guiControl.h 32 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT_H_
  28. #include "math/mPoint.h"
  29. #endif
  30. #ifndef _MRECT_H_
  31. #include "math/mRect.h"
  32. #endif
  33. #ifndef _COLOR_H_
  34. #include "graphics/gColor.h"
  35. #endif
  36. #ifndef _SIMBASE_H_
  37. #include "sim/simBase.h"
  38. #endif
  39. #ifndef _GUITYPES_H_
  40. #include "gui/guiTypes.h"
  41. #endif
  42. #ifndef _EVENT_H_
  43. #include "platform/event.h"
  44. #endif
  45. #ifndef _STRINGBUFFER_H_
  46. #include "string/stringBuffer.h"
  47. #endif
  48. #ifndef _LANG_H_
  49. #include "gui/language/lang.h"
  50. #endif
  51. #ifndef _TICKABLE_H_
  52. #include "platform/Tickable.h"
  53. #endif
  54. #ifndef _MFLUID_H_
  55. #include "math/mFluid.h"
  56. #endif
  57. class GuiCanvas;
  58. class GuiEditCtrl;
  59. //-----------------------------------------------------------------------------
  60. /// @defgroup gui_group Gui System
  61. /// The GUI system in Torque provides a powerful way of creating
  62. /// WYSIWYG User Interfaces for your Game or Application written
  63. /// in Torque.
  64. ///
  65. /// The GUI Provides a range of different controls that you may use
  66. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  67. /// Windows, Containers, and HUD elements.
  68. ///
  69. /// The Base Control Class GuiControl provides a basis upon which to
  70. /// write GuiControl's that may be specific to your particular type
  71. /// of game.
  72. /// @addtogroup gui_core_group Core
  73. /// @section GuiControl_Intro Introduction
  74. ///
  75. /// GuiControl is the base class for GUI controls in Torque. It provides these
  76. /// basic areas of functionality:
  77. /// - Inherits from SimGroup, so that controls can have children.
  78. /// - Interfacing with a GuiControlProfile.
  79. /// - An abstraction from the details of handling user input
  80. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  81. /// and onMouseLeave(), onKeyDown(), and so forth.
  82. /// - An abstraction from the details of rendering and resizing.
  83. /// - Helper functions to manipulate the mouse (mouseLock and
  84. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  85. /// globalToLocalCoord()).
  86. ///
  87. /// @ref GUI has an overview of the GUI system.
  88. ///
  89. /// Tickable Information - taken from guiTickCtrl now retired.
  90. /// This Gui Control is designed to recieve update ticks at a constant interval.
  91. /// It was created to be the Parent class of a control which used a DynamicTexture
  92. /// along with a VectorField to create warping effects much like the ones found
  93. /// in visualization displays for iTunes or Winamp. Those displays are updated
  94. /// at the framerate frequency. This works fine for those effects, however for
  95. /// an application of the same type of effects for things like Gui transitions
  96. /// the framerate-driven update frequency is not desireable because it does not
  97. /// allow the developer to be able to have any idea of a consistant user-experience.
  98. ///
  99. /// Enter the Tickable interface. This lets the Gui control, in this case, update
  100. /// the dynamic texture at a constant rate of once per tick, even though it gets
  101. /// rendered every frame, thus creating a framerate-independant update frequency
  102. /// so that the effects are at a consistant speed regardless of the specifics
  103. /// of the system the user is on. This means that the screen-transitions will
  104. /// occur in the same time on a machine getting 300fps in the Gui shell as a
  105. /// machine which gets 150fps in the Gui shell.
  106. /// @see Tickable
  107. ///
  108. /// @ingroup gui_group Gui System
  109. /// @{
  110. class GuiControl : public SimGroup, public virtual Tickable
  111. {
  112. private:
  113. typedef SimGroup Parent;
  114. typedef GuiControl Children;
  115. public:
  116. /// @name Control State
  117. /// @{
  118. GuiControlProfile *mProfile;
  119. GuiControlProfile *mTooltipProfile;
  120. S32 mTipHoverTime;
  121. S32 mTooltipWidth;
  122. bool mVisible;
  123. bool mActive;
  124. bool mAwake;
  125. bool mSetFirstResponder;
  126. bool mCanSave;
  127. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  128. bool mUseInput; ///< True if input events like a click can be passed to this gui. False will pass events to the parent and this object and its children will not process input (touch and keyboard).
