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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "iOSUtil.h"
- #include "io/stream.h"
- #include "io/fileStream.h"
- #include "io/memstream.h"
- #include "graphics/gPalette.h"
- #include "graphics/gBitmap.h"
- #include "memory/frameAllocator.h"
- #include "console/console.h"
- #include "platformiOS/platformiOS.h"
- #import <UIKit/UIGraphics.h>
- #import <UIKit/UIKit.h>
- //For networking bsd and IP
- #import <netinet/in.h>
- #import <sys/types.h>
- #import <sys/socket.h>
- #import <ifaddrs.h>
- #import <arpa/inet.h>
- //Luma: Orientation support
- int giOSGameCurrentOrientation = UIDeviceOrientationLandscapeRight;
- TCPObject* gpTCPObject = NULL;
- char gszTCPAddress[256];
- //-----------------------------------------------------------------------------
- void Platform::outputDebugString( const char *string )
- {
- fprintf(stderr, "%s", string);
- fprintf(stderr, "\n" );
- fflush(stderr);
- }
- //--------------------------------------
- bool GBitmap::readPNGiPhone(Stream& io_rStream)
- {
- int filesize = io_rStream.getStreamSize();
- U8 *buff = new U8[filesize+1024];
-
- CGDataProviderRef data_provider = CGDataProviderCreateWithData(nil, buff, filesize, nil);
- CGImageRef apple_image = CGImageCreateWithPNGDataProvider(data_provider, nil, false, kCGRenderingIntentDefault);
-
- // Choose alpha strategy based on whether the source image has alpha or not.
- int width = CGImageGetWidth(apple_image);
- int height = CGImageGetHeight(apple_image);
- U32 rowBytes = width * 4;
-
- // Set up the row pointers...
- AssertISV(width <= 1024, "Error, cannot load images wider than 1024 pixels!");
- AssertISV(height <= 1024, "Error, cannot load images taller than 1024 pixels!");
- BitmapFormat format = RGBA;
- // actually allocate the bitmap space...
- allocateBitmap(width, height,
- false, // don't extrude miplevels...
- format); // use determined format...
- U8 *pBase = (U8*)getBits();
-
- CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
- CGContextRef texture_context = CGBitmapContextCreate(pBase, width, height, 8, rowBytes, color_space, kCGImageAlphaPremultipliedLast);
-
- CGContextDrawImage(texture_context, CGRectMake(0.0, 0.0, width, height), apple_image);
-
-
- CGImageRelease(apple_image);
- CGDataProviderRelease(data_provider);
- delete [] buff;
- return true;
- }
- //Luma: Orientation support
- int _iOSGameGetOrientation()
- {
- return giOSGameCurrentOrientation;
- }
- void _iOSGameSetCurrentOrientation(int iOrientation)
- {
- giOSGameCurrentOrientation = iOrientation;
- }
- S32 _iOSGetPortraitTouchoffset()
- {
- // NOTE: This needs to be changed to acount for different retina sizes, but I am not sure what is going on with it yet
- S32 offset = 0;
-
- S32 deviceType = Con::getIntVariable("$pref::iOS::DeviceType");
-
- bool retinaEnabled = Con::getBoolVariable("$pref::iOS::RetinaEnabled");
-
- if (deviceType == 2)
- offset = 500;
- else if (deviceType == 1)
- offset = retinaEnabled ? 500 : 250;
- else
- offset = retinaEnabled ? 320 : 160;
-
- return offset;
- }
- //Luma: Ability to get the Local IP (Internal IP) for an iOS as opposed to it's External one
- void _iOSGetLocalIP(unsigned char *pcIPString)
- {
- int a,b,c,d ;
- struct ifaddrs* interface;
- char* addr;
-
- if (getifaddrs(&interface) == 0)
- {
- struct ifaddrs* allInterfaces = interface;
- while (interface != NULL)
- {
- const struct sockaddr_in* address = (const struct sockaddr_in*) interface->ifa_addr;
- addr = inet_ntoa(address->sin_addr);
- if ((address->sin_family == AF_INET) && (strcmp(addr, "127.0.0.1" )))
- {
- break;
- }
- interface = interface->ifa_next;
- }
- freeifaddrs(allInterfaces);
- }
-
- if(interface)
