platformNet.cpp 58 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "platform/event.h"
  25. #include "algorithm/hashFunction.h"
  26. #include "console/console.h"
  27. #include "game/gameInterface.h"
  28. #include "io/fileStream.h"
  29. #include "collection/vector.h"
  30. #include "platform/platformNetAsync.h"
  31. #include <string.h>
  32. // jamesu - debug DNS
  33. //#define TORQUE_DEBUG_LOOKUPS
  34. #if defined (TORQUE_OS_WIN32)
  35. #define TORQUE_USE_WINSOCK
  36. #include <errno.h>
  37. #include <ws2tcpip.h>
  38. #ifndef EINPROGRESS
  39. #define EINPROGRESS WSAEINPROGRESS
  40. #endif // EINPROGRESS
  41. #define ioctl ioctlsocket
  42. typedef S32 socklen_t;
  43. #elif defined ( TORQUE_OS_MAC ) || defined(TORQUE_OS_OSX) || defined(TORQUE_OS_IOS) || defined(TORQUE_OS_ANDROID)
  44. #include <unistd.h>
  45. #include <sys/types.h>
  46. #include <sys/socket.h>
  47. #include <sys/poll.h>
  48. #include <arpa/inet.h>
  49. #include <netdb.h>
  50. #include <netinet/in.h>
  51. #include <errno.h>
  52. #include <sys/ioctl.h>
  53. #include <net/if.h>
  54. typedef sockaddr_in SOCKADDR_IN;
  55. typedef sockaddr * PSOCKADDR;
  56. typedef sockaddr SOCKADDR;
  57. typedef in_addr IN_ADDR;
  58. typedef int SOCKET;
  59. #define INVALID_SOCKET -1
  60. #define SOCKET_ERROR -1
  61. #define closesocket close
  62. #elif defined( TORQUE_OS_LINUX )
  63. #include <unistd.h>
  64. #include <sys/types.h>
  65. #include <sys/socket.h>
  66. #include <sys/poll.h>
  67. #include <arpa/inet.h>
  68. #include <netdb.h>
  69. #include <netinet/in.h>
  70. #include <errno.h>
  71. #include <sys/ioctl.h>
  72. #include <net/if.h>
  73. typedef sockaddr_in SOCKADDR_IN;
  74. typedef sockaddr_in6 SOCKADDR_IN6;
  75. typedef sockaddr * PSOCKADDR;
  76. typedef sockaddr SOCKADDR;
  77. typedef in_addr IN_ADDR;
  78. typedef in6_addr IN6_ADDR;
  79. typedef int SOCKET;
  80. #define INVALID_SOCKET -1
  81. #define SOCKET_ERROR -1
  82. #define closesocket close
  83. S32 Poll(SOCKET fd, S32 eventMask, S32 timeoutMs)
  84. {
  85. pollfd pfd;
  86. S32 retVal;
  87. pfd.fd = fd;
  88. pfd.events = eventMask;
  89. retVal = poll(&pfd, 1, timeoutMs);
  90. return retVal;
  91. if (retVal <= 0)
  92. return retVal;
  93. else
  94. return pfd.revents;
  95. }
  96. #endif
  97. #if defined(TORQUE_USE_WINSOCK)
  98. static const char* strerror_wsa( S32 code )
  99. {
  100. switch( code )
  101. {
  102. #define E( name ) case name: return #name;
  103. E( WSANOTINITIALISED );
  104. E( WSAENETDOWN );
  105. E( WSAEADDRINUSE );
  106. E( WSAEINPROGRESS );
  107. E( WSAEALREADY );
  108. E( WSAEADDRNOTAVAIL );
  109. E( WSAEAFNOSUPPORT );
  110. E( WSAEFAULT );
  111. E( WSAEINVAL );
  112. E( WSAEISCONN );
  113. E( WSAENETUNREACH );
  114. E( WSAEHOSTUNREACH );
  115. E( WSAENOBUFS );
  116. E( WSAENOTSOCK );
  117. E( WSAETIMEDOUT );
  118. E( WSAEWOULDBLOCK );
  119. E( WSAEACCES );
  120. #undef E
  121. default:
  122. return "Unknown";
  123. }
  124. }
  125. #endif