  129. S32 mLayer;
  130. static S32 smCursorChanged; ///< Has this control modified the cursor? -1 or type
  131. RectI mBounds;
  132. Point2I mMinExtent;
  133. Point2I mRenderInsetLT; ///Add this to the mBounds and parent offset to get the true render location of the control
  134. Point2I mRenderInsetRB; ///The actual rendered inset for the right and bottom sides.
  135. StringTableEntry mLangTableName;
  136. LangTable *mLangTable;
  137. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  138. /// @}
  139. /// @name Design Time Editor Access
  140. /// @{
  141. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  142. /// @}
  143. /// @name Keyboard Input
  144. /// @{
  145. SimObjectPtr<GuiControl> mFirstResponder;
  146. static GuiControl *smPrevResponder;
  147. static GuiControl *smCurResponder;
  148. /// @}
  149. enum horizSizingOptions
  150. {
  151. horizResizeRight = 0, ///< fixed on the left and width
  152. horizResizeWidth, ///< fixed on the left and right
  153. horizResizeLeft, ///< fixed on the right and width
  154. horizResizeCenter,
  155. horizResizeRelative ///< resize relative
  156. };
  157. enum vertSizingOptions
  158. {
  159. vertResizeBottom = 0, ///< fixed on the top and in height
  160. vertResizeHeight, ///< fixed on the top and bottom
  161. vertResizeTop, ///< fixed in height and on the bottom
  162. vertResizeCenter,
  163. vertResizeRelative ///< resize relative
  164. };
  165. enum TextRotationOptions
  166. {
  167. tRotateNone = 0,
  168. tRotateLeft,
  169. tRotateRight
  170. };
  171. protected:
  172. /// @name Control State
  173. /// @{
  174. S32 mHorizSizing; ///< Set from horizSizingOptions.
  175. S32 mVertSizing; ///< Set from vertSizingOptions.
  176. Point2I mStoredExtent; //Used in conjunction with the min extent.
  177. StringTableEntry mConsoleVariable;
  178. StringTableEntry mConsoleCommand;
  179. StringTableEntry mAltConsoleCommand;
  180. StringTableEntry mAcceleratorKey;
  181. StringTableEntry mTooltip;
  182. StringTableEntry mText;
  183. StringTableEntry mTextID;
  184. bool mTextWrap;
  185. bool mTextExtend;
  186. /// @}
  187. /// @name Console
  188. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  189. ///
  190. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  191. /// variable '$foo' would then be equal to the text inside the text field. Changing
  192. /// either changes the other.
  193. /// @{
  194. /// Sets the value of the console variable bound to this control
  195. /// @param value String value to assign to control's console variable
  196. void setVariable(const char *value);
  197. /// Sets the value of the console variable bound to this control
  198. /// @param value Integer value to assign to control's console variable
  199. void setIntVariable(S32 value);
  200. /// Sets the value of the console variable bound to this control
  201. /// @param value Float value to assign to control's console variable
  202. void setFloatVariable(F32 value);
  203. const char* getVariable(); ///< Returns value of control's bound variable as a string
  204. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  205. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  206. public:
  207. /// Set the name of the console variable which this GuiObject is bound to
  208. /// @param variable Variable name
  209. void setConsoleVariable(const char *variable);
  210. /// Set the name of the console function bound to, such as a script function
  211. /// a button calls when clicked.
  212. /// @param newCmd Console function to attach to this GuiControl
  213. void setConsoleCommand(const char *newCmd);
  214. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  215. LangTable *getGUILangTable(void);
  216. const UTF8 *getGUIString(S32 id);
  217. /// @}
  218. protected:
  219. /// @name Callbacks
  220. /// @{
  221. /// Executes a console command, and returns the result.
  222. ///
  223. /// The global console variable $ThisControl is set to the id of the calling
  224. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  225. /// the value of $ThisControl should be stored in a local variable by the
  226. /// callback code. The use of the $ThisControl variable is not thread safe.
  227. /// Executes mConsoleCommand, and returns the result.
  228. const char* execConsoleCallback();
  229. /// Executes mAltConsoleCommand, and returns the result.
