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guiControl.h 31 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT_H_
  28. #include "math/mPoint.h"
  29. #endif
  30. #ifndef _MRECT_H_
  31. #include "math/mRect.h"
  32. #endif
  33. #ifndef _COLOR_H_
  34. #include "graphics/gColor.h"
  35. #endif
  36. #ifndef _SIMBASE_H_
  37. #include "sim/simBase.h"
  38. #endif
  39. #ifndef _GUITYPES_H_
  40. #include "gui/guiTypes.h"
  41. #endif
  42. #ifndef _EVENT_H_
  43. #include "platform/event.h"
  44. #endif
  45. #ifndef _STRINGBUFFER_H_
  46. #include "string/stringBuffer.h"
  47. #endif
  48. #ifndef _LANG_H_
  49. #include "gui/language/lang.h"
  50. #endif
  51. #ifndef _TICKABLE_H_
  52. #include "platform/Tickable.h"
  53. #endif
  54. #ifndef _MFLUID_H_
  55. #include "math/mFluid.h"
  56. #endif
  57. class GuiCanvas;
  58. class GuiEditCtrl;
  59. //-----------------------------------------------------------------------------
  60. /// @defgroup gui_group Gui System
  61. /// The GUI system in Torque provides a powerful way of creating
  62. /// WYSIWYG User Interfaces for your Game or Application written
  63. /// in Torque.
  64. ///
  65. /// The GUI Provides a range of different controls that you may use
  66. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  67. /// Windows, Containers, and HUD elements.
  68. ///
  69. /// The Base Control Class GuiControl provides a basis upon which to
  70. /// write GuiControl's that may be specific to your particular type
  71. /// of game.
  72. /// @addtogroup gui_core_group Core
  73. /// @section GuiControl_Intro Introduction
  74. ///
  75. /// GuiControl is the base class for GUI controls in Torque. It provides these
  76. /// basic areas of functionality:
  77. /// - Inherits from SimGroup, so that controls can have children.
  78. /// - Interfacing with a GuiControlProfile.
  79. /// - An abstraction from the details of handling user input
  80. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  81. /// and onMouseLeave(), onKeyDown(), and so forth.
  82. /// - An abstraction from the details of rendering and resizing.
  83. /// - Helper functions to manipulate the mouse (mouseLock and
  84. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  85. /// globalToLocalCoord()).
  86. ///
  87. /// @ref GUI has an overview of the GUI system.
  88. ///
  89. /// Tickable Information - taken from guiTickCtrl now retired.
  90. /// This Gui Control is designed to recieve update ticks at a constant interval.
  91. /// It was created to be the Parent class of a control which used a DynamicTexture
  92. /// along with a VectorField to create warping effects much like the ones found
  93. /// in visualization displays for iTunes or Winamp. Those displays are updated
  94. /// at the framerate frequency. This works fine for those effects, however for
  95. /// an application of the same type of effects for things like Gui transitions
  96. /// the framerate-driven update frequency is not desireable because it does not
  97. /// allow the developer to be able to have any idea of a consistant user-experience.
  98. ///
  99. /// Enter the Tickable interface. This lets the Gui control, in this case, update
  100. /// the dynamic texture at a constant rate of once per tick, even though it gets
  101. /// rendered every frame, thus creating a framerate-independant update frequency
  102. /// so that the effects are at a consistant speed regardless of the specifics
  103. /// of the system the user is on. This means that the screen-transitions will
  104. /// occur in the same time on a machine getting 300fps in the Gui shell as a
  105. /// machine which gets 150fps in the Gui shell.
  106. /// @see Tickable
  107. ///
  108. /// @ingroup gui_group Gui System
  109. /// @{
  110. class GuiControl : public SimGroup, public virtual Tickable
  111. {
  112. private:
  113. typedef SimGroup Parent;
  114. typedef GuiControl Children;
  115. public:
  116. /// @name Control State
  117. /// @{
  118. GuiControlProfile *mProfile;
  119. GuiControlProfile *mTooltipProfile;
  120. S32 mTipHoverTime;
  121. S32 mTooltipWidth;
  122. bool mVisible;
  123. bool mActive;
  124. bool mAwake;
  125. bool mSetFirstResponder;
  126. bool mCanSave;
  127. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  128. S32 mLayer;
  129. static S32 smCursorChanged; ///< Has this control modified the cursor? -1 or type