  126. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  127. template<class T> class ReservedSocketList
  128. {
  129. public:
  130. struct EntryType
  131. {
  132. T value;
  133. bool used;
  134. EntryType() : value(-1), used(false) { ; }
  135. bool operator==(const EntryType &e1)
  136. {
  137. return value == e1.value && used == e1.used;
  138. }
  139. bool operator!=(const EntryType &e1)
  140. {
  141. return !(value == e1.value && used == e1.used);
  142. }
  143. };
  144. Vector<EntryType> mSocketList;
  145. Mutex *mMutex;
  146. ReservedSocketList()
  147. {
  148. mMutex = new Mutex;
  149. }
  150. ~ReservedSocketList()
  151. {
  152. delete mMutex;
  153. }
  154. inline void modify() { Mutex::lockMutex(mMutex); }
  155. inline void endModify() { Mutex::unlockMutex(mMutex); }
  156. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  157. void remove(NetSocket socketToRemove, bool doLock = true);
  158. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  159. T resolve(NetSocket socketToResolve);
  160. };
  161. const SOCKET InvalidSocketHandle = -1;
  162. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  163. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  164. namespace PlatformNetState
  165. {
  166. static S32 initCount = 0;
  167. static const S32 defaultPort = 28000;
  168. static S32 netPort = 0;
  169. static NetSocket udpSocket = NetSocket::INVALID;
  170. static NetSocket udp6Socket = NetSocket::INVALID;
  171. static NetSocket multicast6Socket = NetSocket::INVALID;
  172. static ipv6_mreq multicast6Group;
  173. static ReservedSocketList<SOCKET> smReservedSocketList;
  174. Net::Error getLastError()
  175. {
  176. #if defined(TORQUE_USE_WINSOCK)
  177. S32 err = WSAGetLastError();
  178. switch (err)
  179. {
  180. case 0:
  181. return Net::NoError;
  182. case WSAEWOULDBLOCK:
  183. return Net::WouldBlock;
  184. default:
  185. return Net::UnknownError;
  186. }
  187. #else
  188. int theError = errno;
  189. if (errno == EAGAIN)
  190. return Net::WouldBlock;
  191. if (errno == 0)
  192. return Net::NoError;
  193. if (errno == EINPROGRESS)
  194. return Net::WouldBlock;
  195. return Net::UnknownError;
  196. #endif
  197. }
  198. S32 getDefaultGameProtocol()
  199. {
  200. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  201. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  202. // uses the VDP packet structure, though.
  203. S32 protocol = IPPROTO_UDP;
  204. bool useVDP = false;
  205. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  206. // Xbox uses a VDP (voice/data protocol) socket for networking
  207. protocol = IPPROTO_VDP;
  208. useVDP = true;
  209. #endif
  210. return protocol;
  211. }
  212. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  213. {
  214. for (; addr != NULL; addr = addr->ai_next)
  215. {
  216. if (addr->ai_family == protocol)
  217. return addr;
  218. }
  219. return NULL;
  220. }
  221. /// Extracts core address parts from an address string. Returns false if it's malformed.
