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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function createSandboxWindow()
- {
- // Sanity!
- if ( !isObject(SandboxWindow) )
- {
- // Create the scene window.
- new SceneWindow(SandboxWindow);
- // Set profile.
- SandboxWindow.Profile = SandboxWindowProfile;
- // Push the window.
- Canvas.setContent( SandboxWindow );
- }
- // Set camera to a canonical state.
- %allBits = "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31";
- SandboxWindow.stopCameraMove();
- SandboxWindow.dismount();
- SandboxWindow.setViewLimitOff();
- SandboxWindow.setRenderGroups( %allBits );
- SandboxWindow.setRenderLayers( %allBits );
- SandboxWindow.setObjectInputEventGroupFilter( %allBits );
- SandboxWindow.setObjectInputEventLayerFilter( %allBits );
- SandboxWindow.setLockMouse( true );
- SandboxWindow.setCameraPosition( 0, 0 );
- SandboxWindow.setCameraSize( 100, 75 );
- SandboxWindow.setCameraZoom( 1 );
- SandboxWindow.setCameraAngle( 0 );
- }
- //-----------------------------------------------------------------------------
- function destroySandboxWindow()
- {
- // Finish if no window available.
- if ( !isObject(SandboxWindow) )
- return;
- // Delete the window.
- SandboxWindow.delete();
- }
- //-----------------------------------------------------------------------------
- function createSandboxScene()
- {
- // Destroy the scene if it already exists.
- if ( isObject(SandboxScene) )
- destroySandboxScene();
- // Create the scene.
- new Scene(SandboxScene);
- // Sanity!
- if ( !isObject(SandboxWindow) )
- {
- error( "Sandbox: Created scene but no window available." );
- return;
- }
- // Set window to scene.
- setSceneToWindow();
- }
- //-----------------------------------------------------------------------------
- function destroySandboxScene()
- {
- // Finish if no scene available.
- if ( !isObject(SandboxScene) )
- return;
- // Delete the scene.
- SandboxScene.delete();
- }
- //-----------------------------------------------------------------------------
- function setSceneToWindow()
- {
- // Sanity!
- if ( !isObject(SandboxScene) )
- {
- error( "Cannot set Sandbox Scene to Window as the Scene is invalid." );
- return;
- }
- // Set scene to window.
- SandboxWindow.setScene( SandboxScene );
- // Set camera to a canonical state.
- %allBits = "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31";
- SandboxWindow.stopCameraMove();
- SandboxWindow.dismount();
- SandboxWindow.setViewLimitOff();
- SandboxWindow.setRenderGroups( %allBits );
- SandboxWindow.setRenderLayers( %allBits );
- SandboxWindow.setObjectInputEventGroupFilter( %allBits );
- SandboxWindow.setObjectInputEventLayerFilter( %allBits );
- SandboxWindow.setLockMouse( true );
- SandboxWindow.setCameraPosition( 0, 0 );
- SandboxWindow.setCameraSize( 100, 75 );
- SandboxWindow.setCameraZoom( 1 );
- SandboxWindow.setCameraAngle( 0 );
- // Update the toolbox options.
- updateToolboxOptions();
- // reset the sandbox manipulation modes.
- Sandbox.resetManipulationModes();
- }
- //-----------------------------------------------------------------------------
- function setCustomScene( %scene )
- {
- // Sanity!
- if ( !isObject(%scene) )
- {
- error( "Cannot set Sandbox to use an invalid Scene." );
- return;
- }
- // Destroy the existing scene.
- destroySandboxScene();
- // The Sandbox needs the scene to be named this.
- %scene.setName( "SandboxScene" );
- // Set the scene to the window.
- setSceneToWindow();
- }
- function SceneWindow::onExtentChange(%this)
- {
- %extent = Canvas.extent;
- %aspect = %extent.x / %extent.y;
- %cam = SandboxWindow.getCameraSize();
- %cam.x = %cam.y * %aspect;
- %this.setCameraSize(%cam);
- }
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