MusicBehavior.cs 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2014 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. if (!isObject(MusicBehavior))
  23. {
  24. %template = new BehaviorTemplate(MusicBehavior);
  25. %template.addBehaviorInput(playMusic, "", "Plays the background music");
  26. }
  27. //-----------------------------------------------------------------------------
  28. function MusicBehavior::onAddToScene(%this, %scene)
  29. {
  30. // Find out if this object has the button behavior.
  31. %button = %this.owner.getBehavior("ButtonBehavior");
  32. // If yes, create a behavior connection.
  33. if (isObject(%button))
  34. %this.owner.connect(%button, %this, buttonDown, playMusic);
  35. // Initial value setup.
  36. %this.owner.Music = "";
  37. %this.owner.Paused = false;
  38. }
  39. //-----------------------------------------------------------------------------
  40. function MusicBehavior::playMusic(%this, %fromBehavior, %fromOutput)
  41. {
  42. // Check which image is being used.
  43. switch$ (%this.owner.Image)
  44. {
  45. case "AudioToy:Play":
  46. // If there is no audio handle, start playing music.
  47. if (%this.owner.Music $= "")
  48. %this.owner.Music = alxPlay(AudioToy.Music);
  49. // If the music is paused, unpause it.
  50. if (%this.owner.Paused)
  51. {
  52. alxUnpause(%this.owner.Music);
  53. %this.owner.Paused = false;
  54. }
  55. // Change the image from play to pause.
  56. %this.owner.Image = "AudioToy:Pause";
  57. case "AudioToy:Pause":
  58. // Only pause if we have a valid audio handle.
  59. if (%this.owner.Music !$= "")
  60. {
  61. // Pause the music and set the paused flag to true.
  62. alxPause(%this.owner.Music);
  63. %this.owner.Paused = true;
  64. }
  65. // Change the image from pause to play.
  66. %this.owner.Image = "AudioToy:Play";
  67. }
  68. }