  222. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  223. {
  224. outPort = 0;
  225. outFamily = AF_UNSPEC;
  226. if (!dStrnicmp(addressString, "ipx:", 4))
  227. // ipx support deprecated
  228. return false;
  229. if (!dStrnicmp(addressString, "ip:", 3))
  230. {
  231. addressString += 3; // eat off the ip:
  232. outFamily = AF_INET;
  233. }
  234. else if (!dStrnicmp(addressString, "ip6:", 4))
  235. {
  236. addressString += 4; // eat off the ip6:
  237. outFamily = AF_INET6;
  238. }
  239. if (strlen(addressString) > 255)
  240. return false;
  241. char *portString = NULL;
  242. if (addressString[0] == '[')
  243. {
  244. // Must be ipv6 notation
  245. dStrcpy(outAddress, addressString+1);
  246. addressString = outAddress;
  247. portString = dStrchr(outAddress, ']');
  248. if (portString)
  249. {
  250. // Sort out the :port after the ]
  251. *portString++ = '\0';
  252. if (*portString != ':')
  253. {
  254. portString = NULL;
  255. }
  256. else
  257. {
  258. *portString++ = '\0';
  259. }
  260. }
  261. if (outFamily == AF_UNSPEC)
  262. {
  263. outFamily = AF_INET6;
  264. }
  265. }
  266. else
  267. {
  268. dStrcpy(outAddress, addressString);
  269. addressString = outAddress;
  270. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  271. char* scan = outAddress;
  272. int colonCount = 0;
  273. while (*scan != '\0' && colonCount < 2)
  274. {
  275. if (*scan++ == ':')
  276. colonCount++;
  277. }
  278. if (colonCount <= 1)
  279. {
  280. // either ipv4 or host
  281. portString = dStrchr(outAddress, ':');
  282. if (portString)
  283. {
  284. *portString++ = '\0';
  285. }
  286. }
  287. else if (outFamily == AF_UNSPEC)
  288. {
  289. // Must be ipv6
  290. outFamily = AF_INET6;
  291. }
  292. }
  293. if (portString)
  294. {
  295. outPort = dAtoi(portString);
  296. }
  297. return true;
  298. }
  299. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  300. {
  301. Net::Error error = Net::UnknownError;
  302. if (requiredFamily == AF_INET)
  303. {
  304. sockaddr_in ipAddr;
  305. socklen_t len = sizeof(ipAddr);
  306. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  307. {
  308. IPSocketToNetAddress(&ipAddr, outAddress);
  309. error = Net::NoError;
  310. }
  311. else
  312. {
  313. error = getLastError();
  314. }
  315. }
  316. else if (requiredFamily == AF_INET6)
  317. {
  318. sockaddr_in6 ipAddr;
  319. socklen_t len = sizeof(ipAddr);
  320. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  321. {
  322. IPSocket6ToNetAddress(&ipAddr, outAddress);
  323. error = Net::NoError;
  324. }
  325. else
  326. {
  327. error = getLastError();
  328. }
  329. }
  330. return error;
  331. }
  332. };
  333. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  334. {
  335. MutexHandle handle;
  336. if (doLock)
  337. {
  338. handle.lock(mMutex, true);
  339. }
  340. S32 idx = mSocketList.find_next(EntryType());
  341. if (idx == -1)
  342. {
  343. EntryType entry;
  344. entry.value = reserveId;
  345. entry.used = true;
  346. mSocketList.push_back(entry);
  347. return NetSocket::fromHandle(mSocketList.size() - 1);
  348. }
  349. else
  350. {
  351. EntryType &entry = mSocketList[idx];
  352. entry.used = true;
  353. entry.value = reserveId;
  354. }
  355. return NetSocket::fromHandle(idx);
  356. }
  357. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  358. {
  359. MutexHandle handle;
  360. if (doLock)
  361. {
  362. handle.lock(mMutex, true);
  363. }
  364. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  365. return;
  366. mSocketList[socketToRemove.getHandle()] = EntryType();
  367. }
  368. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  369. {
  370. MutexHandle h;
  371. h.lock(mMutex, true);
  372. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  373. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  374. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  375. return -1;
  376. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  377. if (!entry.used)
  378. return -1;
  379. T socketFd = entry.value;
  380. if (socketFd == -1)
  381. {
  382. socketFd = ::socket(family, typeID, protocol);
  383. if (socketFd == InvalidSocketHandle)
  384. {
  385. if (clearOnFail)
  386. {
  387. remove(socketToActivate, false);
  388. }
  389. return InvalidSocketHandle;
  390. }
  391. else
  392. {
  393. entry.used = true;
  394. entry.value = socketFd;
  395. return socketFd;