  230. const char* execAltConsoleCallback();
  231. /// @}
  232. public:
  233. /// @name Editor
  234. /// These functions are used by the GUI Editor
  235. /// @{
  236. /// Sets the size of the GuiControl
  237. /// @param horz Width of the control
  238. /// @param vert Height of the control
  239. void setSizing(S32 horz, S32 vert);
  240. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  241. void write(Stream &stream, U32 tabStop, U32 flags);
  242. /// Returns boolean specifying if a control can be serialized
  243. bool getCanSave();
  244. /// Set serialization flag
  245. void setCanSave(bool bCanSave);
  246. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  247. bool getCanSaveParent();
  248. /// @}
  249. public:
  250. /// @name Initialization
  251. /// @{
  252. DECLARE_CONOBJECT(GuiControl);
  253. GuiControl();
  254. virtual ~GuiControl();
  255. static void initPersistFields();
  256. /// @}
  257. /// @name Accessors
  258. /// @{
  259. const Point2I& getPosition() { return mBounds.point; } ///< Returns position of the control
  260. const Point2I& getExtent() { return mBounds.extent; } ///< Returns extents of the control
  261. const RectI& getBounds() { return mBounds; } ///< Returns the bounds of the control
  262. const Point2I& getMinExtent() { return mMinExtent; } ///< Returns minimum size the control can be
  263. const S32 getLeft() { return mBounds.point.x; } ///< Returns the X position of the control
  264. const S32 getTop() { return mBounds.point.y; } ///< Returns the Y position of the control
  265. const S32 getWidth() { return mBounds.extent.x; } ///< Returns the width of the control
  266. const S32 getHeight() { return mBounds.extent.y; } ///< Returns the height of the control
  267. virtual void setText(const char *text);
  268. virtual void setTextID(S32 id);
  269. virtual void setTextID(const char *id);
  270. virtual const char* getText();
  271. inline void setTextWrap(const bool wrap) { mTextWrap = wrap; }
  272. inline bool getTextWrap() { return mTextWrap; }
  273. inline void setTextExtend(const bool extend) { mTextExtend = extend; }
  274. inline bool getTextExtend() { return mTextExtend; }
  275. // Text Property Accessors
  276. static bool setTextProperty(void* obj, const char* data) { static_cast<GuiControl*>(obj)->setText(data); return false; }
  277. static const char* getTextProperty(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getText(); }
  278. static bool writeTextWrapFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextWrap(); }
  279. static bool writeTextExtendFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextExtend(); }
  280. static bool setExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setExtent(Point2I(v.x, v.y)); ctrl->resetStoredExtent(); return false; }
  281. static bool setMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->mMinExtent.set(v.x, v.y); ctrl->resetStoredExtent(); return false; }
  282. static bool writeMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); return ctrl->mMinExtent.x != 0 || ctrl->mMinExtent.y != 0; }
  283. /// @}
  284. /// @name Flags
  285. /// @{
  286. /// Sets the visibility of the control
  287. /// @param value True if object should be visible
  288. virtual void setVisible(bool value);
  289. inline bool isVisible() { return mVisible; } ///< Returns true if the object is visible
  290. /// Sets the status of this control as active and responding or inactive
  291. /// @param value True if this is active
  292. void setActive(bool value);
  293. bool isActive() { return mActive; } ///< Returns true if this control is active
  294. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  295. /// @}
  296. /// Get information about the size of a scroll line.
  297. ///
  298. /// @param rowHeight The height, in pixels, of a row
  299. /// @param columnWidth The width, in pixels, of a column
  300. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  301. /// Get information about the cursor.
  302. /// @param cursor Cursor information will be stored here
  303. /// @param showCursor Will be set to true if the cursor is visible
  304. /// @param lastGuiEvent GuiEvent containing cursor position and modifyer keys (ie ctrl, shift, alt etc)
  305. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  306. /// @name Children
  307. /// @{
  308. /// Adds an object as a child of this object.
  309. /// @param obj New child object of this control
  310. virtual void addObject(SimObject *obj);
  311. /// Removes a child object from this control.
  312. /// @param obj Object to remove from this control
  313. void removeObject(SimObject *obj);
