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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function ChainToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pan );
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
- // Set the scene gravity.
- SandboxScene.setGravity(0, -29.8);
-
- // Configure the toy.
- ChainToy.GroundWidth = 80;
- ChainToy.ChainLinks = 25;
- ChainToy.ChainCount = 2;
- ChainToy.ChainLimit = true;
- ChainToy.BallDensity = 4;
- // Add configuration option.
- addNumericOption( "Chain Links", 1, 46, 1, "setChainLinks", ChainToy.ChainLinks, true, "Sets the number of links in each chain." );
- addNumericOption( "Chain Count", 1, 20, 1, "setChainCount", ChainToy.ChainCount, true, "Sets the number of chains to create." );
- addFlagOption("Chain Limit", "setChainLimit", ChainToy.ChainLimit, true, "Whether to restrict the length of the chain with a rope joint or not." );
- addNumericOption( "Ball Density", 1, 10, 1, "setBallDensity", ChainToy.BallDensity, true, "Sets the ball density." );
-
- // Reset the toy initially.
- ChainToy.reset();
- }
- //-----------------------------------------------------------------------------
- function ChainToy::destroy( %this )
- {
-
- }
- //-----------------------------------------------------------------------------
- function ChainToy::reset(%this)
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Set the camera size.
- SandboxWindow.setCameraSize( 40, 30 );
-
- // Create a background.
- %this.createBackground();
-
- // Create the chains.
- %chainSpacing = 2;
- %chainOffset = (ChainToy.ChainCount-1) * -(%chainSpacing*0.5);
- for( %n = 0; %n < ChainToy.ChainCount; %n++ )
- {
- %this.createChain(%chainOffset, 15);
- %chainOffset += %chainSpacing;
- }
- // Create the ground.
- %this.createGround();
- }
- //-----------------------------------------------------------------------------
- function ChainToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.setBodyType( static );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "40 30";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:jungleSky";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function ChainToy::createGround( %this )
- {
- // Create the ground.
- %ground = new Scroller();
- %ground.setBodyType("static");
- %ground.Image = "ToyAssets:dirtGround";
- %ground.setPosition(0, -12);
- %ground.setSize(ChainToy.GroundWidth, 6);
- %ground.setRepeatX(ChainToy.GroundWidth / 60);
- %ground.createEdgeCollisionShape(ChainToy.GroundWidth/-2, 3, ChainToy.GroundWidth/2, 3);
-
- // Add to the scene.
- SandboxScene.add(%ground);
-
- // Create the grass.
- %grass = new Sprite();
- %grass.setBodyType("static");
- %grass.Image = "ToyAssets:grassForeground";
- %grass.setPosition(0, -8.5);
- %grass.setSize(ChainToy.GroundWidth, 2);
-
- // Add to the scene.
- SandboxScene.add(%grass);
- }
- //-----------------------------------------------------------------------------
- function ChainToy::createChain(%this, %posX, %posY)
- {
- // Set-up some initial dimensions.
- %linkWidth = 0.25;
- %linkHeight = %linkWidth * 2;
- %halfLinkHeight = %linkHeight * 0.5;
- %weightSize = 1.5;
- %weightHalfSize = %weightSize * 0.5;
- %pivotDistance = %linkHeight * %this.ChainLinks;
- // Create a fixed pivot object.
- %fixedObject = new Sprite();
- %fixedObject.BodyType = static;
- %fixedObject.Image = "ToyAssets:chain";
- %fixedObject.setPosition( %posX, %posY );
- %fixedObject.setSize( %linkWidth, %linkHeight );
- SandboxScene.add( %fixedObject );
- // Set-up the last linked object as the fixed pivot.
- %lastLinkObj = %fixedObject;
- // Now add the rest of the links.
- for ( %n = 1; %n <= %this.ChainLinks; %n++ )
- {
- // Create the link object.
- %obj = new Sprite();
- %obj.setImage( "ToyAssets:chain" );
- %obj.setPosition( %posX, %posY - (%n*%linkHeight) );
- %obj.setSize( %linkWidth, %linkHeight );
- %obj.setDefaultDensity( 20 );
- %obj.setDefaultFriction( 0.2 );
- %obj.createPolygonBoxCollisionShape( %linkWidth, %linkHeight );
- %obj.setAngularDamping( 0.1 );
- %obj.setLinearDamping( 0.1 );
- SandboxScene.add( %obj );
- // Create a revolute joint from the last link to this one.
- SandboxScene.createRevoluteJoint( %lastLinkObj, %obj, 0, -%halfLinkHeight, 0, %halfLinkHeight, false );
- // Reference this link as the last link.
- %lastLinkObj = %obj;
- }
- // Create the weight.
- %weight = new Sprite();
- %weight.setImage( "ToyAssets:whitesphere" );
- %weight.BlendColor = DarkGreen;
- %weight.setSize( %weightSize );
- %weight.setPosition( %posX, %posY - %pivotDistance - %weightHalfSize );
- %weight.setDefaultFriction( 0.2 );
- %weight.setDefaultDensity( 1 );
- %weight.createCircleCollisionShape( %weightHalfSize );
- SandboxScene.add( %weight );
- // Create a revolute joint from the last link to the weight.
- SandboxScene.createRevoluteJoint( %lastLinkObj, %weight, 0, -%halfLinkHeight, 0, %halfLinkHeight, false );
-
- // If the chain limit is on then create a rope join from the fixed pivot to the weight.
- if ( %this.ChainLimit )
- SandboxScene.createRopeJoint(%fixedObject, %weight, 0, 0, 0, %weightHalfSize, %pivotDistance, false);
- }
- //-----------------------------------------------------------------------------
- function ChainToy::setChainLinks(%this, %value)
- {
- %this.ChainLinks = %value;
- }
- //-----------------------------------------------------------------------------
- function ChainToy::setChainCount(%this, %value)
- {
- %this.ChainCount = %value;
- }
- //-----------------------------------------------------------------------------
- function ChainToy::setChainLimit(%this, %value)
- {
- %this.ChainLimit = %value;
- }
- //-----------------------------------------------------------------------------
- function ChainToy::setBallDensity(%this, %value)
- {
- %this.BallDensity = %value;
- }
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