  396. }
  397. }
  398. return socketFd;
  399. }
  400. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  401. {
  402. MutexHandle h;
  403. h.lock(mMutex, true);
  404. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  405. return -1;
  406. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  407. return entry.used ? entry.value : -1;
  408. }
  409. // Multicast stuff
  410. bool Net::smMulticastEnabled = true;
  411. //
  412. // Protocol Stuff
  413. bool Net::smIpv4Enabled = true;
  414. bool Net::smIpv6Enabled = false;
  415. //
  416. // the Socket structure helps us keep track of the
  417. // above states
  418. struct PolledSocket
  419. {
  420. // local enum for socket states for polled sockets
  421. enum SocketState
  422. {
  423. InvalidState,
  424. Connected,
  425. ConnectionPending,
  426. Listening,
  427. NameLookupRequired
  428. };
  429. PolledSocket()
  430. {
  431. fd = -1;
  432. handleFd = NetSocket::INVALID;
  433. state = InvalidState;
  434. remoteAddr[0] = 0;
  435. remotePort = -1;
  436. }
  437. SOCKET fd;
  438. NetSocket handleFd;
  439. S32 state;
  440. char remoteAddr[256];
  441. S32 remotePort;
  442. };
  443. // list of polled sockets
  444. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  445. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  446. char* remoteAddr = NULL, S32 port = -1)
  447. {
  448. PolledSocket* sock = new PolledSocket();
  449. sock->fd = fd;
  450. sock->handleFd = handleFd;
  451. sock->state = state;
  452. if (remoteAddr)
  453. dStrcpy(sock->remoteAddr, remoteAddr);
  454. if (port != -1)
  455. sock->remotePort = port;
  456. gPolledSockets.push_back(sock);
  457. return sock;
  458. }
  459. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  460. {
  461. fd_set writefds;
  462. timeval timeout;
  463. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  464. FD_ZERO( &writefds );
  465. FD_SET( socketFd, &writefds );
  466. timeout.tv_sec = timeoutMs / 1000;
  467. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  468. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  469. return true;
  470. return false;
  471. }
  472. bool Net::init()
  473. {
  474. #if defined(TORQUE_USE_WINSOCK)
  475. if(!PlatformNetState::initCount)
  476. {
  477. WSADATA stWSAData;
  478. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  479. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  480. }
  481. #endif
  482. PlatformNetState::initCount++;
  483. return(true);
  484. }
  485. void Net::shutdown()
  486. {
  487. while (gPolledSockets.size() > 0)
  488. {
  489. if (gPolledSockets[0] == NULL)
  490. gPolledSockets.erase(gPolledSockets.begin());
  491. else
  492. closeConnectTo(gPolledSockets[0]->handleFd);
  493. }
  494. closePort();
  495. PlatformNetState::initCount--;
  496. #if defined(TORQUE_USE_WINSOCK)
  497. if(!PlatformNetState::initCount)
  498. {
  499. WSACleanup();
  500. }
  501. #endif
  502. }
  503. // ipv4 version of name routines
  504. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  505. {
  506. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  507. sockAddr->sin_family = AF_INET;
  508. sockAddr->sin_port = htons(address->port);
  509. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC) || defined(TORQUE_OS_OSX) || defined(TORQUE_OS_IOS)
  510. sockAddr->sin_len = sizeof(struct sockaddr_in);
  511. #endif
  512. if (address->type == NetAddress::IPBroadcastAddress)
  513. {
  514. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  515. }
  516. else
  517. {
  518. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  519. }
  520. }
  521. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  522. {
  523. address->type = NetAddress::IPAddress;
  524. address->port = ntohs(sockAddr->sin_port);
  525. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  526. }
  527. // ipv6 version of name routines
  528. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  529. {
  530. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  531. #ifdef SIN6_LEN
  532. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  533. #endif
  534. sockAddr->sin6_family = AF_INET6;
  535. sockAddr->sin6_port = ntohs(address->port);
  536. if (address->type == NetAddress::IPV6MulticastAddress)
  537. {
  538. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  539. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  540. }
  541. else
  542. {