  130. RectI mBounds;
  131. Point2I mMinExtent;
  132. Point2I mRenderInsetLT; ///Add this to the mBounds and parent offset to get the true render location of the control
  133. Point2I mRenderInsetRB; ///The actual rendered inset for the right and bottom sides.
  134. StringTableEntry mLangTableName;
  135. LangTable *mLangTable;
  136. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  137. /// @}
  138. /// @name Design Time Editor Access
  139. /// @{
  140. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  141. /// @}
  142. /// @name Keyboard Input
  143. /// @{
  144. SimObjectPtr<GuiControl> mFirstResponder;
  145. static GuiControl *smPrevResponder;
  146. static GuiControl *smCurResponder;
  147. /// @}
  148. enum horizSizingOptions
  149. {
  150. horizResizeRight = 0, ///< fixed on the left and width
  151. horizResizeWidth, ///< fixed on the left and right
  152. horizResizeLeft, ///< fixed on the right and width
  153. horizResizeCenter,
  154. horizResizeRelative ///< resize relative
  155. };
  156. enum vertSizingOptions
  157. {
  158. vertResizeBottom = 0, ///< fixed on the top and in height
  159. vertResizeHeight, ///< fixed on the top and bottom
  160. vertResizeTop, ///< fixed in height and on the bottom
  161. vertResizeCenter,
  162. vertResizeRelative ///< resize relative
  163. };
  164. enum TextRotationOptions
  165. {
  166. tRotateNone = 0,
  167. tRotateLeft,
  168. tRotateRight
  169. };
  170. protected:
  171. /// @name Control State
  172. /// @{
  173. S32 mHorizSizing; ///< Set from horizSizingOptions.
  174. S32 mVertSizing; ///< Set from vertSizingOptions.
  175. Point2I mStoredExtent; //Used in conjunction with the min extent.
  176. StringTableEntry mConsoleVariable;
  177. StringTableEntry mConsoleCommand;
  178. StringTableEntry mAltConsoleCommand;
  179. StringTableEntry mAcceleratorKey;
  180. StringTableEntry mTooltip;
  181. StringTableEntry mText;
  182. StringTableEntry mTextID;
  183. bool mTextWrap;
  184. /// @}
  185. /// @name Console
  186. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  187. ///
  188. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  189. /// variable '$foo' would then be equal to the text inside the text field. Changing
  190. /// either changes the other.
  191. /// @{
  192. /// Sets the value of the console variable bound to this control
  193. /// @param value String value to assign to control's console variable
  194. void setVariable(const char *value);
  195. /// Sets the value of the console variable bound to this control
  196. /// @param value Integer value to assign to control's console variable
  197. void setIntVariable(S32 value);
  198. /// Sets the value of the console variable bound to this control
  199. /// @param value Float value to assign to control's console variable
  200. void setFloatVariable(F32 value);
  201. const char* getVariable(); ///< Returns value of control's bound variable as a string
  202. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  203. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  204. public:
  205. /// Set the name of the console variable which this GuiObject is bound to
  206. /// @param variable Variable name
  207. void setConsoleVariable(const char *variable);
  208. /// Set the name of the console function bound to, such as a script function
  209. /// a button calls when clicked.
  210. /// @param newCmd Console function to attach to this GuiControl
  211. void setConsoleCommand(const char *newCmd);
  212. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  213. LangTable *getGUILangTable(void);
  214. const UTF8 *getGUIString(S32 id);
  215. /// @}
  216. protected:
  217. /// @name Callbacks
  218. /// @{
  219. /// Executes a console command, and returns the result.
  220. ///
  221. /// The global console variable $ThisControl is set to the id of the calling
  222. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  223. /// the value of $ThisControl should be stored in a local variable by the
  224. /// callback code. The use of the $ThisControl variable is not thread safe.
  225. /// Executes mConsoleCommand, and returns the result.
  226. const char* execConsoleCallback();
  227. /// Executes mAltConsoleCommand, and returns the result.
