guiControl.h 37 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT_H_
  28. #include "math/mPoint.h"
  29. #endif
  30. #ifndef _MRECT_H_
  31. #include "math/mRect.h"
  32. #endif
  33. #ifndef _COLOR_H_
  34. #include "graphics/gColor.h"
  35. #endif
  36. #ifndef _SIMBASE_H_
  37. #include "sim/simBase.h"
  38. #endif
  39. #ifndef _GUITYPES_H_
  40. #include "gui/guiTypes.h"
  41. #endif
  42. #ifndef _EVENT_H_
  43. #include "platform/event.h"
  44. #endif
  45. #ifndef _STRINGBUFFER_H_
  46. #include "string/stringBuffer.h"
  47. #endif
  48. #ifndef _LANG_H_
  49. #include "gui/language/lang.h"
  50. #endif
  51. #ifndef _TICKABLE_H_
  52. #include "platform/Tickable.h"
  53. #endif
  54. #ifndef _MFLUID_H_
  55. #include "math/mFluid.h"
  56. #endif
  57. class GuiCanvas;
  58. class GuiEditCtrl;
  59. //-----------------------------------------------------------------------------
  60. /// @defgroup gui_group Gui System
  61. /// The GUI system in Torque provides a powerful way of creating
  62. /// WYSIWYG User Interfaces for your Game or Application written
  63. /// in Torque.
  64. ///
  65. /// The GUI Provides a range of different controls that you may use
  66. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  67. /// Windows, Containers, and HUD elements.
  68. ///
  69. /// The Base Control Class GuiControl provides a basis upon which to
  70. /// write GuiControl's that may be specific to your particular type
  71. /// of game.
  72. /// @addtogroup gui_core_group Core
  73. /// @section GuiControl_Intro Introduction
  74. ///
  75. /// GuiControl is the base class for GUI controls in Torque. It provides these
  76. /// basic areas of functionality:
  77. /// - Inherits from SimGroup, so that controls can have children.
  78. /// - Interfacing with a GuiControlProfile.
  79. /// - An abstraction from the details of handling user input
  80. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  81. /// and onMouseLeave(), onKeyDown(), and so forth.
  82. /// - An abstraction from the details of rendering and resizing.
  83. /// - Helper functions to manipulate the mouse (mouseLock and
  84. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  85. /// globalToLocalCoord()).
  86. ///
  87. /// @ref GUI has an overview of the GUI system.
  88. ///
  89. /// Tickable Information - taken from guiTickCtrl now retired.
  90. /// This Gui Control is designed to recieve update ticks at a constant interval.
  91. /// It was created to be the Parent class of a control which used a DynamicTexture
  92. /// along with a VectorField to create warping effects much like the ones found
  93. /// in visualization displays for iTunes or Winamp. Those displays are updated
  94. /// at the framerate frequency. This works fine for those effects, however for
  95. /// an application of the same type of effects for things like Gui transitions
  96. /// the framerate-driven update frequency is not desireable because it does not
  97. /// allow the developer to be able to have any idea of a consistant user-experience.
  98. ///
  99. /// Enter the Tickable interface. This lets the Gui control, in this case, update
  100. /// the dynamic texture at a constant rate of once per tick, even though it gets
  101. /// rendered every frame, thus creating a framerate-independant update frequency
  102. /// so that the effects are at a consistant speed regardless of the specifics
  103. /// of the system the user is on. This means that the screen-transitions will
  104. /// occur in the same time on a machine getting 300fps in the Gui shell as a
  105. /// machine which gets 150fps in the Gui shell.
  106. /// @see Tickable
  107. ///
  108. /// @ingroup gui_group Gui System
  109. /// @{
  110. class GuiControl : public SimGroup, public virtual Tickable
  111. {
  112. private:
  113. typedef SimGroup Parent;
  114. typedef GuiControl Children;
  115. public:
  116. /// @name Control State
  117. /// @{
  118. GuiControlProfile *mProfile;
  119. GuiControlProfile *mTooltipProfile;
  120. S32 mTipHoverTime;
  121. S32 mTooltipWidth;
  122. bool mVisible;
  123. bool mActive;
  124. bool mAwake;
  125. bool mSetFirstResponder;
  126. bool mCanSave;
  127. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  128. bool mUseInput; ///< True if input events like a click can be passed to this gui. False will pass events to the parent and this object and its children will not process input (touch and keyboard).
