T2DViewController.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #import <GLKit/GLKit.h>
  23. @interface T2DViewController : GLKViewController {
  24. /* The pixel dimensions of the backbuffer */
  25. GLint backingWidth;
  26. GLint backingHeight;
  27. /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
  28. GLuint viewRenderbuffer, viewFramebuffer;
  29. /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
  30. GLuint depthRenderbuffer;
  31. GLuint _vertexBuffer;
  32. GLuint _indexBuffer;
  33. GLuint _vertexArray;
  34. bool isLayedOut;
  35. @public
  36. NSURLConnection *connection;
  37. NSMutableData *connectionData;
  38. bool mOrientationLandscapeRightSupported;
  39. bool mOrientationLandscapeLeftSupported;
  40. bool mOrientationPortraitSupported;
  41. bool mOrientationPortraitUpsideDownSupported;
  42. }
  43. @property (strong, nonatomic) EAGLContext *context;
  44. @property (nonatomic, strong) NSURLConnection *connection;
  45. @property (nonatomic, strong) NSMutableData *connectionData;
  46. void supportLandscape( bool );
  47. void supportPortrait( bool );
  48. @end