main.cs 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function EditorToy::create( %this )
  23. {
  24. exec("./assets/gui/LBEditorGui.gui");
  25. EditorToy.blankScene = new Scene();
  26. // Init menu
  27. EditorToy.initMenus();
  28. // Reset the toy initially.
  29. EditorToy.reset();
  30. }
  31. function EditorToy::initMenus( %this )
  32. {
  33. if( isObject( %this.menuGroup ) )
  34. %this.menuGroup.delete();
  35. %this.menuGroup = new SimGroup();
  36. //set up %cmdctrl variable so that it matches OS standards
  37. %cmdCtrl = $platform $= "macos" ? "Cmd" : "Ctrl";
  38. %filemenu = new PopupMenu()
  39. {
  40. superClass = "MenuBuilder";
  41. barPosition = 0;
  42. barName = "File";
  43. item[0] = "New Scene..." TAB %cmdCtrl SPC "N" TAB "";
  44. };
  45. %layoutmenu = new PopupMenu()
  46. {
  47. superClass = "MenuBuilder";
  48. barPosition = 1;
  49. barName = "Layout";
  50. item[0] = "Align Left" TAB %cmdCtrl SPC "L" TAB "";
  51. };
  52. %movemenu = new PopupMenu()
  53. {
  54. superClass = "MenuBuilder";
  55. barPosition = 2;
  56. barName = "Move";
  57. item[0] = "Nudge Up" TAB "Up" TAB "";
  58. };
  59. // add menus to a group
  60. %this.menuGroup.add(%fileMenu);
  61. %this.menuGroup.add(%layoutmenu);
  62. %this.menuGroup.add(%movemenu);
  63. for( %i = 0; %i < %this.menuGroup.getCount(); %i++ )
  64. %this.menuGroup.getObject( %i ).attachToMenuBar();
  65. }
  66. //-----------------------------------------------------------------------------
  67. function EditorToy::destroy( %this )
  68. {
  69. }
  70. function EditorToy::reset(%this)
  71. {
  72. Canvas.setContent(LBEditorGui);
  73. LBEditorGuiSceneWindow.setEditScene(EditorToy.blankScene);
  74. %tireRear = new Sprite(Tyre1);
  75. %tireRear.setPosition( -2, 0 );
  76. %tireRear.setImage( "ToyAssets:tires" );
  77. %tireRear.setSize( 1, 1 );
  78. EditorToy.blankScene.add(%tireRear);
  79. %tireRear = new Sprite(Tyre2);
  80. %tireRear.setPosition( 2, 0 );
  81. %tireRear.setImage( "ToyAssets:tires" );
  82. %tireRear.setSize( 1, 1 );
  83. EditorToy.blankScene.add(%tireRear);
  84. LBEditorGuiSceneWindow.setCameraSize(16.0 , 9.0);
  85. }