  129. S32 mLayer;
  130. static S32 smCursorChanged; ///< Has this control modified the cursor? -1 or type
  131. RectI mBounds;
  132. Point2I mMinExtent;
  133. Point2I mRenderInsetLT; ///Add this to the mBounds and parent offset to get the true render location of the control
  134. Point2I mRenderInsetRB; ///The actual rendered inset for the right and bottom sides.
  135. StringTableEntry mLangTableName;
  136. LangTable *mLangTable;
  137. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  138. /// @}
  139. /// @name Design Time Editor Access
  140. /// @{
  141. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  142. /// @}
  143. virtual bool isEditMode();
  144. virtual bool isEditSelected();
  145. /// @name Keyboard Input
  146. /// @{
  147. GuiControl* mFirstResponder;
  148. static GuiControl *smPrevResponder;
  149. static GuiControl *smCurResponder;
  150. /// @}
  151. enum horizSizingOptions
  152. {
  153. horizResizeRight = 0, ///< fixed on the left and width
  154. horizResizeWidth, ///< fixed on the left and right
  155. horizResizeLeft, ///< fixed on the right and width
  156. horizResizeCenter,
  157. horizResizeRelative, ///< resize relative
  158. horizResizeFill ///< fill the entire content area of the parent
  159. };
  160. enum vertSizingOptions
  161. {
  162. vertResizeBottom = 0, ///< fixed on the top and in height
  163. vertResizeHeight, ///< fixed on the top and bottom
  164. vertResizeTop, ///< fixed in height and on the bottom
  165. vertResizeCenter,
  166. vertResizeRelative, ///< resize relative
  167. vertResizeFill ///< fill the entire content area of the parent
  168. };
  169. enum TextRotationOptions
  170. {
  171. tRotateNone = 0,
  172. tRotateLeft,
  173. tRotateRight
  174. };
  175. bool mPassEventThru = false;
  176. protected:
  177. /// @name Control State
  178. /// @{
  179. S32 mHorizSizing; ///< Set from horizSizingOptions.
  180. S32 mVertSizing; ///< Set from vertSizingOptions.
  181. Point2I mStoredExtent; //Used in conjunction with the min extent.
  182. Point2F mStoredRelativePosH; //Used to prevent rounding drift when using relative positioning.
  183. Point2F mStoredRelativePosV; //Used to prevent rounding drift when using relative positioning.
  184. bool mUseRelPosH;
  185. bool mUseRelPosV;
  186. StringTableEntry mConsoleVariable;
  187. StringTableEntry mConsoleCommand;
  188. StringTableEntry mAltConsoleCommand;
  189. StringTableEntry mAcceleratorKey;
  190. StringTableEntry mTooltip;
  191. StringTableEntry mText;
  192. StringTableEntry mTextID;
  193. bool mTextWrap;
  194. bool mTextExtend;
  195. AlignmentType mAlignment;
  196. VertAlignmentType mVAlignment;
  197. F32 mFontSizeAdjust;
  198. ColorI mFontColor;
  199. bool mOverrideFontColor;
  200. /// @}
  201. /// @name Console
  202. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  203. ///
  204. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  205. /// variable '$foo' would then be equal to the text inside the text field. Changing
  206. /// either changes the other.
  207. /// @{
  208. /// Sets the value of the console variable bound to this control
  209. /// @param value String value to assign to control's console variable
  210. void setVariable(const char *value);
  211. /// Sets the value of the console variable bound to this control
  212. /// @param value Integer value to assign to control's console variable
  213. void setIntVariable(S32 value);
  214. /// Sets the value of the console variable bound to this control
  215. /// @param value Float value to assign to control's console variable
  216. void setFloatVariable(F32 value);
  217. const char* getVariable(); ///< Returns value of control's bound variable as a string
  218. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  219. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  220. public:
  221. /// Set the name of the console variable which this GuiObject is bound to
  222. /// @param variable Variable name
  223. void setConsoleVariable(const char *variable);
  224. /// Set the name of the console function bound to, such as a script function
  225. /// a button calls when clicked.
