadData
- {
- ThreadRunFunction mRunFunc;
- void* mRunArg;
- Thread* mThread;
- HANDLE mThreadHnd;
- Semaphore mGateway;
- ThreadIdent mThreadID;
- PlatformThreadData()
- {
- mRunFunc = NULL;
- mRunArg = 0;
- mThread = 0;
- mThreadHnd = 0;
- };
- };
- //////////////////////////////////////////////////////////////////////////
- // Static Functions/Methods
- //////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // Function: ThreadRunHandler
- // Summary: Calls Thread::run() with the thread's specified run argument.
- // Neccesary because Thread::run() is provided as a non-threaded
- // way to execute the thread's run function. So we have to keep
- // track of the thread's lock here.
- static void ThreadRunHandler(void * arg)
- {
- PlatformThreadData* mData = reinterpret_cast<PlatformThreadData*>(arg);
- mData->mThreadID = ThreadManager::getCurrentThreadId();
-
- ThreadManager::addThread(mData->mThread);
- mData->mThread->run(mData->mRunArg);
- ThreadManager::removeThread(mData->mThread);
- // we could delete the Thread here, if it wants to be auto-deleted...
- mData->mGateway.release();
- // the end of this function is where the created win32 thread will die.
- }
- //////////////////////////////////////////////////////////////////////////
- // Constructor/Destructor
- //////////////////////////////////////////////////////////////////////////
- Thread::Thread(ThreadRunFunction func /* = 0 */, void *arg /* = 0 */, bool start_thread /* = true */, bool autodelete /*= false*/)
- {
- mData = new PlatformThreadData;
- mData->mRunFunc = func;
- mData->mRunArg = arg;
- mData->mThread = this;
- if(start_thread)
- start();
- }
- Thread::~Thread()
- {
- stop();
- join();
- SAFE_DELETE(mData);
- }
- //////////////////////////////////////////////////////////////////////////
- // Public Methods
- //////////////////////////////////////////////////////////////////////////
- void Thread::start()
- {
- if(isAlive())
- return;
- // cause start to block out other pthreads from using this Thread,
- // at least until ThreadRunHandler exits.
- mData->mGateway.acquire();
-
- // reset the shouldStop flag, so we'll know when someone asks us to stop.
- shouldStop = false;
- mData->mThreadHnd = (HANDLE)_beginthread(ThreadRunHandler, 0, mData);
- }
- bool Thread::join()
- {
- if(!isAlive())
- return true;
- return WaitForSingleObject(mData->mThreadHnd, INFINITE) != WAIT_FAILED;
- }
- void Thread::run(void *arg /* = 0 */)
- {
- if(mData->mRunFunc)
- mData->mRunFunc(arg);
- }
- bool Thread::isAlive()
- {
- if(mData->mThreadHnd == 0)
- return false;
- DWORD res = WaitForSingleObject(mData->mThreadHnd, 0);
- return res != WAIT_OBJECT_0 && res != WAIT_FAILED;
- }
- ThreadIdent Thread::getId()
- {
- return mData->mThreadID;
- }
- ThreadIdent ThreadManager::getCurrentThreadId()
- {
- return GetCurrentThreadId();
- }
- bool ThreadManager::compare(ThreadIdent threadId_1, ThreadIdent threadId_2)
- {
- return (threadId_1 == threadId_2);
- }
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