main.cs 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function KeyboardToy::create( %this )
  23. {
  24. Sandbox.add( TamlRead("./MainGameDlg.gui.taml") );
  25. Sandbox.add( TamlRead("./ChangeUsernameDlg.gui.taml") );
  26. // Reset the toy.
  27. KeyboardToy.reset();
  28. }
  29. //-----------------------------------------------------------------------------
  30. function KeyboardToy::destroy( %this )
  31. {
  32. MainGameDlg.delete();
  33. ChangeUsernameDlg.delete();
  34. }
  35. //-----------------------------------------------------------------------------
  36. function KeyboardToy::reset( %this )
  37. {
  38. // Clear the scene.
  39. SandboxScene.clear();
  40. Canvas.pushDialog(MainGameDlg);
  41. }
  42. //-----------------------------------------------------------------------------