  226. /// @param newCmd Console function to attach to this GuiControl
  227. void setConsoleCommand(const char *newCmd);
  228. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  229. LangTable *getGUILangTable(void);
  230. const UTF8 *getGUIString(S32 id);
  231. /// @}
  232. protected:
  233. /// @name Callbacks
  234. /// @{
  235. /// Executes a console command, and returns the result.
  236. ///
  237. /// The global console variable $ThisControl is set to the id of the calling
  238. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  239. /// the value of $ThisControl should be stored in a local variable by the
  240. /// callback code. The use of the $ThisControl variable is not thread safe.
  241. /// Executes mConsoleCommand, and returns the result.
  242. const char* execConsoleCallback();
  243. /// Executes mAltConsoleCommand, and returns the result.
  244. const char* execAltConsoleCallback();
  245. /// @}
  246. public:
  247. /// @name Editor
  248. /// These functions are used by the GUI Editor
  249. /// @{
  250. /// Sets the size of the GuiControl
  251. /// @param horz Width of the control
  252. /// @param vert Height of the control
  253. void setSizing(S32 horz, S32 vert);
  254. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  255. void write(Stream &stream, U32 tabStop, U32 flags);
  256. /// Returns boolean specifying if a control can be serialized
  257. bool getCanSave();
  258. /// Set serialization flag
  259. void setCanSave(bool bCanSave);
  260. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  261. bool getCanSaveParent();
  262. /// @}
  263. public:
  264. /// @name Initialization
  265. /// @{
  266. DECLARE_CONOBJECT(GuiControl);
  267. GuiControl();
  268. virtual ~GuiControl();
  269. static void initPersistFields();
  270. /// @}
  271. /// @name Accessors
  272. /// @{
  273. const Point2I& getPosition() { return mBounds.point; } ///< Returns position of the control
  274. const Point2I& getExtent() { return mBounds.extent; } ///< Returns extents of the control
  275. const RectI& getBounds() { return mBounds; } ///< Returns the bounds of the control
  276. const Point2I& getMinExtent() { return mMinExtent; } ///< Returns minimum size the control can be
  277. const S32 getLeft() { return mBounds.point.x; } ///< Returns the X position of the control
  278. const S32 getTop() { return mBounds.point.y; } ///< Returns the Y position of the control
  279. const S32 getWidth() { return mBounds.extent.x; } ///< Returns the width of the control
  280. const S32 getHeight() { return mBounds.extent.y; } ///< Returns the height of the control
  281. virtual void setText(const char *text);
  282. virtual void setTextID(S32 id);
  283. virtual void setTextID(const char *id);
  284. virtual const char* getText();
  285. inline void setTextWrap(const bool wrap) { mTextWrap = wrap; }
  286. inline bool getTextWrap() { return mTextWrap; }
  287. inline void setTextExtend(const bool extend) { mTextExtend = extend; }
  288. inline bool getTextExtend() { return mTextExtend; }
  289. const horizSizingOptions getHorizSizing() { return static_cast<horizSizingOptions>(mHorizSizing); }
  290. const vertSizingOptions getVertSizing() { return static_cast<vertSizingOptions>(mVertSizing); }
  291. void setHorizSizing(const horizSizingOptions sizing) { mHorizSizing = sizing; }
  292. void setVertSizing(const vertSizingOptions sizing) { mVertSizing = sizing; }
  293. // Text Property Accessors
  294. static bool setTextProperty(void* obj, const char* data) { static_cast<GuiControl*>(obj)->setText(data); return false; }
  295. static const char* getTextProperty(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getText(); }
  296. static bool writeTextWrapFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextWrap(); }
  297. static bool writeTextExtendFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextExtend(); }
  298. static bool setExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setExtent(Point2I(v.x, v.y)); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  299. static bool setMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->mMinExtent.set(v.x, v.y); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  300. static bool writeMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); return ctrl->mMinExtent.x != 0 || ctrl->mMinExtent.y != 0; }
  301. static bool setPositionFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setPosition(Point2I(v.x, v.y)); ctrl->resetStoredRelPos(); return false; }
  302. /// @}
  303. /// @name Flags
  304. /// @{
  305. /// Sets the visibility of the control
  306. /// @param value True if object should be visible
  307. virtual void setVisible(bool value);
  308. inline bool isVisible() { return mVisible; } ///< Returns true if the object is visible
  309. /// Sets the status of this control as active and responding or inactive
  310. /// @param value True if this is active
  311. virtual void setActive(bool value);
  312. bool isActive() { return mActive; } ///< Returns true if this control is active
  313. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  314. /// @}
  315. /// Get information about the size of a scroll line.
