123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function SphereStackToy::create( %this )
- {
- // Set the sandbox drag mode availability.
- Sandbox.allowManipulation( pan );
- Sandbox.allowManipulation( pull );
-
- // Set the manipulation mode.
- Sandbox.useManipulation( pull );
-
- // Initialize the toys settings.
- SphereStackToy.maxBalls = 10;
- SphereStackToy.ballStacks = 1;
- SphereStackToy.GroundWidth = 150;
-
- // Add the custom controls.
- addNumericOption("Balls to stack", 1, 15, 1, "setMaxBalls", SphereStackToy.maxBalls, true, "Sets the number of balls to stack.");
- addNumericOption("Balls stacks", 1, 10, 1, "setBallStacks", SphereStackToy.ballStacks, true, "Sets the number of ball stacks.");
- // Reset the toy initially.
- SphereStackToy.reset();
- }
- //-----------------------------------------------------------------------------
- function SphereStackToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function SphereStackToy::reset(%this)
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Zoom the camera in
- SandboxWindow.setCameraSize( 50, 37.5 );
-
- // Prefer the collision option off as it severely affects the performance.
- setCollisionOption( false );
-
- // Set the scene gravity.
- SandboxScene.setGravity( 0, -9.8 );
-
- // Reset the ball count.
- %this.currentBalls = 0;
-
- // Create the background.
- %this.createBackground();
-
- // Create the ground.
- %this.createGround();
-
- // Start the timer.
- SphereStackToy.startTimer( "createball", 100 );
- }
- //-----------------------------------------------------------------------------
- function SphereStackToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Stop the background from being affected by gravity.
- %object.setBodyType( "static" );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:skyBackground";
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function SphereStackToy::createGround( %this )
- {
- // Create the ground
- %ground = new Scroller();
- %ground.setBodyType("static");
- %ground.Image = "ToyAssets:dirtGround";
- %ground.setPosition(0, -16);
- %ground.setSize(SphereStackToy.GroundWidth, 6);
- %ground.setRepeatX(SphereStackToy.GroundWidth / 60);
- %ground.createEdgeCollisionShape(SphereStackToy.GroundWidth/-2, 3, SphereStackToy.GroundWidth/2, 3);
- SandboxScene.add(%ground);
-
- // Create the grass.
- %grass = new Sprite();
- %grass.setBodyType("static");
- %grass.Image = "ToyAssets:grassForeground";
- %grass.setPosition(0, -12.5);
- %grass.setSize(SphereStackToy.GroundWidth, 2);
- SandboxScene.add(%grass);
- }
- //-----------------------------------------------------------------------------
- function SphereStackToy::createBall(%this)
- {
- // Finish if exceeded the required number of balls.
- if ( %this.currentBalls >= %this.maxBalls)
- {
- // Stop the timer.
- SphereStackToy.stopTimer();
-
- return;
- }
- // Set the ball size.
- %ballSize = 2;
-
- // Calculate ball-stack offset and stride.
- %ballOffset = ((SphereStackToy.ballStacks-1) * %ballSize * 2) * -0.5;
-
- // Add a ball to each stack.
- for( %n = 0; %n < SphereStackToy.ballStacks; %n++ )
- {
- // Calculate the stack offset.
- %stackOffset = %ballOffset + (%n * %ballSize * 2);
-
- // Create the ball.
- %ball = new Sprite();
- %ball.Position = %stackOffset SPC (5 + 6 * %this.currentBalls);
- %ball.Size = %ballSize;
- %ball.Image = "ToyAssets:Football";
- %ball.setDefaultDensity( 0.1 );
- %ball.setDefaultRestitution( 0.5 );
- %ball.setLinearVelocity(0, -20);
- %ball.createCircleCollisionShape( %ballSize * 0.5 );
-
- // Add to the scene.
- SandboxScene.add( %ball );
- }
- // Increase ball count.
- %this.currentBalls++;
-
- // Finish if exceeded the required number of balls.
- if ( %this.currentBalls == %this.maxBalls)
- {
- // Stop the timer.
- SphereStackToy.stopTimer();
- }
- }
- //-----------------------------------------------------------------------------
- function SphereStackToy::setMaxBalls(%this, %value)
- {
- %this.maxBalls = %value;
- }
- //-----------------------------------------------------------------------------
- function SphereStackToy::setBallStacks(%this, %value)
- {
- %this.ballStacks = %value;
- }
|