Mike Lilligreen a7d89b8041 Named Cell/Frame improvements пре 11 година
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. пре 12 година
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. пре 12 година
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
ImageFrameProviderCore.cc a7d89b8041 Named Cell/Frame improvements пре 11 година
ImageFrameProviderCore.h a7d89b8041 Named Cell/Frame improvements пре 11 година
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
ParticleSystem.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 13 година
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBase.h a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBatch.cc a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBatch.h a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBatchItem.cc a7d89b8041 Named Cell/Frame improvements пре 11 година
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches пре 12 година
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. пре 12 година
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. пре 13 година
Utility.cc a472594c08 Make dStrlen return a U32 instead of a dsize_t. Also explicitly cast some string pointer operations. пре 12 година
Utility.h bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. пре 13 година
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. пре 12 година
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. пре 13 година
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година