simSerialize_ScriptBinding.h 3.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. ConsoleMethodRootGroupBeginWithDocs(SimObject)
  23. /*! @name Serialization
  24. Write an object. (Read in with ::exec()).
  25. @{
  26. */
  27. /*! save this object to a specified file
  28. @param fileName the file to save to
  29. @param selectedOnly seems to be for editors to set. not sure how to mark anything as "selected"
  30. @return false if file could not be opened; true otherwise
  31. @see FileObject::writeObject, addFieldFilter, removeFieldFilter
  32. */
  33. ConsoleMethodWithDocs(SimObject, save, ConsoleBool, 3, 4, (fileName, [selectedOnly]?))
  34. {
  35. bool bSelectedOnly = false;
  36. if(argc > 3)
  37. bSelectedOnly = dAtob(argv[3]);
  38. const char* filename = NULL;
  39. filename = argv[2];
  40. if(filename == NULL || *filename == 0)
  41. return false;
  42. return object->save(filename, bSelectedOnly);
  43. }
  44. /*! Add the field to the list of fields to exclude during write.
  45. @param fieldName The name of the field to filter out.
  46. @return No return value
  47. The field can be static or dynamic.
  48. @see FileObject::writeObject, save, removeFieldFilter
  49. */
  50. ConsoleMethodWithDocs(SimObject, addFieldFilter, ConsoleVoid, 3, 3, (fieldName))
  51. {
  52. object->addFieldFilter(argv[2]);
  53. }
  54. /*! Remove the field from the list of fields to exclude during write
  55. @param fieldName The name of the field to stop filtering out.
  56. @return No return value.
  57. The field can be static or dynamic.
  58. @see FileObject::writeObject, save, addFieldFilter
  59. */
  60. ConsoleMethodWithDocs(SimObject, removeFieldFilter, ConsoleVoid, 3, 3, (fieldName))
  61. {
  62. object->removeFieldFilter(argv[2]);
  63. }
  64. /*! @} */ // member group Serialization
  65. ConsoleMethodRootGroupEndWithDocs(SimObject)
  66. /*!
  67. @defgroup SerializeFunctions Serialization
  68. @ingroup TorqueScriptFunctions
  69. @{
  70. */
  71. /*! Saves the given object to the given filename
  72. @param object The SimObject to save
  73. @param filename The name of the file in which to save the object
  74. @return Returns true on success and flase on failure
  75. @see FileObject::writeObject, SimObject::save
  76. */
  77. ConsoleFunctionWithDocs(saveObject, ConsoleBool, 3, 3, (object, filename))
  78. {
  79. SimObject *obj = dynamic_cast<SimObject *>(Sim::findObject(argv[1]));
  80. if(obj == NULL)
  81. return false;
  82. return Sim::saveObject(obj, argv[2]);
  83. }
  84. /*! Loads an object from the specified filename
  85. @param filename The name of the file to load the object from
  86. @return Returns the ID of the object on success, or 0 on failure.
  87. @see FileObject::writeObject, SimObject::save
  88. */
  89. ConsoleFunctionWithDocs(loadObject, ConsoleInt, 2, 2, (filename))
  90. {
  91. SimObject *obj = Sim::loadObjectStream(argv[1]);
  92. return obj ? obj->getId() : 0;
  93. }
  94. /*! @} */ // group SerializeFunctions