  316. ///
  317. /// @param rowHeight The height, in pixels, of a row
  318. /// @param columnWidth The width, in pixels, of a column
  319. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  320. /// Get information about the cursor.
  321. /// @param cursor Cursor information will be stored here
  322. /// @param showCursor Will be set to true if the cursor is visible
  323. /// @param lastGuiEvent GuiEvent containing cursor position and modifyer keys (ie ctrl, shift, alt etc)
  324. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  325. /// @name Children
  326. /// @{
  327. /// Adds an object as a child of this object.
  328. /// @param obj New child object of this control
  329. virtual void addObject(SimObject *obj);
  330. /// Removes a child object from this control.
  331. /// @param obj Object to remove from this control
  332. void removeObject(SimObject *obj);
  333. GuiControl *getParent(); ///< Returns the control which owns this one.
  334. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  335. /// @}
  336. /// @name Coordinates
  337. /// @{
  338. /// Translates local coordinates (wrt this object) into global coordinates
  339. ///
  340. /// @param src Local coordinates to translate
  341. virtual Point2I localToGlobalCoord(const Point2I &src);
  342. /// Returns global coordinates translated into local space
  343. ///
  344. /// @param src Global coordinates to translate
  345. virtual Point2I globalToLocalCoord(const Point2I &src);
  346. /// @}
  347. /// @name Resizing
  348. /// @{
  349. /// Changes the size and/or position of this control
  350. /// @param newPosition New position of this control
  351. /// @param newExtent New size of this control
  352. virtual void resize(const Point2I &newPosition, const Point2I &newExtent);
  353. /// Changes the position of this control
  354. /// @param newPosition New position of this control
  355. virtual void setPosition( const Point2I &newPosition );
  356. /// Changes the size of this control
  357. /// @param newExtent New size of this control
  358. virtual void setExtent( const Point2I &newExtent );
  359. /// Changes the bounds of this control
  360. /// @param newBounds New bounds of this control
  361. virtual void setBounds( const RectI &newBounds );
  362. /// Changes the X position of this control
  363. /// @param newXPosition New X Position of this control
  364. virtual void setLeft( S32 newLeft );
  365. /// Changes the Y position of this control
  366. /// @param newYPosition New Y Position of this control
  367. virtual void setTop( S32 newTop );
  368. /// Changes the width of this control
  369. /// @param newWidth New width of this control
  370. virtual void setWidth( S32 newWidth );
  371. /// Changes the height of this control
  372. /// @param newHeight New Height of this control
  373. virtual void setHeight( S32 newHeight );
  374. /// Called when a child control of the object is resized
  375. /// @param child Child object
  376. virtual void childResized(GuiControl *child);
  377. /// Called when a child control of the object is moved
  378. /// @param child Child object
  379. virtual void childMoved(GuiControl* child);
  380. /// Called when the children of this control may have been reordered
  381. virtual void childrenReordered();
  382. /// Called when this objects parent is resized
  383. /// @param oldParentExtent The old size of the parent object
  384. /// @param newParentExtent The new size of the parent object
  385. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  386. /// Removes the resize mode of fill and changes it to right or bottom
  387. void preventResizeModeFill();
  388. /// Removes the resize mode of center and changes it to right or bottom
  389. void preventResizeModeCenter();
  390. /// @}
  391. /// @name Rendering
  392. /// @{
  393. /// Called when this control is to render itself
  394. /// @param offset The location this control is to begin rendering
  395. /// @param updateRect The screen area this control has drawing access to
  396. virtual void onRender(Point2I offset, const RectI &updateRect);
  397. /// Render a tooltip at the specified cursor position for this control
