simConsoleThreadExecEvent.cc 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "sim/simConsoleThreadExecEvent.h"
  23. #include "platform/platform.h"
  24. #include "console/consoleInternal.h"
  25. //-----------------------------------------------------------------------------
  26. extern ExprEvalState gEvalState;
  27. //-----------------------------------------------------------------------------
  28. //-----------------------------------------------------------------------------
  29. SimConsoleThreadExecCallback::SimConsoleThreadExecCallback() : retVal(NULL)
  30. {
  31. sem = Semaphore::createSemaphore(0);
  32. }
  33. SimConsoleThreadExecCallback::~SimConsoleThreadExecCallback()
  34. {
  35. Semaphore::destroySemaphore(sem);
  36. }
  37. void SimConsoleThreadExecCallback::handleCallback(const char *ret)
  38. {
  39. retVal = ret;
  40. Semaphore::releaseSemaphore(sem);
  41. }
  42. const char *SimConsoleThreadExecCallback::waitForResult()
  43. {
  44. if(Semaphore::acquireSemaphore(sem, true))
  45. {
  46. return retVal;
  47. }
  48. return NULL;
  49. }
  50. //-----------------------------------------------------------------------------
  51. SimConsoleThreadExecEvent::SimConsoleThreadExecEvent(S32 argc, const char **argv, bool onObject, SimConsoleThreadExecCallback *callback) :
  52. SimConsoleEvent(argc, argv, onObject),
  53. cb(callback)
  54. {
  55. }
  56. void SimConsoleThreadExecEvent::process(SimObject* object)
  57. {
  58. const char *retVal;
  59. if(mOnObject)
  60. retVal = Con::execute(object, mArgc, const_cast<const char**>( mArgv ));
  61. else
  62. retVal = Con::execute(mArgc, const_cast<const char**>( mArgv ));
  63. if(cb)
  64. cb->handleCallback(retVal);
  65. }