  314. GuiControl *getParent(); ///< Returns the control which owns this one.
  315. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  316. /// @}
  317. /// @name Coordinates
  318. /// @{
  319. /// Translates local coordinates (wrt this object) into global coordinates
  320. ///
  321. /// @param src Local coordinates to translate
  322. virtual Point2I localToGlobalCoord(const Point2I &src);
  323. /// Returns global coordinates translated into local space
  324. ///
  325. /// @param src Global coordinates to translate
  326. virtual Point2I globalToLocalCoord(const Point2I &src);
  327. /// @}
  328. /// @name Resizing
  329. /// @{
  330. /// Changes the size and/or position of this control
  331. /// @param newPosition New position of this control
  332. /// @param newExtent New size of this control
  333. virtual void resize(const Point2I &newPosition, const Point2I &newExtent);
  334. /// Changes the position of this control
  335. /// @param newPosition New position of this control
  336. virtual void setPosition( const Point2I &newPosition );
  337. /// Changes the size of this control
  338. /// @param newExtent New size of this control
  339. virtual void setExtent( const Point2I &newExtent );
  340. /// Changes the bounds of this control
  341. /// @param newBounds New bounds of this control
  342. virtual void setBounds( const RectI &newBounds );
  343. /// Changes the X position of this control
  344. /// @param newXPosition New X Position of this control
  345. virtual void setLeft( S32 newLeft );
  346. /// Changes the Y position of this control
  347. /// @param newYPosition New Y Position of this control
  348. virtual void setTop( S32 newTop );
  349. /// Changes the width of this control
  350. /// @param newWidth New width of this control
  351. virtual void setWidth( S32 newWidth );
  352. /// Changes the height of this control
  353. /// @param newHeight New Height of this control
  354. virtual void setHeight( S32 newHeight );
  355. /// Called when a child control of the object is resized
  356. /// @param child Child object
  357. virtual void childResized(GuiControl *child);
  358. /// Called when this objects parent is resized
  359. /// @param oldParentExtent The old size of the parent object
  360. /// @param newParentExtent The new size of the parent object
  361. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  362. /// @}
  363. /// @name Rendering
  364. /// @{
  365. /// Called when this control is to render itself
  366. /// @param offset The location this control is to begin rendering
  367. /// @param updateRect The screen area this control has drawing access to
  368. virtual void onRender(Point2I offset, const RectI &updateRect);
  369. /// Render a tooltip at the specified cursor position for this control
  370. /// @param cursorPos position of cursor to display the tip near
  371. /// @param tipText optional alternate tip to be rendered
  372. virtual bool renderTooltip(Point2I &cursorPos, const char* tipText = NULL );
  373. /// Called when this control should render its children
  374. /// @param offset The top left of the parent control
  375. /// @param contentOffset The top left of the parent's content
  376. /// @param updateRect The screen area this control has drawing access to
  377. virtual void renderChildControls(Point2I offset, RectI content, const RectI &updateRect);
  378. /// Sets the area (local coordinates) this control wants refreshed each frame
  379. /// @param pos UpperLeft point on rectangle of refresh area
  380. /// @param ext Extent of update rect
  381. void setUpdateRegion(Point2I pos, Point2I ext);
  382. /// Sets the update area of the control to encompass the whole control
  383. virtual void setUpdate();
  384. /// @}
  385. //child hierarchy calls
  386. void awaken(); ///< Called when this control and its children have been wired up.
  387. void sleep(); ///< Called when this control is no more.
  388. void preRender(); ///< Prerender this control and all its children.
  389. /// @name Events
  390. ///
  391. /// If you subclass these, make sure to call the Parent::'s versions.
  392. ///
  393. /// @{
  394. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  395. virtual bool onWake();
  396. /// Called when this object is asked to sleep
  397. virtual void onSleep();
  398. /// Do special pre-render proecessing
  399. virtual void onPreRender();
  400. /// Called when this object is removed using delete.
  401. virtual void onRemove();
  402. /// Called when this object is removed using delete or parent.remove().
  403. virtual void onGroupRemove();
  404. /// Called when this object is added to the scene
  405. bool onAdd();
  406. /// Called when this object has a new child. Congratulations!
  407. virtual void onChildAdded( GuiControl *child );
  408. /// Called when a child is removed.
  409. virtual inline void onChildRemoved(GuiControl* child) {};
  410. /// @}
  411. /// @name Console
  412. /// @{
  413. /// Returns the value of the variable bound to this object
  414. virtual const char *getScriptValue();
  415. /// Sets the value of the variable bound to this object
  416. virtual void setScriptValue(const char *value);
  417. /// @}
  418. /// @name Input (Keyboard/Mouse)
  419. /// @{
  420. /// This function will return true if the provided coordinates (wrt parent object) are
  421. /// within the bounds of this control
  422. /// @param parentCoordPoint Coordinates to test
  423. virtual bool pointInControl(const Point2I& parentCoordPoint);
  424. /// Returns true if the global cursor is inside this control
  425. bool cursorInControl();
  426. /// Returns the control which the provided point is under, with layering
  427. /// @param pt Point to test
  428. /// @param initialLayer Layer of gui objects to begin the search
  429. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
  430. /// Lock the mouse within the provided control
  431. /// @param lockingControl Control to lock the mouse within
  432. virtual void mouseLock(GuiControl *lockingControl);
  433. /// Turn on mouse locking with last used lock control
  434. virtual void mouseLock();
  435. /// Unlock the mouse
  436. virtual void mouseUnlock();
  437. /// Returns true if the mouse is locked
  438. virtual bool isMouseLocked();
  439. /// @}
  440. /// General input handler.
