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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Many OSX frameworks include OpenTransport, and OT's new operator conflicts
- // with our redefinition of 'new', so we have to pre-include platformiOS.h,
- // which contains the workaround.
- #include "platformiOS/platformiOS.h"
- #include "platformiOS/platformGL.h"
- #include "platformiOS/iOSUtil.h"
- #include "console/console.h"
- #include "graphics/dgl.h"
- GLState gGLState;
- bool gOpenGLDisablePT = false;
- bool gOpenGLDisableCVA = false;
- bool gOpenGLDisableTEC = false;
- bool gOpenGLDisableARBMT = false;
- bool gOpenGLDisableFC = true; //false;
- bool gOpenGLDisableTCompress = false;
- bool gOpenGLNoEnvColor = false;
- float gOpenGLGammaCorrection = 0.5;
- bool gOpenGLNoDrawArraysAlpha = false;
- //-----------------------------------------------------------------------------
- /// These stubs are legacy stuff for the d3d wrapper layer.
- // The code that requires these stubs should probably be ifdef'd out of any non w32 build
- //-----------------------------------------------------------------------------
- GLboolean glAvailableVertexBufferEXT() { return(false); }
- GLint glAllocateVertexBufferEXT(GLsizei size, GLint format, GLboolean preserve) { return(0); }
- void* glLockVertexBufferEXT(GLint handle, GLsizei size) { return(NULL); }
- void glUnlockVertexBufferEXT(GLint handle) {}
- void glSetVertexBufferEXT(GLint handle) {}
- void glOffsetVertexBufferEXT(GLint handle, GLuint offset) {}
- void glFillVertexBufferEXT(GLint handle, GLint first, GLsizei count) {}
- void glFreeVertexBufferEXT(GLint handle) {}
- // Find out which extensions are available for this renderer.
- void getGLCapabilities( )
- {
- AssertFatal(platState.ctx, "getGLCapabilities() was called before a monitor was chosen!");
- // silently create an opengl context on the current display,
- // so that we can get valid renderer and capability info.
- // we save off the current context so that we can silently restore it.
- // the user should not be aware of this little shuffle.
- //CGLContextObj curr_ctx = CGLGetCurrentContext ();
- //CGLContextObj temp_ctx = getContextForCapsCheck();
- /*
- if(!temp_ctx)
- {
- Con::errorf("OpenGL may not be set up correctly!");
- return;
- }
- */
- //CGLSetCurrentContext(temp_ctx);
- // Get the OpenGL info strings we'll need
- const char* pVendString = (const char*) glGetString( GL_VENDOR );
- const char* pRendString = (const char*) glGetString( GL_RENDERER );
- const char* pVersString = (const char*) glGetString( GL_VERSION );
- const char* pExtString = (const char*) glGetString( GL_EXTENSIONS );
- // Output some driver info to the console:
- Con::printf( "OpenGL driver information:" );
- if ( pVendString )
- Con::printf( " Vendor: %s", pVendString );
- if ( pRendString )
- Con::printf( " Renderer: %s", pRendString );
- if ( pVersString )
- Con::printf( " Version: %s", pVersString );
- // pre-clear the structure
- dMemset(&gGLState, 0, sizeof(gGLState));
- if(pExtString)
- {
- // EXT_paletted_texture ========================================
- if (dStrstr(pExtString, (const char*)"GL_EXT_paletted_texture") != NULL)
- gGLState.suppPalettedTexture = true;
-
- // EXT_compiled_vertex_array ========================================
- gGLState.suppLockedArrays = false;
- if (dStrstr(pExtString, (const char*)"GL_EXT_compiled_vertex_array") != NULL)
- gGLState.suppLockedArrays = true;
- // ARB_multitexture ========================================
- if (dStrstr(pExtString, (const char*)"GL_ARB_multitexture") != NULL)
- gGLState.suppARBMultitexture = true;
-
- // EXT_blend_color
- if(dStrstr(pExtString, (const char*)"GL_EXT_blend_color") != NULL)
- gGLState.suppEXTblendcolor = true;
- // EXT_blend_minmax
- if(dStrstr(pExtString, (const char*)"GL_EXT_blend_minmax") != NULL)
- gGLState.suppEXTblendminmax = true;
- // NV_vertex_array_range ========================================
- // does not appear to be supported by apple, at all. ( as of 10.4.3 )
- // GL_APPLE_vertex_array_range is similar, and may be nearly identical.
