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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function MultiWindowToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
-
- // Configure the toy.
- MultiWindowToy.MaxGems = 10;
- MultiWindowToy.MountSubWindow = true;
- MultiWindowToy.SubWindowBackground = true;
-
- // Add configuration option.
- addNumericOption("Max Balls", 1, 100, 10, "setMaxGems", MultiWindowToy.MaxGems, true, "Sets the number of gems created.");
- addFlagOption("Mount Sub-Window", "setMountSubWindow", MultiWindowToy.MountSubWindow, true, "Whether mount the sub-window to a random gem or not." );
- addFlagOption("Sub-Window Background", "setSubWindowBackground", MultiWindowToy.SubWindowBackground, true, "Whether render the sub-window background or not." );
-
- // Create a scene window.
- new SceneWindow(SandboxWindow2)
- {
- Profile = SandboxWindowProfile;
- Position = "64 64";
- Extent = "320 240";
- };
-
- // Set it to the scene.
- SandboxWindow2.setScene( SandboxScene );
-
- // Add it as a child window.
- SandboxWindow.add( SandboxWindow2 );
-
- // Add window to the toy so it is destroyed.
- MultiWindowToy.add( SandboxWindow2 );
-
- // Reset the toy.
- MultiWindowToy.reset();
- }
- //-----------------------------------------------------------------------------
- function MultiWindowToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function MultiWindowToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create background.
- %this.createBackground();
-
- // Create gems.
- %this.createGems();
-
- // Reset the camera position if not mounted.
- if ( !MultiWindowToy.MountSubWindow )
- {
- SandboxWindow2.setCameraPosition( "0 0" );
- SandboxWindow2.setCameraAngle( 0 );
- }
-
- // Set the scene layers to render.
- if ( MultiWindowToy.SubWindowBackground )
- {
- // Render the layers #20 & #31 i.e. the gems and backgound.
- SandboxWindow2.setRenderLayers( "20 31" );
- }
- else
- {
- // Render the layer #20 only i.e. the gems.
- SandboxWindow2.setRenderLayers( "20" );
- }
- }
- //-----------------------------------------------------------------------------
- function MultiWindowToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.BodyType = static;
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "400 300";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set the scroller to use an animation!
- %object.Image = "ToyAssets:jungleSky";
-
- // Create border collisions.
- %object.createEdgeCollisionShape( -50, -37.5, -50, 37.5 );
- %object.createEdgeCollisionShape( 50, -37.5, 50, 37.5 );
- %object.createEdgeCollisionShape( -50, 37.5, 50, 37.5 );
- %object.createEdgeCollisionShape( -50, -34.5, 50, -34.5 );
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function MultiWindowToy::createGems( %this )
- {
- // Create balls.
- for( %n = 0; %n < MultiWindowToy.MaxGems; %n++ )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the position.
- %object.Position = getRandom(-40,40) SPC getRandom(-30,30);
-
- // If the size is to be square then we can simply pass a single value.
- // This applies to any 'Vector2' engine type.
- %object.Size = 5;
-
- // Set the layer.
- %object.SceneLayer = 20;
-
- // Create a circle collision shape.
- %object.setDefaultRestitution( 1 );
- %object.setDefaultFriction( 0.2 );
- %object.createCircleCollisionShape( 2 );
-
- // Set velocities.
- %object.SetLinearVelocity( getRandom(-40,40) SPC getRandom(-30,30) );
- %object.SetAngularVelocity( getRandom(-15,15) );
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- // Mount to sub-window to the first object if selected.
- if ( MultiWindowToy.MountSubWindow == true && %n == 0 )
- {
- // Set the sprite to use an image.
- %object.Image = "ToyAssets:CrossHair2";
- %object.BlendColor = LimeGreen;
-
- // Mount to the object.
- SandboxWindow2.mount( %object, "0 0", 0, true, false );
- }
- else
- {
- // Set the sprite to use an image.
- %object.Image = "ToyAssets:Gems";
- %object.Frame = getRandom(0,63);
- }
- }
- }
- //-----------------------------------------------------------------------------
- function MultiWindowToy::setMaxGems(%this, %value)
- {
- %this.MaxGems = %value;
- }
- //-----------------------------------------------------------------------------
- function MultiWindowToy::setMountSubWindow(%this, %value)
- {
- %this.MountSubWindow = %value;
- }
- //-----------------------------------------------------------------------------
- function MultiWindowToy::setSubWindowBackground(%this, %value)
- {
- %this.SubWindowBackground = %value;
- }
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