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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function TakesDamageBehavior::initialize(%this, %health, %explodeEffect, %spawnEffect, %deathAnimation, %deleteOnDeath)
- {
- %this.health = %health;
- %this.explodeEffect = %explodeEffect;
- %this.spawnEffect = %spawnEffect;
- %this.deathAnim = %deathAnimation;
- %this.deleteOnDeath = %deleteOnDeath;
-
- %this.startHealth = %this.health;
-
- //%this.spawn();
- }
- //-----------------------------------------------------------------------------
- function TakesDamageBehavior::takeDamage(%this, %amount, %assailant)
- {
- %this.health -= %amount;
-
- if (%this.health <= 0)
- {
- // This only works on animated sprites
- if (%this.deathAnim !$= "")
- %this.owner.animation = %this.deathAnim;
-
- if (%this.explodeEffect !$= "")
- %this.explode();
-
- %this.kill();
- }
- }
- //-----------------------------------------------------------------------------
- function TakesDamageBehavior::kill(%this)
- {
- %this.owner.setCollisionSuppress();
- %this.owner.active = false;
- %this.owner.alive = false;
-
- if (%this.deleteOnDeath)
- %this.owner.safeDelete();
- }
- //-----------------------------------------------------------------------------
- function TakesDamageBehavior::spawn(%this)
- {
- %this.health = %this.startHealth;
- if ( isObject(%this.spawnEffect) )
- {
- %particlePlayer = new ParticlePlayer();
- %particlePlayer.BodyType = static;
- %particlePlayer.SetPosition( %this.owner.getPosition() );
- %particlePlayer.SceneLayer = %this.owner.getSceneLayer();
- %particlePlayer.ParticleInterpolation = true;
- %particlePlayer.Particle = %this.spawnEffect;
- SandboxScene.add( %particlePlayer );
- }
- }
- //-----------------------------------------------------------------------------
- function TakesDamageBehavior::explode(%this)
- {
- %particlePlayer = new ParticlePlayer();
- %particlePlayer.BodyType = static;
- %particlePlayer.SetPosition( %this.owner.getPosition() );
- %particlePlayer.SceneLayer = %this.owner.getSceneLayer();
- %particlePlayer.ParticleInterpolation = true;
- %particlePlayer.Particle = %this.explodeEffect;
- SandboxScene.add( %particlePlayer );
- }
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