moveTowardBehavior.cs 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function MoveTowardBehavior::initialize(%this, %target, %speed)
  23. {
  24. %this.target = %target;
  25. %this.speed = %speed;
  26. }
  27. //-----------------------------------------------------------------------------
  28. function MoveTowardBehavior::onBehaviorAdd(%this)
  29. {
  30. %this.schedule(500, updateMoveToward);
  31. }
  32. //-----------------------------------------------------------------------------
  33. function MoveTowardBehavior::updateMoveToward(%this)
  34. {
  35. if (!isObject(%this.target))
  36. return;
  37. %relativePosition = VectorSub(%this.target.getPosition(), %this.owner.getPosition());
  38. %scaledVelocity = VectorScale(%relativePosition, %this.speed);
  39. %this.owner.setLinearVelocity( getWord(%scaledVelocity, 0), getWord(%scaledVelocity, 1) );
  40. %this.schedule(500, updateMoveToward);
  41. }