- if (dStrstr(pExtString, (const char*)"GL_NV_vertex_array_range") != NULL)
- gGLState.suppVertexArrayRange = true;
-
- // EXT_fog_coord ========================================
- if (dStrstr(pExtString, (const char*)"GL_EXT_fog_coord") != NULL)
- gGLState.suppFogCoord = true;
-
- // ARB_texture_compression ========================================
- if (dStrstr(pExtString, (const char*)"GL_ARB_texture_compression") != NULL)
- gGLState.suppTextureCompression = true;
- // 3DFX_texture_compression_FXT1 ========================================
- if (dStrstr(pExtString, (const char*)"GL_3DFX_texture_compression_FXT1") != NULL)
- gGLState.suppFXT1 = true;
- // EXT_texture_compression_S3TC ========================================
- if (dStrstr(pExtString, (const char*)"GL_EXT_texture_compression_s3tc") != NULL)
- gGLState.suppS3TC = true;
- // EXT_vertex_buffer ========================================
- // This extension is deprecated, and not supported by Apple. ( 10.4.3 )
- // Instead, the ARB Vertex Buffer extension is supported.
- // The new extension has a different API, so TGE should be updated to use it.
- if (dStrstr(pExtString, (const char*)"GL_EXT_vertex_buffer") != NULL)
- gGLState.suppVertexBuffer = true;
- // Anisotropic filtering ========================================
- gGLState.suppTexAnisotropic = (dStrstr(pExtString, (const char*)"GL_EXT_texture_filter_anisotropic") != NULL);
- if (gGLState.suppTexAnisotropic)
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGLState.maxAnisotropy);
- // Binary states, i.e., no supporting functions ========================================
- // NOTE:
- // Some of these have multiple representations, via EXT and|or ARB and|or NV and|or SGIS ... etc.
- // Check all relative versions.
-
- gGLState.suppPackedPixels = (dStrstr(pExtString, (const char*)"GL_EXT_packed_pixels") != NULL);
- gGLState.suppPackedPixels |= (dStrstr(pExtString, (const char*)"GL_APPLE_packed_pixel") != NULL);
- gGLState.suppTextureEnvCombine = (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_combine") != NULL);
- gGLState.suppTextureEnvCombine|= (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_combine") != NULL);
- gGLState.suppEdgeClamp = (dStrstr(pExtString, (const char*)"GL_EXT_texture_edge_clamp") != NULL);
- gGLState.suppEdgeClamp |= (dStrstr(pExtString, (const char*)"GL_SGIS_texture_edge_clamp") != NULL);
- gGLState.suppEdgeClamp |= (dStrstr(pExtString, (const char*)"GL_ARB_texture_border_clamp") != NULL);
- gGLState.suppEdgeClamp = true; //-Mat iOS supports edge clamp
- gGLState.suppTexEnvAdd = (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_add") != NULL);
- gGLState.suppTexEnvAdd |= (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_add") != NULL);
- }
-
- // Texture combine units ========================================
- // if (gGLState.suppARBMultitexture)
- // glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gGLState.maxTextureUnits);
- gGLState.suppARBMultitexture = false;
- gGLState.maxTextureUnits = 1;
- // Swap interval ========================================
- // Mac inherently supports a swap interval via AGL-set-integer.
- gGLState.suppSwapInterval = true;
- // FSAA support, TODO: check for ARB multisample support
- // multisample support should be checked via CGL
- gGLState.maxFSAASamples = 4;
- // dump found extensions to the console...
