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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SIM_CONSOLE_EVENT_H_
- #define _SIM_CONSOLE_EVENT_H_
- #ifndef _SIM_EVENT_H_
- #include "sim/simEvent.h"
- #endif
- //-----------------------------------------------------------------------------
- /// Implementation of schedule() function.
- ///
- /// This allows you to set a console function to be
- /// called at some point in the future.
- class SimConsoleEvent : public SimEvent
- {
- protected:
- S32 mArgc;
- char **mArgv;
- bool mOnObject;
- public:
- /// Constructor
- ///
- /// Pass the arguments of a function call, optionally on an object.
- ///
- /// The object for the call to be executed on is specified by setting
- /// onObject and storing a reference to the object in destObject. If
- /// onObject is false, you don't need to store anything into destObject.
- ///
- /// The parameters here are passed unmodified to Con::execute() at the
- /// time of the event.
- ///
- /// @see Con::execute(S32 argc, const char *argv[])
- /// @see Con::execute(SimObject *object, S32 argc, const char *argv[])
- SimConsoleEvent(S32 argc, const char **argv, bool onObject);
- ~SimConsoleEvent();
- virtual void process(SimObject *object);
- };
- #endif // _SIM_CONSOLE_EVENT_H_
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