  441. virtual bool onInputEvent(const InputEvent &event);
  442. /// @name Touch/Mouse Events
  443. /// These functions are called when the input event which is
  444. /// in the name of the function occurs.
  445. /// @{
  446. virtual void onTouchUp(const GuiEvent &event);
  447. virtual void onTouchDown(const GuiEvent &event);
  448. virtual void onTouchMove(const GuiEvent &event);
  449. virtual void onTouchDragged(const GuiEvent &event);
  450. virtual void onTouchEnter(const GuiEvent &event);
  451. virtual void onTouchLeave(const GuiEvent &event);
  452. virtual bool onMouseWheelUp(const GuiEvent &event);
  453. virtual bool onMouseWheelDown(const GuiEvent &event);
  454. virtual void onRightMouseDown(const GuiEvent &event);
  455. virtual void onRightMouseUp(const GuiEvent &event);
  456. virtual void onRightMouseDragged(const GuiEvent &event);
  457. virtual void onMiddleMouseDown(const GuiEvent &event);
  458. virtual void onMiddleMouseUp(const GuiEvent &event);
  459. virtual void onMiddleMouseDragged(const GuiEvent &event);
  460. /// @}
  461. //Called just before onTouch down for the hit control. The focus should then bubble up through the
  462. //controls allowing windows to move to the front.
  463. virtual void onFocus();
  464. /// @name Editor Mouse Events
  465. ///
  466. /// These functions are called when the input event which is
  467. /// in the name of the function occurs. Conversly from normal
  468. /// mouse events, these have a boolean return value that, if
  469. /// they return true, the editor will NOT act on them or be able
  470. /// to respond to this particular event.
  471. ///
  472. /// This is particularly useful for when writing controls so that
  473. /// they may become aware of the editor and allow customization
  474. /// of their data or appearance as if they were actually in use.
  475. /// For example, the GuiTabBookCtrl catches on mouse down to select
  476. /// a tab and NOT let the editor do any instant group manipulation.
  477. ///
  478. /// @{
  479. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  480. /// @param event the GuiEvent which caused the call to this function
  481. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  482. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  483. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  484. /// @param event the GuiEvent which caused the call to this function
  485. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  486. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  487. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  488. /// @param event the GuiEvent which caused the call to this function
  489. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  490. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  491. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  492. /// @param event the GuiEvent which caused the call to this function
  493. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  494. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  495. /// @}
  496. /// @name Tabs
  497. /// @{
  498. /// Find the first tab-accessable child of this control
  499. virtual GuiControl* findFirstTabable();
  500. /// Find the last tab-accessable child of this control
  501. /// @param firstCall Set to true to clear the global previous responder
  502. virtual GuiControl* findLastTabable(bool firstCall = true);
  503. /// Find previous tab-accessable control with respect to the provided one
  504. /// @param curResponder Current control
  505. /// @param firstCall Set to true to clear the global previous responder
  506. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  507. /// Find next tab-accessable control with regards to the provided control.
  508. ///
  509. /// @param curResponder Current control
  510. /// @param firstCall Set to true to clear the global current responder
  511. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  512. /// @}
  513. /// Returns true if the provided control is a child (grandchild, or greatgrandchild) of this one.
  514. ///
  515. /// @param child Control to test
  516. virtual bool ControlIsChild(GuiControl *child);
  517. /// @name First Responder
  518. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  519. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  520. /// children.
  521. /// @{
  522. /// Sets the first responder for child controls
  523. /// @param firstResponder First responder for this chain
  524. virtual void setFirstResponder(GuiControl *firstResponder);
  525. /// Sets up this control to be the first in it's group to respond to an input event
  526. /// @param value True if this should be a first responder
  527. virtual void makeFirstResponder(bool value);
  528. /// Returns true if this control is a first responder
  529. bool isFirstResponder();
  530. /// Sets this object to be a first responder
  531. virtual void setFirstResponder();
  532. /// Clears the first responder for this chain
  533. void clearFirstResponder();
  534. /// Returns the first responder for this chain
  535. GuiControl *getFirstResponder() { return mFirstResponder; }
  536. /// Occurs when the first responder for this chain is lost
  537. virtual void onLoseFirstResponder();
  538. /// @}
  539. /// @name Keyboard Events
  540. /// @{
  541. /// Adds the accelerator key for this object to the canvas
  542. void addAcceleratorKey();
  543. /// Adds this control's accelerator key to the accelerator map, and
  544. /// recursively tells all children to do the same.
