simDatablock.cc 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "sim/simBase.h"
  23. #include "console/consoleTypes.h"
  24. #include "sim/scriptObject.h"
  25. #include "sim/simDatablock.h"
  26. #include "simDatablock_ScriptBinding.h"
  27. //-----------------------------------------------------------------------------
  28. IMPLEMENT_CO_DATABLOCK_V1(SimDataBlock);
  29. SimObjectId SimDataBlock::sNextObjectId = DataBlockObjectIdFirst;
  30. S32 SimDataBlock::sNextModifiedKey = 0;
  31. //---------------------------------------------------------------------------
  32. SimDataBlock::SimDataBlock()
  33. {
  34. setModDynamicFields(true);
  35. setModStaticFields(true);
  36. }
  37. bool SimDataBlock::onAdd()
  38. {
  39. Parent::onAdd();
  40. // This initialization is done here, and not in the constructor,
  41. // because some jokers like to construct and destruct objects
  42. // (without adding them to the manager) to check what class
  43. // they are.
  44. modifiedKey = ++sNextModifiedKey;
  45. AssertFatal(sNextObjectId <= DataBlockObjectIdLast,
  46. "Exceeded maximum number of data blocks");
  47. // add DataBlock to the DataBlockGroup unless it is client side ONLY DataBlock
  48. if (getId() >= DataBlockObjectIdFirst && getId() <= DataBlockObjectIdLast)
  49. if (SimGroup* grp = Sim::getDataBlockGroup())
  50. grp->addObject(this);
  51. return true;
  52. }
  53. void SimDataBlock::onRemove()
  54. {
  55. Parent::onRemove();
  56. }
  57. void SimDataBlock::assignId()
  58. {
  59. // We don't want the id assigned by the manager, but it may have
  60. // already been assigned a correct data block id.
  61. if (getId() < DataBlockObjectIdFirst || getId() > DataBlockObjectIdLast)
  62. setId(sNextObjectId++);
  63. }
  64. void SimDataBlock::onStaticModified(const char* slotName, const char* newValue)
  65. {
  66. modifiedKey = sNextModifiedKey++;
  67. }
  68. /*void SimDataBlock::setLastError(const char*)
  69. {
  70. } */
  71. void SimDataBlock::packData(BitStream*)
  72. {
  73. }
  74. void SimDataBlock::unpackData(BitStream*)
  75. {
  76. }
  77. bool SimDataBlock::preload(bool, char[256])
  78. {
  79. return true;
  80. }