  228. const char* execAltConsoleCallback();
  229. /// @}
  230. public:
  231. /// @name Editor
  232. /// These functions are used by the GUI Editor
  233. /// @{
  234. /// Sets the size of the GuiControl
  235. /// @param horz Width of the control
  236. /// @param vert Height of the control
  237. void setSizing(S32 horz, S32 vert);
  238. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  239. void write(Stream &stream, U32 tabStop, U32 flags);
  240. /// Returns boolean specifying if a control can be serialized
  241. bool getCanSave();
  242. /// Set serialization flag
  243. void setCanSave(bool bCanSave);
  244. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  245. bool getCanSaveParent();
  246. /// @}
  247. public:
  248. /// @name Initialization
  249. /// @{
  250. DECLARE_CONOBJECT(GuiControl);
  251. GuiControl();
  252. virtual ~GuiControl();
  253. static void initPersistFields();
  254. /// @}
  255. /// @name Accessors
  256. /// @{
  257. const Point2I& getPosition() { return mBounds.point; } ///< Returns position of the control
  258. const Point2I& getExtent() { return mBounds.extent; } ///< Returns extents of the control
  259. const RectI& getBounds() { return mBounds; } ///< Returns the bounds of the control
  260. const Point2I& getMinExtent() { return mMinExtent; } ///< Returns minimum size the control can be
  261. const S32 getLeft() { return mBounds.point.x; } ///< Returns the X position of the control
  262. const S32 getTop() { return mBounds.point.y; } ///< Returns the Y position of the control
  263. const S32 getWidth() { return mBounds.extent.x; } ///< Returns the width of the control
  264. const S32 getHeight() { return mBounds.extent.y; } ///< Returns the height of the control
  265. virtual void setText(const char *text);
  266. virtual void setTextID(S32 id);
  267. virtual void setTextID(const char *id);
  268. virtual const char* getText();
  269. inline void setTextWrap(const bool wrap) { mTextWrap = wrap; }
  270. inline bool getTextWrap() { return mTextWrap; }
  271. // Text Property Accessors
  272. static bool setTextProperty(void* obj, const char* data) { static_cast<GuiControl*>(obj)->setText(data); return false; }
  273. static const char* getTextProperty(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getText(); }
  274. static bool writeTextWrapFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextWrap(); }
  275. static bool setExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setExtent(Point2I(v.x, v.y)); ctrl->resetStoredExtent(); return false; }
  276. static bool setMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->mMinExtent.set(v.x, v.y); ctrl->resetStoredExtent(); return false; }
  277. static bool writeMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); return ctrl->mMinExtent.x != 0 || ctrl->mMinExtent.y != 0; }
  278. /// @}
  279. /// @name Flags
  280. /// @{
  281. /// Sets the visibility of the control
  282. /// @param value True if object should be visible
  283. virtual void setVisible(bool value);
  284. inline bool isVisible() { return mVisible; } ///< Returns true if the object is visible
  285. /// Sets the status of this control as active and responding or inactive
  286. /// @param value True if this is active
  287. void setActive(bool value);
  288. bool isActive() { return mActive; } ///< Returns true if this control is active
  289. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  290. /// @}
  291. /// Get information about the size of a scroll line.
  292. ///
  293. /// @param rowHeight The height, in pixels, of a row
  294. /// @param columnWidth The width, in pixels, of a column
  295. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  296. /// Get information about the cursor.
  297. /// @param cursor Cursor information will be stored here
  298. /// @param showCursor Will be set to true if the cursor is visible
  299. /// @param lastGuiEvent GuiEvent containing cursor position and modifyer keys (ie ctrl, shift, alt etc)
  300. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  301. /// @name Children
  302. /// @{
  303. /// Adds an object as a child of this object.
  304. /// @param obj New child object of this control
  305. virtual void addObject(SimObject *obj);
  306. /// Removes a child object from this control.
  307. /// @param obj Object to remove from this control
  308. void removeObject(SimObject *obj);