  545. virtual void buildAcceleratorMap();
  546. /// Occurs when the accelerator key for this control is pressed
  547. ///
  548. /// @param index Index in the acclerator map of the key
  549. virtual void acceleratorKeyPress(U32 index);
  550. /// Occurs when the accelerator key for this control is released
  551. ///
  552. /// @param index Index in the acclerator map of the key
  553. virtual void acceleratorKeyRelease(U32 index);
  554. /// Happens when a key is depressed
  555. /// @param event Event descriptor (which contains the key)
  556. virtual bool onKeyDown(const GuiEvent &event);
  557. /// Happens when a key is released
  558. /// @param event Event descriptor (which contains the key)
  559. virtual bool onKeyUp(const GuiEvent &event);
  560. /// Happens when a key is held down, resulting in repeated keystrokes.
  561. /// @param event Event descriptor (which contains the key)
  562. virtual bool onKeyRepeat(const GuiEvent &event);
  563. /// @}
  564. /// Sets the control profile for this control.
  565. ///
  566. /// @see GuiControlProfile
  567. /// @param prof Control profile to apply
  568. virtual void setControlProfile(GuiControlProfile *prof);
  569. /// Occurs when this control performs its "action"
  570. virtual void onAction();
  571. /// @name Peer Messaging
  572. /// Used to send a message to other GUIControls which are children of the same parent.
  573. ///
  574. /// This is mostly used by radio controls.
  575. /// @{
  576. void messageSiblings(S32 message); ///< Send a message to all siblings
  577. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  578. /// @}
  579. /// @name Canvas Events
  580. /// Functions called by the canvas
  581. /// @{
  582. /// Called if this object is a dialog, when it is added to the visible layers
  583. virtual void onDialogPush();
  584. /// Called if this object is a dialog, when it is removed from the visible layers
  585. virtual void onDialogPop();
  586. /// @}
  587. /// Renders justified text using the profile.
  588. ///
  589. /// @note This should move into the graphics library at some point
  590. void renderText(const Point2I &offset, const Point2I &extent, const char *text, GuiControlProfile *profile, TextRotationOptions rot = tRotateNone);
  591. virtual void renderLineList(const Point2I& offset, const Point2I& extent, const S32 startOffsetY, const vector<string> lineList, GuiControlProfile* profile, const TextRotationOptions rot = tRotateNone);
  592. virtual vector<string> getLineList(const char* text, GuiControlProfile* profile, S32 totalWidth);
  593. virtual void renderTextLine(const Point2I& startPoint, const string line, GuiControlProfile* profile, F32 rotationInDegrees, U32 ibeamPosAtLineStart, U32 lineNumber);
  594. /// Returns a new rect based on the margins.
  595. RectI applyMargins(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  596. /// Returns the bounds of the rect after considering the borders.
  597. RectI applyBorders(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  598. /// Returns the bounds of the rect this time with padding.
  599. RectI applyPadding(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  600. /// Returns the bounds of the rect with margin, borders, and padding applied.
  601. RectI getInnerRect(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  602. /// Returns the extent of the outer rect given the extent of the inner rect.
  603. Point2I getOuterExtent(Point2I &innerExtent, GuiControlState currentState, GuiControlProfile *profile);
  604. S32 getOuterWidth(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  605. S32 getOuterHeight(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  606. virtual void inspectPostApply();
  607. virtual void inspectPreApply();
  608. //Stores or spends stored extent
  609. Point2I extentBattery(Point2I &newExtent);
  610. //Expells all stored extent
  611. inline void resetStoredExtent() { mStoredExtent.set(0,0); }
  612. protected:
  613. virtual void interpolateTick(F32 delta) {};
  614. virtual void processTick() {};
  615. virtual void advanceTime(F32 timeDelta) {};
  616. S32 getTextHorizontalOffset(S32 textWidth, S32 totalWidth, GuiControlProfile::AlignmentType align);
  617. S32 getTextVerticalOffset(S32 textHeight, S32 totalHeight, GuiControlProfile::VertAlignmentType align);
  618. };
  619. /// @}
  620. #endif