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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function BridgeToy::create(%this)
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pan );
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
-
- // Set the scene gravity.
- SandboxScene.setGravity(0, -9.8);
-
- // Configure the toy.
- BridgeToy.GroundWidth = 40;
- BridgeToy.maxDebris = 3;
-
- // Add configuration option.
- addNumericOption("Amount of Debris", 0, 30, 1, "setMaxDebris", BridgeToy.maxDebris, true, "Sets the amount of debris created.");
-
- // Reset the toy initially.
- BridgeToy.reset();
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::destroy(%this)
- {
-
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::reset(%this)
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Set the camera size.
- SandboxWindow.setCameraSize( 40, 30 );
-
- // Create a background.
- %this.createBackground();
-
- // Create the links for the bridge
- %this.createBridge(-12.5, -1, 52);
-
- // Add some debris
- %this.createDebris();
-
- // Create the left side of the bridge
- %this.createBase(-13, 0, 0);
-
- // Create the right side of the bridge
- %this.createBase(13, 0, 0);
-
- // Create the ground.
- %this.createGround();
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.setBodyType( static );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "40 30";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:jungleSky";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::createGround( %this )
- {
- // Create the ground
- %ground = new Scroller();
- %ground.setBodyType("static");
- %ground.Image = "ToyAssets:dirtGround";
- %ground.setPosition(0, -12);
- %ground.setSize(BridgeToy.GroundWidth, 6);
- %ground.setRepeatX(BridgeToy.GroundWidth / 60);
- %ground.createEdgeCollisionShape(BridgeToy.GroundWidth/-2, 3, BridgeToy.GroundWidth/2, 3);
- SandboxScene.add(%ground);
-
- // Create the grass.
- %grass = new Sprite();
- %grass.setBodyType("static");
- %grass.Image = "ToyAssets:grassForeground";
- %grass.setPosition(0, -8.5);
- %grass.setSize(BridgeToy.GroundWidth, 2);
- SandboxScene.add(%grass);
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::createBase(%this, %posX, %posY, %angle)
- {
- %obj = new Sprite();
- %obj.setBodyType("static");
- %obj.setImage("ToyAssets:jungleTree");
- %obj.setSize(10, 18);
- %obj.setPosition(%posX, %posY);
- %obj.setAngle(%angle);
-
- SandboxScene.add(%obj);
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::createBridge(%this, %posX, %posY, %linkCount)
- {
- %linkWidth = 0.5;
- %linkHeight = %linkWidth * 0.5;
- %halfLinkWidth = %linkWidth * 0.5;
- %rootObj = new Sprite();
- %rootObj.setBodyType("static");
- %rootObj.setImage("ToyAssets:cable");
- %rootObj.setPosition(%posX, %posY);
- %rootObj.setSize(%linkWidth, %linkHeight);
- %rootObj.setCollisionSuppress();
- SandboxScene.add(%rootObj);
- %lastLinkObj = %rootObj;
- for (%n = 1; %n <= %linkCount; %n++)
- {
- %obj = new Sprite();
- %obj.setImage("ToyAssets:cable");
- %obj.setPosition(%posX + (%n*%linkWidth), %posY);
- %obj.setSize(%linkWidth, %linkHeight);
-
- if (%n == %linkCount)
- {
- %obj.setBodyType("static");
- %obj.setCollisionSuppress();
- }
- else
- {
- %obj.setDefaultDensity(1);
- %obj.setDefaultFriction(1.0);
- %obj.createPolygonBoxCollisionShape(%linkWidth, %linkHeight);
- %obj.setAngularDamping(1.0);
- %obj.setLinearDamping(1.0);
- }
-
- SandboxScene.add(%obj);
- SandboxScene.createRevoluteJoint(%lastLinkObj, %obj, %halfLinkWidth, 0, -%halfLinkWidth, 0);
- %joint = SandboxScene.createMotorJoint(%lastLinkObj, %obj);
- SandboxScene.setMotorJointMaxForce(%joint, 100);
- %obj.setAwake(false);
- %lastLinkObj.setAwake(false);
-
- %lastLinkObj = %obj;
- }
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::createDebris(%this)
- {
- for (%image = 0; %i < %this.maxDebris; %i++)
- {
- %randomPosition = getRandom(-10, 10) SPC getRandom(2, 8);
-
- %obj = new Sprite();
-
- %obj.setImage("ToyAssets:crate");
- %obj.setPosition(%randomPosition);
- %obj.setSize(1.5, 1.5);
- %obj.setDefaultFriction(1.0);
- %obj.setDefaultDensity(0.1);
- %obj.createPolygonBoxCollisionShape(1.4, 1.4);
- %obj.setBullet( true );
-
- SandboxScene.add(%obj);
- }
- }
- //-----------------------------------------------------------------------------
- function BridgeToy::setMaxDebris(%this, %value)
- {
- %this.maxDebris = %value;
- }
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