simConsoleEvent.h 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SIM_CONSOLE_EVENT_H_
  23. #define _SIM_CONSOLE_EVENT_H_
  24. #ifndef _SIM_EVENT_H_
  25. #include "sim/simEvent.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. /// Implementation of schedule() function.
  29. ///
  30. /// This allows you to set a console function to be
  31. /// called at some point in the future.
  32. class SimConsoleEvent : public SimEvent
  33. {
  34. protected:
  35. S32 mArgc;
  36. char **mArgv;
  37. bool mOnObject;
  38. public:
  39. /// Constructor
  40. ///
  41. /// Pass the arguments of a function call, optionally on an object.
  42. ///
  43. /// The object for the call to be executed on is specified by setting
  44. /// onObject and storing a reference to the object in destObject. If
  45. /// onObject is false, you don't need to store anything into destObject.
  46. ///
  47. /// The parameters here are passed unmodified to Con::execute() at the
  48. /// time of the event.
  49. ///
  50. /// @see Con::execute(S32 argc, const char *argv[])
  51. /// @see Con::execute(SimObject *object, S32 argc, const char *argv[])
  52. SimConsoleEvent(S32 argc, const char **argv, bool onObject);
  53. ~SimConsoleEvent();
  54. virtual void process(SimObject *object);
  55. };
  56. #endif // _SIM_CONSOLE_EVENT_H_