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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- if (!isObject(MusicBehavior))
- {
- %template = new BehaviorTemplate(MusicBehavior);
- %template.addBehaviorInput(playMusic, "", "Plays the background music");
- }
- //-----------------------------------------------------------------------------
- function MusicBehavior::onAddToScene(%this, %scene)
- {
- // Find out if this object has the button behavior.
- %button = %this.owner.getBehavior("ButtonBehavior");
- // If yes, create a behavior connection.
- if (isObject(%button))
- %this.owner.connect(%button, %this, buttonDown, playMusic);
- // Initial value setup.
- %this.owner.Music = "";
- %this.owner.Paused = false;
- }
- //-----------------------------------------------------------------------------
- function MusicBehavior::playMusic(%this, %fromBehavior, %fromOutput)
- {
- // Check which image is being used.
- switch$ (%this.owner.Image)
- {
- case "AudioToy:Play":
- // If there is no audio handle, start playing music.
- if (%this.owner.Music $= "")
- %this.owner.Music = alxPlay(AudioToy.Music);
- // If the music is paused, unpause it.
- if (%this.owner.Paused)
- {
- alxUnpause(%this.owner.Music);
- %this.owner.Paused = false;
- }
-
- // Change the image from play to pause.
- %this.owner.Image = "AudioToy:Pause";
- case "AudioToy:Pause":
- // Only pause if we have a valid audio handle.
- if (%this.owner.Music !$= "")
- {
- // Pause the music and set the paused flag to true.
- alxPause(%this.owner.Music);
- %this.owner.Paused = true;
- }
-
- // Change the image from pause to play.
- %this.owner.Image = "AudioToy:Play";
- }
- }
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