  398. /// @param cursorPos position of cursor to display the tip near
  399. /// @param tipText optional alternate tip to be rendered
  400. virtual bool renderTooltip(Point2I &cursorPos, const char* tipText = NULL );
  401. /// Called when this control should render its children
  402. /// @param offset The top left of the parent control
  403. /// @param contentOffset The top left of the parent's content
  404. /// @param updateRect The screen area this control has drawing access to
  405. virtual void renderChildControls(const Point2I& offset, const RectI& content, const RectI& updateRect);
  406. /// Renders a single child control
  407. virtual void renderChild(GuiControl* ctrl, const Point2I& offset, const RectI& content, const RectI& clipRect);
  408. /// Sets the area (local coordinates) this control wants refreshed each frame
  409. /// @param pos UpperLeft point on rectangle of refresh area
  410. /// @param ext Extent of update rect
  411. void setUpdateRegion(Point2I pos, Point2I ext);
  412. /// Sets the update area of the control to encompass the whole control
  413. virtual void setUpdate();
  414. /// @}
  415. //child hierarchy calls
  416. void awaken(); ///< Called when this control and its children have been wired up.
  417. void sleep(); ///< Called when this control is no more.
  418. void preRender(); ///< Prerender this control and all its children.
  419. /// @name Events
  420. ///
  421. /// If you subclass these, make sure to call the Parent::'s versions.
  422. ///
  423. /// @{
  424. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  425. virtual bool onWake();
  426. /// Called when this object is asked to sleep
  427. virtual void onSleep();
  428. /// Do special pre-render proecessing
  429. virtual void onPreRender();
  430. /// Called when this object is removed using delete.
  431. virtual void onRemove();
  432. /// Called when this object is removed using delete or parent.remove().
  433. virtual void onGroupRemove();
  434. /// Called when this object is added to the scene
  435. virtual bool onAdd();
  436. /// Called when this object has a new child. Congratulations!
  437. virtual void onChildAdded( GuiControl *child );
  438. /// Called when a child is removed.
  439. virtual void onChildRemoved(GuiControl* child);
  440. /// @}
  441. /// @name Console
  442. /// @{
  443. /// Returns the value of the variable bound to this object
  444. virtual const char *getScriptValue();
  445. /// Sets the value of the variable bound to this object
  446. virtual void setScriptValue(const char *value);
  447. /// @}
  448. /// @name Input (Keyboard/Mouse)
  449. /// @{
  450. /// This function will return true if the provided coordinates (wrt parent object) are
  451. /// within the bounds of this control
  452. /// @param parentCoordPoint Coordinates to test
  453. virtual bool pointInControl(const Point2I& parentCoordPoint);
  454. /// Returns true if the global cursor is inside this control
  455. bool cursorInControl();
  456. /// Returns the control which the provided point is under, with layering
  457. /// @param pt Point to test
  458. /// @param initialLayer Layer of gui objects to begin the search
  459. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1, const bool ignoreUseInput = false, const bool ignoreEditSelected = true);
  460. /// Lock the mouse within the provided control
  461. /// @param lockingControl Control to lock the mouse within
  462. virtual void mouseLock(GuiControl *lockingControl);
  463. /// Turn on mouse locking with last used lock control
  464. virtual void mouseLock();
  465. /// Unlock the mouse
  466. virtual void mouseUnlock();
  467. /// Returns true if the mouse is locked
  468. virtual bool isMouseLocked();
  469. /// @}
  470. bool mAllowEventPassThru;
  471. bool handleTouchDown(const GuiEvent& event, const Point2I& pt, S32 initialLayer = -1);
  472. bool handleTouchUp(const GuiEvent& event, const Point2I& pt, S32 initialLayer = -1);
  473. bool handleTouchMove(const GuiEvent& event, const Point2I& pt, S32 initialLayer = -1);
  474. //Sends a script event with modifier and mouse position if the script method exists. Returns true if the event is consumed.