- {
- sscanf( addr, "%i.%i.%i.%i", &a, &b, &c, &d);
- }
- else
- {
- a = 0;
- b = 0;
- c = 0;
- d = 0;
-
- }
- pcIPString[0] = (unsigned char)a;
- pcIPString[1] = (unsigned char)b;
- pcIPString[2] = (unsigned char)c;
- pcIPString[3] = (unsigned char)d;
- }
- //Luma: Make sure that the iOS Radio is on before connection via TCP... NOTE: sometimes the Radio wont be ready for immediate use after this is processed... need to see why
- static void TCPObjectConnectCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *dataIn, void *info)
- {
- if(type == kCFSocketConnectCallBack)
- {
- if(dataIn)
- {
- SInt32 error = *((SInt32*)dataIn);
- Con::printf("Error connecting with CFSocker: Error code %d\n",error);
- }
- }
-
- //regardless, we want to connect to the TCPObject if we opened the socket or not so that it can continue its process properly
- if(gpTCPObject)
- {
- gpTCPObject->connect(gszTCPAddress);
- gpTCPObject = NULL;
- }
- }
-
- //Luma: Make sure that the iOS Radio is on before connection via TCP... NOTE: sometimes the Radio wont be ready for immediate use after this is processed... need to see why
- CFSocketRef CreateCFSocketToURLAndPort(const char *ipAddress, U16 port)
- {
- CFSocketContext context;
- context.version = 0;
- context.info = NULL;
- context.retain = NULL;
- context.release = NULL;
- context.copyDescription = NULL;
-
- CFSocketRef socket = CFSocketCreate(kCFAllocatorDefault,
- PF_INET,
- SOCK_STREAM,
- IPPROTO_TCP,
- kCFSocketConnectCallBack,
- TCPObjectConnectCallback,
- &context);
- struct sockaddr_in addr4;
- memset(&addr4, 0, sizeof(addr4));
- addr4.sin_family = AF_INET;
- addr4.sin_len = sizeof(addr4);
- addr4.sin_port = htons(port);
- inet_aton(ipAddress, &addr4.sin_addr);
- NSData *address = [NSData dataWithBytes:&addr4 length:sizeof(addr4)];
- CFSocketConnectToAddress(socket, (__bridge CFDataRef)address, -1);
- CFRunLoopSourceRef source;
- source = CFSocketCreateRunLoopSource(NULL, socket, 1);
- CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
- CFRelease(source);
-
- return socket;
- }
- //Luma: Make sure that the iOS Radio is on before connection via TCP... NOTE: sometimes the Radio wont be ready for immediate use after this is processed... need to see why
- void OpeniOSNetworkingAndConnectToTCPObject(TCPObject *psTCPObject, const char *pcAddress)
- {
-
- char remoteAddr[256];
- //store TCPObject and Port in globals
- gpTCPObject = psTCPObject;
- if(psTCPObject)
- {
- dStrcpy(gszTCPAddress, pcAddress);
- }
-
- //break up url / port to pass in
- dStrcpy(remoteAddr, pcAddress);
- U16 port = 80;
- char *portString = dStrchr(remoteAddr, ':');
- if(portString)
- {
- *portString++ = 0;
- port = dAtoi(portString);
- }
- //call socket create function
- CreateCFSocketToURLAndPort(remoteAddr, port);
- }
- //Luma: ability to quickly tell if this is an iPhone or an iTouch
- bool IsDeviceiPhone(void)
- {
- NSString* tmp;
-
- tmp = [[UIDevice currentDevice] model];
- if([[[UIDevice currentDevice] model] isEqualToString: @"iPhone"])
- {
- return true;
- }
-
- return false;
- }
- ConsoleFunction(IsDeviceiPhone, bool, 1, 1, "Returns TRUE if the device is an iPhone, and FALSE if it is an iPod Touch.\n\n")
- {
- return IsDeviceiPhone();
- }
- ConsoleFunction(OpeniOSRadio, void, 2, 2, "Forces open the iOS radio if given a Torque formatted IP:port combo (255.255.255.255:65535)\n\n")
- {
- if(IsDeviceiPhone())
- {
- //don't do anything if we are already doing it with a valid TCPObject (we don't want to overwrite it, and if it is already occurring, then we don't need to do it anyways!)
- if(!gpTCPObject)
- {
- OpeniOSNetworkingAndConnectToTCPObject(NULL, argv[1]);
- }
- }
- }
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