123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- /*! @defgroup Datablocks Datablocks
- @ingroup TorqueScriptFunctions
- @{
- */
- /*! Use the deleteDataBlocks function to cause a server to delete all datablocks that have thus far been loaded and defined.
- This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup
- @return No return value.
- */
- ConsoleFunctionWithDocs(deleteDataBlocks, ConsoleVoid, 1, 1, ())
- {
- // delete from last to first:
- SimGroup *grp = Sim::getDataBlockGroup();
- for(S32 i = grp->size() - 1; i >= 0; i--)
- {
- SimObject *obj = (*grp)[i];
- obj->deleteObject();
- }
- SimDataBlock::sNextObjectId = DataBlockObjectIdFirst;
- SimDataBlock::sNextModifiedKey = 0;
- }
- /*! @} */ // end group Datablocks
|