  475. bool sendScriptMouseEvent(const char* name, const GuiEvent& event);
  476. bool sendScriptKeyEvent(const char* name, const InputEvent& event);
  477. /// General input handler.
  478. virtual bool onInputEvent(const InputEvent &event);
  479. /// @name Touch/Mouse Events
  480. /// These functions are called when the input event which is
  481. /// in the name of the function occurs.
  482. /// @{
  483. virtual void onTouchUp(const GuiEvent &event);
  484. virtual void onTouchDown(const GuiEvent &event);
  485. virtual void onTouchMove(const GuiEvent &event);
  486. virtual void onTouchDragged(const GuiEvent &event);
  487. virtual void onTouchEnter(const GuiEvent &event);
  488. virtual void onTouchLeave(const GuiEvent &event);
  489. virtual void onMouseWheelUp(const GuiEvent &event);
  490. virtual void onMouseWheelDown(const GuiEvent &event);
  491. virtual void onRightMouseDown(const GuiEvent &event);
  492. virtual void onRightMouseUp(const GuiEvent &event);
  493. virtual void onRightMouseDragged(const GuiEvent &event);
  494. virtual void onMiddleMouseDown(const GuiEvent &event);
  495. virtual void onMiddleMouseUp(const GuiEvent &event);
  496. virtual void onMiddleMouseDragged(const GuiEvent &event);
  497. /// @}
  498. //Called just before onTouch down for the hit control. The focus should then bubble up through the
  499. //controls allowing windows to move to the front. If the focus arrives at the canvas and the first responder
  500. //wasn't found, then the first responder loses the focus.
  501. virtual void onFocus(bool foundFirstResponder);
  502. /// @name Editor Mouse Events
  503. ///
  504. /// These functions are called when the input event which is
  505. /// in the name of the function occurs. Conversly from normal
  506. /// mouse events, these have a boolean return value that, if
  507. /// they return true, the editor will NOT act on them or be able
  508. /// to respond to this particular event.
  509. ///
  510. /// This is particularly useful for when writing controls so that
  511. /// they may become aware of the editor and allow customization
  512. /// of their data or appearance as if they were actually in use.
  513. /// For example, the GuiTabBookCtrl catches on mouse down to select
  514. /// a tab and NOT let the editor do any instant group manipulation.
  515. ///
  516. /// @{
  517. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  518. /// @param event the GuiEvent which caused the call to this function
  519. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  520. virtual bool onMouseDownEditor(const GuiEvent &event, const Point2I& offset);
  521. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  522. /// @param event the GuiEvent which caused the call to this function
  523. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  524. virtual bool onMouseUpEditor(const GuiEvent &event, const Point2I& offset) { return false; };
  525. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  526. /// @param event the GuiEvent which caused the call to this function
  527. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  528. virtual bool onRightMouseDownEditor(const GuiEvent &event, const Point2I& offset) { return false; };
  529. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  530. /// @param event the GuiEvent which caused the call to this function
  531. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  532. virtual bool onMouseDraggedEditor(const GuiEvent &event, const Point2I& offset) { return false; };
  533. /// @}
  534. /// @name Tabs
  535. /// @{
  536. /// Find the first tab-accessable child of this control
  537. virtual GuiControl* findFirstTabable();
  538. /// Find the last tab-accessable child of this control
  539. /// @param firstCall Set to true to clear the global previous responder
  540. virtual GuiControl* findLastTabable(bool firstCall = true);
  541. /// Find previous tab-accessable control with respect to the provided one
  542. /// @param curResponder Current control
  543. /// @param firstCall Set to true to clear the global previous responder
  544. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  545. /// Find next tab-accessable control with regards to the provided control.
  546. ///
  547. /// @param curResponder Current control
  548. /// @param firstCall Set to true to clear the global current responder
  549. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  550. /// @}
  551. /// Returns true if the provided control is a child (grandchild, or greatgrandchild) of this one.