  309. GuiControl *getParent(); ///< Returns the control which owns this one.
  310. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  311. /// @}
  312. /// @name Coordinates
  313. /// @{
  314. /// Translates local coordinates (wrt this object) into global coordinates
  315. ///
  316. /// @param src Local coordinates to translate
  317. virtual Point2I localToGlobalCoord(const Point2I &src);
  318. /// Returns global coordinates translated into local space
  319. ///
  320. /// @param src Global coordinates to translate
  321. virtual Point2I globalToLocalCoord(const Point2I &src);
  322. /// @}
  323. /// @name Resizing
  324. /// @{
  325. /// Changes the size and/or position of this control
  326. /// @param newPosition New position of this control
  327. /// @param newExtent New size of this control
  328. virtual void resize(const Point2I &newPosition, const Point2I &newExtent);
  329. /// Changes the position of this control
  330. /// @param newPosition New position of this control
  331. virtual void setPosition( const Point2I &newPosition );
  332. /// Changes the size of this control
  333. /// @param newExtent New size of this control
  334. virtual void setExtent( const Point2I &newExtent );
  335. /// Changes the bounds of this control
  336. /// @param newBounds New bounds of this control
  337. virtual void setBounds( const RectI &newBounds );
  338. /// Changes the X position of this control
  339. /// @param newXPosition New X Position of this control
  340. virtual void setLeft( S32 newLeft );
  341. /// Changes the Y position of this control
  342. /// @param newYPosition New Y Position of this control
  343. virtual void setTop( S32 newTop );
  344. /// Changes the width of this control
  345. /// @param newWidth New width of this control
  346. virtual void setWidth( S32 newWidth );
  347. /// Changes the height of this control
  348. /// @param newHeight New Height of this control
  349. virtual void setHeight( S32 newHeight );
  350. /// Called when a child control of the object is resized
  351. /// @param child Child object
  352. virtual void childResized(GuiControl *child);
  353. /// Called when this objects parent is resized
  354. /// @param oldParentExtent The old size of the parent object
  355. /// @param newParentExtent The new size of the parent object
  356. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  357. /// @}
  358. /// @name Rendering
  359. /// @{
  360. /// Called when this control is to render itself
  361. /// @param offset The location this control is to begin rendering
  362. /// @param updateRect The screen area this control has drawing access to
  363. virtual void onRender(Point2I offset, const RectI &updateRect);
  364. /// Render a tooltip at the specified cursor position for this control
  365. /// @param cursorPos position of cursor to display the tip near
  366. /// @param tipText optional alternate tip to be rendered
  367. virtual bool renderTooltip(Point2I &cursorPos, const char* tipText = NULL );
  368. /// Called when this control should render its children
  369. /// @param offset The top left of the parent control
  370. /// @param contentOffset The top left of the parent's content
  371. /// @param updateRect The screen area this control has drawing access to
  372. virtual void renderChildControls(Point2I offset, RectI content, const RectI &updateRect);
  373. /// Sets the area (local coordinates) this control wants refreshed each frame
  374. /// @param pos UpperLeft point on rectangle of refresh area
  375. /// @param ext Extent of update rect
  376. void setUpdateRegion(Point2I pos, Point2I ext);
  377. /// Sets the update area of the control to encompass the whole control
  378. virtual void setUpdate();
  379. /// @}
  380. //child hierarchy calls
  381. void awaken(); ///< Called when this control and its children have been wired up.
  382. void sleep(); ///< Called when this control is no more.
  383. void preRender(); ///< Prerender this control and all its children.
  384. /// @name Events
  385. ///
  386. /// If you subclass these, make sure to call the Parent::'s versions.
  387. ///
  388. /// @{
  389. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  390. virtual bool onWake();
  391. /// Called when this object is asked to sleep
  392. virtual void onSleep();
  393. /// Do special pre-render proecessing
  394. virtual void onPreRender();
  395. /// Called when this object is removed using delete.
  396. virtual void onRemove();
  397. /// Called when this object is removed using delete or parent.remove().
  398. virtual void onGroupRemove();
  399. /// Called when this object is added to the scene
  400. bool onAdd();
  401. /// Called when this object has a new child. Congratulations!
  402. virtual void onChildAdded( GuiControl *child );
  403. /// Called when a child is removed.
  404. virtual inline void onChildRemoved(GuiControl* child) {};
  405. /// @}
  406. /// @name Console
  407. /// @{
  408. /// Returns the value of the variable bound to this object
  409. virtual const char *getScriptValue();
  410. /// Sets the value of the variable bound to this object
  411. virtual void setScriptValue(const char *value);
  412. /// @}
  413. /// @name Input (Keyboard/Mouse)
  414. /// @{
  415. /// This function will return true if the provided coordinates (wrt parent object) are
  416. /// within the bounds of this control
  417. /// @param parentCoordPoint Coordinates to test
  418. virtual bool pointInControl(const Point2I& parentCoordPoint);
  419. /// Returns true if the global cursor is inside this control
  420. bool cursorInControl();
  421. /// Returns the control which the provided point is under, with layering
  422. /// @param pt Point to test
  423. /// @param initialLayer Layer of gui objects to begin the search
  424. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
  425. /// Lock the mouse within the provided control
  426. /// @param lockingControl Control to lock the mouse within
  427. virtual void mouseLock(GuiControl *lockingControl);
  428. /// Turn on mouse locking with last used lock control
  429. virtual void mouseLock();
  430. /// Unlock the mouse
  431. virtual void mouseUnlock();
  432. /// Returns true if the mouse is locked
  433. virtual bool isMouseLocked();
  434. /// @}
  435. /// General input handler.