- Con::printf("OpenGL Init: Enabled Extensions");
- if (gGLState.suppARBMultitexture) Con::printf(" ARB_multitexture (Max Texture Units: %d)", gGLState.maxTextureUnits);
- if (gGLState.suppEXTblendcolor) Con::printf(" EXT_blend_color");
- if (gGLState.suppEXTblendminmax) Con::printf(" EXT_blend_minmax");
- if (gGLState.suppPalettedTexture) Con::printf(" EXT_paletted_texture");
- if (gGLState.suppLockedArrays) Con::printf(" EXT_compiled_vertex_array");
- if (gGLState.suppVertexArrayRange) Con::printf(" NV_vertex_array_range");
- if (gGLState.suppTextureEnvCombine) Con::printf(" EXT_texture_env_combine");
- if (gGLState.suppPackedPixels) Con::printf(" EXT_packed_pixels");
- if (gGLState.suppFogCoord) Con::printf(" EXT_fog_coord");
- if (gGLState.suppTextureCompression) Con::printf(" ARB_texture_compression");
- if (gGLState.suppS3TC) Con::printf(" EXT_texture_compression_s3tc");
- if (gGLState.suppFXT1) Con::printf(" 3DFX_texture_compression_FXT1");
- if (gGLState.suppTexEnvAdd) Con::printf(" (ARB|EXT)_texture_env_add");
- if (gGLState.suppTexAnisotropic) Con::printf(" EXT_texture_filter_anisotropic (Max anisotropy: %f)", gGLState.maxAnisotropy);
- if (gGLState.suppSwapInterval) Con::printf(" Vertical Sync");
- if (gGLState.maxFSAASamples) Con::printf(" ATI_FSAA");
- Con::warnf("OpenGL Init: Disabled Extensions");
- if (!gGLState.suppARBMultitexture) Con::warnf(" ARB_multitexture");
- if (!gGLState.suppEXTblendcolor) Con::warnf(" EXT_blend_color");
- if (!gGLState.suppEXTblendminmax) Con::warnf(" EXT_blend_minmax");
- if (!gGLState.suppPalettedTexture) Con::warnf(" EXT_paletted_texture");
- if (!gGLState.suppLockedArrays) Con::warnf(" EXT_compiled_vertex_array");
- if (!gGLState.suppVertexArrayRange) Con::warnf(" NV_vertex_array_range");
- if (!gGLState.suppTextureEnvCombine) Con::warnf(" EXT_texture_env_combine");
- if (!gGLState.suppPackedPixels) Con::warnf(" EXT_packed_pixels");
- if (!gGLState.suppFogCoord) Con::warnf(" EXT_fog_coord");
- if (!gGLState.suppTextureCompression) Con::warnf(" ARB_texture_compression");
- if (!gGLState.suppS3TC) Con::warnf(" EXT_texture_compression_s3tc");
- if (!gGLState.suppFXT1) Con::warnf(" 3DFX_texture_compression_FXT1");
- if (!gGLState.suppTexEnvAdd) Con::warnf(" (ARB|EXT)_texture_env_add");
- if (!gGLState.suppTexAnisotropic) Con::warnf(" EXT_texture_filter_anisotropic");
- if (!gGLState.suppSwapInterval) Con::warnf(" Vertical Sync");
- if (!gGLState.maxFSAASamples) Con::warnf(" ATI_FSAA");
- Con::printf("");
- // Set some console variables:
- Con::setBoolVariable( "$FogCoordSupported", gGLState.suppFogCoord );
- Con::setBoolVariable( "$TextureCompressionSupported", gGLState.suppTextureCompression );
- Con::setBoolVariable( "$AnisotropySupported", gGLState.suppTexAnisotropic );
- Con::setBoolVariable( "$PalettedTextureSupported", gGLState.suppPalettedTexture );
- Con::setBoolVariable( "$SwapIntervalSupported", gGLState.suppSwapInterval );
- if (!gGLState.suppPalettedTexture && Con::getBoolVariable("$pref::OpenGL::forcePalettedTexture",false))
- {
- Con::setBoolVariable("$pref::OpenGL::forcePalettedTexture", false);
- Con::setBoolVariable("$pref::OpenGL::force16BitTexture", true);
- }
- // get fsaa samples. default to normal, no antialiasing
- // TODO: clamp this against ARB_multisample capabilities.
- gFSAASamples = Con::getIntVariable("$pref::OpenGL::numFSAASamples", 1);
- }
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