  552. ///
  553. /// @param child Control to test
  554. virtual bool ControlIsChild(GuiControl *child);
  555. /// @name First Responder
  556. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  557. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  558. /// children.
  559. /// @{
  560. /// Sets the first responder for child controls
  561. /// @param firstResponder First responder for this chain
  562. virtual void setFirstResponder(GuiControl *firstResponder);
  563. /// Sets up this control to be the first in it's group to respond to an input event
  564. /// @param value True if this should be a first responder
  565. virtual void makeFirstResponder(bool value);
  566. /// Returns true if this control is a first responder
  567. bool isFirstResponder();
  568. /// Sets this object to be a first responder
  569. virtual void setFirstResponder();
  570. /// Clears the first responder for this chain
  571. void clearFirstResponder();
  572. void clearFirstResponder(GuiControl* target);
  573. /// Returns the first responder for this chain
  574. GuiControl *getFirstResponder() { return mFirstResponder; }
  575. /// Occurs when the first responder for this chain is lost
  576. virtual void onLoseFirstResponder();
  577. /// @}
  578. /// @name Keyboard Events
  579. /// @{
  580. /// Adds the accelerator key for this object to the canvas
  581. void addAcceleratorKey();
  582. /// Adds this control's accelerator key to the accelerator map, and
  583. /// recursively tells all children to do the same.
  584. virtual void buildAcceleratorMap();
  585. /// Occurs when the accelerator key for this control is pressed
  586. ///
  587. /// @param index Index in the acclerator map of the key
  588. virtual void acceleratorKeyPress(U32 index);
  589. /// Occurs when the accelerator key for this control is released
  590. ///
  591. /// @param index Index in the acclerator map of the key
  592. virtual void acceleratorKeyRelease(U32 index);
  593. /// Happens when a key is depressed
  594. /// @param event Event descriptor (which contains the key)
  595. virtual bool onKeyDown(const GuiEvent &event);
  596. /// Happens when a key is released
  597. /// @param event Event descriptor (which contains the key)
  598. virtual bool onKeyUp(const GuiEvent &event);
  599. /// Happens when a key is held down, resulting in repeated keystrokes.
  600. /// @param event Event descriptor (which contains the key)
  601. virtual bool onKeyRepeat(const GuiEvent &event);
  602. /// @}
  603. /// Sets the control profile for this control.
  604. ///
  605. /// @see GuiControlProfile
  606. /// @param prof Control profile to apply
  607. virtual void setControlProfile(GuiControlProfile *prof);
  608. /// Occurs when this control performs its "action"
  609. virtual void onAction();
  610. /// @name Peer Messaging
  611. /// Used to send a message to other GUIControls which are children of the same parent.
  612. ///
  613. /// This is mostly used by radio controls.
  614. /// @{
  615. void messageSiblings(S32 message); ///< Send a message to all siblings
  616. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  617. /// @}
  618. /// @name Canvas Events
  619. /// Functions called by the canvas
  620. /// @{
  621. /// Called if this object is a dialog, when it is added to the visible layers
  622. virtual void onDialogPush();
  623. /// Called if this object is a dialog, when it is removed from the visible layers
  624. virtual void onDialogPop();
  625. /// @}
  626. /// Renders justified text using the profile.
  627. ///
  628. /// @note This should move into the graphics library at some point
  629. void renderText(const Point2I &offset, const Point2I &extent, const char *text, GuiControlProfile *profile, TextRotationOptions rot = tRotateNone);
  630. virtual void renderLineList(const Point2I& offset, const Point2I& extent, const S32 startOffsetY, const vector<string> lineList, GuiControlProfile* profile, const TextRotationOptions rot = tRotateNone);
  631. virtual vector<string> getLineList(const char* text, GuiControlProfile* profile, S32 totalWidth);
  632. virtual void renderTextLine(const Point2I& startPoint, const string line, GuiControlProfile* profile, F32 rotationInDegrees, U32 ibeamPosAtLineStart, U32 lineNumber);
  633. /// Returns a new rect based on the margins.