  436. virtual bool onInputEvent(const InputEvent &event);
  437. /// @name Touch/Mouse Events
  438. /// These functions are called when the input event which is
  439. /// in the name of the function occurs.
  440. /// @{
  441. virtual void onTouchUp(const GuiEvent &event);
  442. virtual void onTouchDown(const GuiEvent &event);
  443. virtual void onTouchMove(const GuiEvent &event);
  444. virtual void onTouchDragged(const GuiEvent &event);
  445. virtual void onTouchEnter(const GuiEvent &event);
  446. virtual void onTouchLeave(const GuiEvent &event);
  447. virtual bool onMouseWheelUp(const GuiEvent &event);
  448. virtual bool onMouseWheelDown(const GuiEvent &event);
  449. virtual void onRightMouseDown(const GuiEvent &event);
  450. virtual void onRightMouseUp(const GuiEvent &event);
  451. virtual void onRightMouseDragged(const GuiEvent &event);
  452. virtual void onMiddleMouseDown(const GuiEvent &event);
  453. virtual void onMiddleMouseUp(const GuiEvent &event);
  454. virtual void onMiddleMouseDragged(const GuiEvent &event);
  455. /// @}
  456. //Called just before onTouch down for the hit control. The focus should then bubble up through the
  457. //controls allowing windows to move to the front.
  458. virtual void onFocus();
  459. /// @name Editor Mouse Events
  460. ///
  461. /// These functions are called when the input event which is
  462. /// in the name of the function occurs. Conversly from normal
  463. /// mouse events, these have a boolean return value that, if
  464. /// they return true, the editor will NOT act on them or be able
  465. /// to respond to this particular event.
  466. ///
  467. /// This is particularly useful for when writing controls so that
  468. /// they may become aware of the editor and allow customization
  469. /// of their data or appearance as if they were actually in use.
  470. /// For example, the GuiTabBookCtrl catches on mouse down to select
  471. /// a tab and NOT let the editor do any instant group manipulation.
  472. ///
  473. /// @{
  474. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  475. /// @param event the GuiEvent which caused the call to this function
  476. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  477. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  478. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  479. /// @param event the GuiEvent which caused the call to this function
  480. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  481. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  482. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  483. /// @param event the GuiEvent which caused the call to this function
  484. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  485. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  486. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  487. /// @param event the GuiEvent which caused the call to this function
  488. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  489. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  490. /// @}
  491. /// @name Tabs
  492. /// @{
  493. /// Find the first tab-accessable child of this control
  494. virtual GuiControl* findFirstTabable();
  495. /// Find the last tab-accessable child of this control
  496. /// @param firstCall Set to true to clear the global previous responder
  497. virtual GuiControl* findLastTabable(bool firstCall = true);
  498. /// Find previous tab-accessable control with respect to the provided one
  499. /// @param curResponder Current control
  500. /// @param firstCall Set to true to clear the global previous responder
  501. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  502. /// Find next tab-accessable control with regards to the provided control.
  503. ///
  504. /// @param curResponder Current control
  505. /// @param firstCall Set to true to clear the global current responder
  506. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  507. /// @}
  508. /// Returns true if the provided control is a child (grandchild, or greatgrandchild) of this one.
  509. ///
  510. /// @param child Control to test
  511. virtual bool ControlIsChild(GuiControl *child);
  512. /// @name First Responder
  513. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  514. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  515. /// children.
