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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- /*! @addtogroup WindowsPlatform Windows Platform
- @ingroup TorqueScriptFunctions
- @{
- */
- #if defined (TORQUE_DEBUG) || defined(INTERNAL_RELEASE)
- /*! Use the GLEnableLogging function to enable/disable the gathering of OpenGL metrics.
- For this to work, the engine must have been compiled with either TORQUE_DEBUG or INTERNAL_RELEASE defined. Always be sure to do a disable after an enable to flush the last log data to the log file.
- @param enable A boolean value. If set to true, the engine will gather various OpenGL metrics and dump them to a file named gl_log.txt. If set to false, logging is stopped, the last writes to the log are flushed, and the file is closed.
- @return No return value.
- @sa GLEnableMetrics, metrics
- */
- ConsoleFunctionWithDocs(GLEnableLogging, ConsoleVoid, 2, 2, ( enable ))
- {
- argc;
- bool enable = dAtob(argv[1]);
- if(loggingEnabled == enable)
- return;
- if(enable && (outlineEnabled || perfEnabled))
- return;
- loggingEnabled = enable;
- if ( enable )
- {
- if ( !winState.log_fp )
- {
- struct tm *newtime;
- time_t aclock;
- time( &aclock );
- newtime = localtime( &aclock );
- winState.log_fp = fopen( "gl_log.txt", "wt" );
- fprintf( winState.log_fp, "%s\n", asctime( newtime ) );
- fflush(winState.log_fp);
- }
- #define GL_FUNCTION(fn_type, fn_name, fn_args, fn_body) fn_name = log##fn_name;
- #include "platform/GLCoreFunc.h"
- #include "platform/GLExtFunc.h"
- #include "platform/GLUFunc.h"
- #undef GL_FUNCTION
- }
- else
- {
- if ( winState.log_fp )
- {
- fprintf( winState.log_fp, "*** CLOSING LOG ***\n" );
- fflush(winState.log_fp);
- fclose( winState.log_fp );
- winState.log_fp = NULL;
- }
- #define GL_FUNCTION(fn_type, fn_name, fn_args, fn_body) fn_name = dll##fn_name;
- #include "platform/GLCoreFunc.h"
- #include "platform/GLExtFunc.h"
- #include "platform/GLUFunc.h"
- #undef GL_FUNCTION
- }
- }
- #endif
- /*! Enables outlines with OpenGL
- @param enable Boolean value representing whether or not outlines should be enabled.
- @return No Return Value.
- */
- ConsoleFunctionWithDocs(GLEnableOutline, ConsoleVoid, 2, 2, (bool))
- {
- argc;
- bool enable = dAtob(argv[1]);
- if(outlineEnabled == enable)
- return;
- if(enable && (loggingEnabled || perfEnabled))
- return;
- outlineEnabled = enable;
- if ( enable )
- {
- glDrawElements = outlineDrawElements;
- glDrawArrays = outlineDrawArrays;
- dwglSwapBuffers = outlineSwapBuffers;
- }
- else
- {
- glDrawElements = dllglDrawElements;
- glDrawArrays = dllglDrawArrays;
- dwglSwapBuffers = dlldwglSwapBuffers;
- }
- }
- /*! Use the GLEnableMetrics function to enable or disable logging of OpenGL texture and video metrics.
- For this to work, the engine must have been compiled with either TORQUE_DEBUG or INTERNAL_RELEASE defined. Use the metrics function to get at this information. Also, once this feature is enabled, the following globals will be available for inspection/examination: <OpenGL::triCount0 ? Terrain triangles, OpenGL::triCount1? DIF triangles, OpenGL::triCount2 ? DTS triangles, OpenGL::triCount3 ? Uncategorized triangles, OpenGL::primCount0 - Terrain primitives, OpenGL::primCount1 ? DIF primitives, OpenGL::primCount2 ? DTS primitives, OpenGL::primCount3 ? Uncategorized primitives>
- @param enable A boolean value. When this is set to true, texture and video (triangles and primitives) logging is enabled and dumped as part of calls to certain metrics.
- @return No return value.
- @sa GLEnableLogging, metrics
- */
- ConsoleFunctionWithDocs(GLEnableMetrics, ConsoleVoid, 2, 2, ( enable ))
- {
- argc;
- static bool varsAdded = false;
- if(!varsAdded)
- {
- Con::addVariable("OpenGL::triCount0", TypeS32, &gGLState.triCount[0]);
- Con::addVariable("OpenGL::triCount1", TypeS32, &gGLState.triCount[1]);
- Con::addVariable("OpenGL::triCount2", TypeS32, &gGLState.triCount[2]);
- Con::addVariable("OpenGL::triCount3", TypeS32, &gGLState.triCount[3]);
- Con::addVariable("OpenGL::primCount0", TypeS32, &gGLState.primCount[0]);
- Con::addVariable("OpenGL::primCount1", TypeS32, &gGLState.primCount[1]);
- Con::addVariable("OpenGL::primCount2", TypeS32, &gGLState.primCount[2]);
- Con::addVariable("OpenGL::primCount3", TypeS32, &gGLState.primCount[3]);
- varsAdded = true;
- }
- bool enable = dAtob(argv[1]);
- if(perfEnabled == enable)
- return;
- if(enable && (loggingEnabled || outlineEnabled))
- return;
- perfEnabled = enable;
- if ( enable )
- {
- glDrawElements = perfDrawElements;
- glDrawArrays = perfDrawArrays;
- }
- else
- {
- glDrawElements = dllglDrawElements;
- glDrawArrays = dllglDrawArrays;
- }
- }
- /*! @} */ // end group WindowsPlatform
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