iOSProcessControl.mm 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformiOS/platformiOS.h"
  23. #include "platform/event.h"
  24. #include "game/gameInterface.h"
  25. #include "platformiOS/iOSEvents.h"
  26. #include <pthread.h>
  27. #include <ftw.h>
  28. void Platform::postQuitMessage(const U32 in_quitVal)
  29. {
  30. platState.quit = true;
  31. Event quitEvent;
  32. quitEvent.type = QuitEventType;
  33. Game->postEvent(quitEvent);
  34. }
  35. void Platform::debugBreak()
  36. {
  37. Platform::outputDebugString((const char *)"\pDEBUG_BREAK!");
  38. }
  39. void Platform::forceShutdown(S32 returnValue)
  40. {
  41. exit(returnValue);
  42. }
  43. void Platform::restartInstance()
  44. {
  45. // execl() leaves open file descriptors open, that's the main reason it's not
  46. // used here. We want to start fresh.
  47. if( Game->isRunning() )
  48. {
  49. Con::errorf("The game is still running, we cant relaunch now!");
  50. return;
  51. }
  52. // get the path to the torque executable
  53. CFBundleRef mainBundle = CFBundleGetMainBundle();
  54. CFURLRef execURL = CFBundleCopyExecutableURL(mainBundle);
  55. CFStringRef execString = CFURLCopyFileSystemPath(execURL, kCFURLPOSIXPathStyle);
  56. // append ampersand so that we can launch without blocking.
  57. // encase in quotes so that spaces in the path are accepted.
  58. CFMutableStringRef mut = CFStringCreateMutableCopy(NULL, 0, execString);
  59. CFStringInsert(mut, 0, CFSTR("\""));
  60. CFStringAppend(mut, CFSTR("\" & "));
  61. U32 len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(mut), kCFStringEncodingUTF8);
  62. char *execCString = new char[len+1];
  63. CFStringGetCString(mut, execCString, len, kCFStringEncodingUTF8);
  64. execCString[len - 1] = '\0';
  65. Con::printf("---- %s -----",execCString);
  66. nftw(execCString, NULL, NULL, NULL);
  67. delete[] execCString;
  68. }