  516. /// @{
  517. /// Sets the first responder for child controls
  518. /// @param firstResponder First responder for this chain
  519. virtual void setFirstResponder(GuiControl *firstResponder);
  520. /// Sets up this control to be the first in it's group to respond to an input event
  521. /// @param value True if this should be a first responder
  522. virtual void makeFirstResponder(bool value);
  523. /// Returns true if this control is a first responder
  524. bool isFirstResponder();
  525. /// Sets this object to be a first responder
  526. virtual void setFirstResponder();
  527. /// Clears the first responder for this chain
  528. void clearFirstResponder();
  529. /// Returns the first responder for this chain
  530. GuiControl *getFirstResponder() { return mFirstResponder; }
  531. /// Occurs when the first responder for this chain is lost
  532. virtual void onLoseFirstResponder();
  533. /// @}
  534. /// @name Keyboard Events
  535. /// @{
  536. /// Adds the accelerator key for this object to the canvas
  537. void addAcceleratorKey();
  538. /// Adds this control's accelerator key to the accelerator map, and
  539. /// recursively tells all children to do the same.
  540. virtual void buildAcceleratorMap();
  541. /// Occurs when the accelerator key for this control is pressed
  542. ///
  543. /// @param index Index in the acclerator map of the key
  544. virtual void acceleratorKeyPress(U32 index);
  545. /// Occurs when the accelerator key for this control is released
  546. ///
  547. /// @param index Index in the acclerator map of the key
  548. virtual void acceleratorKeyRelease(U32 index);
  549. /// Happens when a key is depressed
  550. /// @param event Event descriptor (which contains the key)
  551. virtual bool onKeyDown(const GuiEvent &event);
  552. /// Happens when a key is released
  553. /// @param event Event descriptor (which contains the key)
  554. virtual bool onKeyUp(const GuiEvent &event);
  555. /// Happens when a key is held down, resulting in repeated keystrokes.
  556. /// @param event Event descriptor (which contains the key)
  557. virtual bool onKeyRepeat(const GuiEvent &event);
  558. /// @}
  559. /// Sets the control profile for this control.
  560. ///
  561. /// @see GuiControlProfile
  562. /// @param prof Control profile to apply
  563. virtual void setControlProfile(GuiControlProfile *prof);
  564. /// Occurs when this control performs its "action"
  565. virtual void onAction();
  566. /// @name Peer Messaging
  567. /// Used to send a message to other GUIControls which are children of the same parent.
  568. ///
  569. /// This is mostly used by radio controls.
  570. /// @{
  571. void messageSiblings(S32 message); ///< Send a message to all siblings
  572. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  573. /// @}
  574. /// @name Canvas Events
  575. /// Functions called by the canvas
  576. /// @{
  577. /// Called if this object is a dialog, when it is added to the visible layers
  578. virtual void onDialogPush();
  579. /// Called if this object is a dialog, when it is removed from the visible layers
  580. virtual void onDialogPop();
  581. /// @}
  582. /// Renders justified text using the profile.
  583. ///
  584. /// @note This should move into the graphics library at some point
  585. void renderText(Point2I &offset, Point2I &extent, const char *text, GuiControlProfile *profile, TextRotationOptions rot = tRotateNone);
  586. /// Returns a new rect based on the margins.
  587. RectI applyMargins(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  588. /// Returns the bounds of the rect after considering the borders.
  589. RectI applyBorders(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  590. /// Returns the bounds of the rect this time with padding.
  591. RectI applyPadding(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  592. /// Returns the bounds of the rect with margin, borders, and padding applied.
  593. RectI getInnerRect(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  594. /// Returns the extent of the outer rect given the extent of the inner rect.
  595. Point2I getOuterExtent(Point2I &innerExtent, GuiControlState currentState, GuiControlProfile *profile);
  596. virtual void inspectPostApply();
  597. virtual void inspectPreApply();
  598. //Stores or spends stored extent
  599. Point2I extentBattery(Point2I &newExtent);
  600. //Expells all stored extent
  601. inline void resetStoredExtent() { mStoredExtent.set(0,0); }
  602. protected:
  603. virtual void interpolateTick(F32 delta) {};
  604. virtual void processTick() {};
  605. virtual void advanceTime(F32 timeDelta) {};
  606. S32 getTextHorizontalOffset(S32 textWidth, S32 totalWidth, GuiControlProfile::AlignmentType align);
  607. S32 getTextVerticalOffset(S32 textHeight, S32 totalHeight, GuiControlProfile::VertAlignmentType align);
  608. };
  609. /// @}
  610. #endif