  634. RectI applyMargins(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  635. /// Returns the bounds of the rect after considering the borders.
  636. RectI applyBorders(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  637. /// Returns the bounds of the rect this time with padding.
  638. RectI applyPadding(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  639. /// Returns the bounds of the rect with margin, borders, and padding applied.
  640. RectI getInnerRect(GuiControlState currentState = GuiControlState::NormalState);
  641. RectI getInnerRect(Point2I& offset, GuiControlState currentState = GuiControlState::NormalState);
  642. virtual RectI getInnerRect(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  643. /// Returns the extent of the outer rect given the extent of the inner rect.
  644. Point2I getOuterExtent(Point2I &innerExtent, GuiControlState currentState, GuiControlProfile *profile);
  645. S32 getOuterWidth(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  646. S32 getOuterHeight(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  647. virtual void inspectPostApply();
  648. virtual void inspectPreApply();
  649. //Stores or spends stored extent
  650. Point2I extentBattery(Point2I &newExtent);
  651. //Expells all stored extent
  652. inline void resetStoredExtent() { mStoredExtent.set(0,0); }
  653. //Stores the position when using relative positioning
  654. Point2F relPosBatteryH(S32 pos, S32 ext, S32 parentExt);
  655. Point2F relPosBatteryV(S32 pos, S32 ext, S32 parentExt);
  656. void relPosBattery(Point2F& battery, S32 pos, S32 ext, S32 parentExt);
  657. void resetStoredRelPos() { mUseRelPosH = false; mUseRelPosV = false; }
  658. virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
  659. protected:
  660. bool mPreviouslyAwake;
  661. virtual void interpolateTick(F32 delta) {};
  662. virtual void processTick() {};
  663. virtual void advanceTime(F32 timeDelta) {};
  664. S32 getTextHorizontalOffset(S32 textWidth, S32 totalWidth, AlignmentType align);
  665. S32 getTextVerticalOffset(S32 textHeight, S32 totalHeight, VertAlignmentType align);
  666. AlignmentType getAlignmentType();
  667. VertAlignmentType getVertAlignmentType();
  668. AlignmentType getAlignmentType(GuiControlProfile* profile);
  669. VertAlignmentType getVertAlignmentType(GuiControlProfile* profile);
  670. const ColorI& getFontColor(GuiControlProfile* profile, const GuiControlState state = GuiControlState::NormalState);
  671. };
  672. /// @}
  673. /// <summary>
  674. /// Can be inherited from to add the members and methods needed to easily add smooth
  675. /// transitions between fill colors in default rendering. To use this:
  676. /// 1. First, inherit from this class instead of GuiControl.
  677. /// 2. In the render function, when it calls renderUniversalRect(), pass in getFillColor() and true to
  678. /// override the existing fill color. It should look like:
  679. /// renderUniversalRect(ctrlRect, mProfile, currentState, getFillColor(currentState), true);
  680. ///
  681. /// Note that this will only change the fill color used during default rendering.
  682. /// </summary>
  683. class GuiEasingSupport : public GuiControl
  684. {
  685. private:
  686. typedef GuiControl Parent;
  687. protected:
  688. FluidColorI mFluidFillColor; //The actual fill color as it moves fluidly from one color to another.
  689. GuiControlState mPreviousState;
  690. GuiControlState mCurrentState;
  691. public:
  692. GuiEasingSupport();
  693. static void initPersistFields();
  694. EasingFunction mEaseFillColorHL; //Transitioning to or from HL (if SL is not involved)
  695. EasingFunction mEaseFillColorSL; //Transitioning to or from SL (over HL)
  696. S32 mEaseTimeFillColorHL;
  697. S32 mEaseTimeFillColorSL;
  698. virtual void setControlProfile(GuiControlProfile* prof);
  699. const ColorI& getFillColor(const GuiControlState state); //Returns the fill color based on the state.
  700. virtual void processTick();
  701. inline const char* getEasingFunctionDescription(const EasingFunction ease) { return mFluidFillColor.getEasingFunctionDescription(ease); };
  702. };
  703. #endif