123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation(pan);
-
- // Set the manipulation mode.
- Sandbox.useManipulation(pan);
- // Set the toy properties
- // Shape determines the number of vertices for the ShapeVector
- ShapeVectorToy.shape = 4;
-
- // Default shape is a polygon instead of a circle
- ShapeVectorToy.circle = false;
- // Toggles filling the shape with color or leaving as an outline
- ShapeVectorToy.fillMode = true;
- // Color of the filling
- ShapeVectorToy.fillColor = "0.5 1 1 0.5";
- // Color of the border lines
- ShapeVectorToy.lineColor = "0.5 1 1 1";
- // Add custom controls for toy
- addNumericOption("Vertices Count", 3, 20, 1, "setShape", ShapeVectorToy.shape, true, "Selects the shape to add to the scene based on the number of vertices");
- addFlagOption("Make a Circle", "setCircle", ShapeVectorToy.circle, true, "Override the number of vertices to make a circle");
- addFlagOption("Fill mode", "setFillMode", ShapeVectorToy.fillMode, true, "Whether new shapes are filled in or not");
- // Reset the toy.
- ShapeVectorToy.reset();
- }
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
- // Add a single shape
- %this.addShape();
- }
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::setShape( %this, %value )
- {
- %this.shape = %value;
- }
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::setCircle(%this, %value)
- {
- %this.circle = %value;
- }
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::setFillMode( %this, %value)
- {
- %this.fillMode = %value;
- }
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::generateShape( %this )
- {
- // Create the shape vector
- %shape = new ShapeVector();
- %shape.setPosition("0 0");
- %shape.setSize(20);
- %shape.setLineColor(%this.lineColor);
- %shape.setFillColor(%this.fillColor);
- %shape.setFillMode(%this.fillMode);
- // Check if circle, if not make an equiangular convex polygon with n number of sides
- if (%this.circle)
- {
- %shape.setIsCircle(true);
- %shape.setCircleRadius(20);
- }else
- {
- %shape.setPolyPrimitive(%this.shape);
- }
- // Return the shape to be added to the scene
- return %shape;
- }
- //-----------------------------------------------------------------------------
- function ShapeVectorToy::addShape( %this )
- {
- // Create the shape.
- %object = %this.generateShape();
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
|