| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function RestitutionToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pan );
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
-
- // Initialize the toys settings.
- RestitutionToy.maxBalls = 20;
- RestitutionToy.GroundWidth = 150;
-
- // Add the custom controls.
- addNumericOption("Ball Count", 1, 100, 1, "setMaxBalls", RestitutionToy.maxBalls, true, "Sets the number of balls to bounce.");
- // Reset the toy initially.
- RestitutionToy.reset();
- }
- //-----------------------------------------------------------------------------
- function RestitutionToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function RestitutionToy::reset(%this)
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Zoom the camera in
- SandboxWindow.setCameraSize( 50, 37.5 );
-
- // Prefer the collision option off as it severely affects the performance.
- setCollisionOption( false );
-
- // Set the scene gravity.
- SandboxScene.setGravity( 0, -9.8 );
-
- // Create the background.
- %this.createBackground();
-
- // Create the ground.
- %this.createGround();
-
- // Create the balls.
- %this.createBalls();
- }
- //-----------------------------------------------------------------------------
- function RestitutionToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Stop the background from being affected by gravity.
- %object.setBodyType( "static" );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:skyBackground";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function RestitutionToy::createGround( %this )
- {
- // Create the ground
- %ground = new Scroller();
- %ground.setBodyType("static");
- %ground.Image = "ToyAssets:dirtGround";
- %ground.setPosition(0, -16);
- %ground.setSize(RestitutionToy.GroundWidth, 6);
- %ground.setRepeatX(RestitutionToy.GroundWidth / 60);
- %ground.setSceneGroup( 1 );
- %ground.setCollisionGroups( none );
- %ground.createEdgeCollisionShape(RestitutionToy.GroundWidth/-2, 3, RestitutionToy.GroundWidth/2, 3);
- SandboxScene.add(%ground);
-
- // Create the grass.
- %grass = new Sprite();
- %grass.setBodyType("static");
- %grass.Image = "ToyAssets:grassForeground";
- %grass.setPosition(0, -12.5);
- %grass.setSize(RestitutionToy.GroundWidth, 2);
- SandboxScene.add(%grass);
- }
- //-----------------------------------------------------------------------------
- function RestitutionToy::createBalls(%this)
- {
- // Calculate restitution stride.
- %restitutionStride = 1.0 / RestitutionToy.maxBalls;
-
- // Set the ball size.
- %virtualBallSize = 20 / RestitutionToy.maxBalls;
- %ballSize = 2;
-
- // Calculate ball-stack offset and stride.
- %ballOffset = ((RestitutionToy.maxBalls-1) * %virtualBallSize * 2) * -0.5;
- // Add a ball to each stack.
- for( %n = 0; %n < RestitutionToy.maxBalls; %n++ )
- {
- // Calculate the stack offset.
- %stackOffset = %ballOffset + (%n * %virtualBallSize * 2);
-
- // Create the ball.
- %ball = new Sprite();
- %ball.SetPosition( %stackOffset, 14 );
- %ball.Size = %ballSize;
- %ball.Image = "ToyAssets:Football";
- %ball.setDefaultDensity( 0.1 );
- %ball.setDefaultRestitution( 1 - (%restitutionStride * %n) );
- %ball.setSceneGroup( 2 );
- %ball.setCollisionGroups( 1 );
- %ball.createCircleCollisionShape( %ballSize * 0.5 );
-
- // Add to the scene.
- SandboxScene.add( %ball );
- }
- }
- //-----------------------------------------------------------------------------
- function RestitutionToy::setMaxBalls(%this, %value)
- {
- %this.maxBalls = %value;
- }
|