Path_ScriptBinding.h 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. ConsoleMethodWithDocs(Path, attachObject, ConsoleVoid, 4, 10, (sceneObject, float speed, [bool orient], [float angOff], [bool snapToNode],[integer startNode],[bool loop],[integer maxLoop]))
  23. {
  24. // Set Group.
  25. SceneObject* pSceneObject = dynamic_cast<SceneObject*>(Sim::findObject(argv[2]));
  26. // Did we find the object?
  27. if (!pSceneObject)
  28. {
  29. // No, so warn.
  30. Con::warnf("Path::attachObject() - Could not find the specified object '%s'.", argv[2]);
  31. return;
  32. }
  33. F32 speed = dAtof(argv[3]);
  34. bool orient = false;
  35. if (argc > 4)
  36. {
  37. orient = dAtob(argv[4]);
  38. }
  39. F32 angleOff = 0.0f;
  40. if (argc > 5)
  41. {
  42. angleOff = dAtof(argv[5]);
  43. }
  44. bool snapToNode = false;
  45. if (argc > 6)
  46. {
  47. snapToNode = dAtob(argv[6]);
  48. }
  49. S32 startNode = 0;
  50. if (argc > 7)
  51. {
  52. startNode = dAtoi(argv[7]);
  53. }
  54. bool loop = true;
  55. if (argc > 8)
  56. {
  57. loop = dAtob(argv[8]);
  58. }
  59. S32 maxLoop = 0;
  60. if (argc > 9)
  61. {
  62. maxLoop = dAtoi(argv[9]);
  63. }
  64. object->attachObject(pSceneObject, speed, orient, angleOff, snapToNode, startNode, loop, maxLoop);
  65. }
  66. ConsoleMethodWithDocs(Path, detachObject, ConsoleVoid, 3, 3, (sceneObject))
  67. {
  68. // Set Group.
  69. SceneObject* pSceneObject = dynamic_cast<SceneObject*>(Sim::findObject(argv[2]));
  70. if (pSceneObject)
  71. object->detachObject(pSceneObject);
  72. else
  73. Con::warnf("Path::detachObject() - Could not find the specified object '%s'.", argv[2]);
  74. }
  75. ConsoleMethodWithDocs(Path, addNode, ConsoleVoid, 3, 6, (float x, float y, [float distance], [float weight]))
  76. {
  77. Vector2 position;
  78. position.Set(dAtof(argv[2]), dAtof(argv[3]));
  79. F32 distance = 0.0f;
  80. if (argc > 4)
  81. {
  82. distance = dAtof(argv[4]);
  83. }
  84. F32 weight = 0.0f;
  85. if(argc > 5)
  86. {
  87. weight = dAtof(argv[5]);
  88. }
  89. object->addNode(position, distance, weight);
  90. }