  543. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  544. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  545. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  546. }
  547. }
  548. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  549. {
  550. address->type = NetAddress::IPV6Address;
  551. address->port = ntohs(sockAddr->sin6_port);
  552. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  553. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  554. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  555. }
  556. //
  557. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  558. {
  559. #ifdef TORQUE_ALLOW_JOURNALING
  560. if(Game->isJournalReading())
  561. {
  562. U32 ret;
  563. Game->journalRead(&ret);
  564. return NetSocket::fromHandle(ret);
  565. }
  566. #endif
  567. Net::Error error = NoError;
  568. NetAddress address;
  569. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  570. error = Net::WrongProtocolType;
  571. NetSocket handleFd = NetSocket::INVALID;
  572. SOCKET sockId = InvalidSocketHandle;
  573. if (error == NoError)
  574. {
  575. handleFd = openSocket();
  576. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  577. }
  578. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  579. {
  580. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  581. error = NotASocket;
  582. handleFd = NetSocket::INVALID;
  583. }
  584. if (error == NoError)
  585. {
  586. address.port = port;
  587. error = bindAddress(address, handleFd, false);
  588. if (error != NoError)
  589. {
  590. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  591. closeSocket(handleFd);
  592. handleFd = NetSocket::INVALID;
  593. }
  594. }
  595. if (error == NoError)
  596. {
  597. error = listen(handleFd, 4);
  598. if (error != NoError)
  599. {
  600. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  601. closeSocket(handleFd);
  602. handleFd = NetSocket::INVALID;
  603. }
  604. }
  605. if (error == NoError)
  606. {
  607. setBlocking(handleFd, false);
  608. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  609. }
  610. #ifdef TORQUE_ALLOW_JOURNALING
  611. if(Game->isJournalWriting())
  612. Game->journalWrite(U32(handleFd.getHandle()));
  613. #endif
  614. return handleFd;
  615. }
  616. NetSocket Net::openConnectTo(const char *addressString)
  617. {
  618. #ifdef TORQUE_ALLOW_JOURNALING
  619. if (Game->isJournalReading())
  620. {
  621. U32 ret;
  622. Game->journalRead(&ret);
  623. return NetSocket::fromHandle(ret);
  624. }
  625. #endif
  626. NetAddress address;
  627. NetSocket handleFd = NetSocket::INVALID;
  628. Net::Error error = NoError;
  629. error = Net::stringToAddress(addressString, &address, false);
  630. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  631. {
  632. error = Net::WrongProtocolType;
  633. }
  634. // Open socket
  635. if (error == NoError || error == NeedHostLookup)
  636. {
  637. handleFd = openSocket();
  638. }
  639. // Attempt to connect or queue a lookup
  640. if (error == NoError && address.type == NetAddress::IPAddress)
  641. {
  642. sockaddr_in ipAddr;
  643. NetAddressToIPSocket(&address, &ipAddr);
  644. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  645. if (socketFd != InvalidSocketHandle)
  646. {
  647. setBlocking(handleFd, false);
  648. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
  649. {
  650. Net::Error err = PlatformNetState::getLastError();
  651. if (err != Net::WouldBlock)
  652. {
  653. Con::errorf("Error connecting to %s: %u",
  654. addressString, err);
  655. closeSocket(handleFd);
  656. handleFd = NetSocket::INVALID;
  657. }
  658. }
  659. }
  660. else
  661. {
  662. PlatformNetState::smReservedSocketList.remove(handleFd);
  663. handleFd = NetSocket::INVALID;
  664. }
  665. if (handleFd != NetSocket::INVALID)
  666. {
  667. // add this socket to our list of polled sockets
  668. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  669. }
  670. }
  671. else if (error == NoError && address.type == NetAddress::IPV6Address)
  672. {
  673. sockaddr_in6 ipAddr6;
  674. NetAddressToIPSocket6(&address, &ipAddr6);
  675. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  676. if (socketFd != InvalidSocketHandle)
  677. {
  678. setBlocking(handleFd, false);
  679. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
  680. {
  681. Net::Error err = PlatformNetState::getLastError();
  682. if (err != Net::WouldBlock)
  683. {
  684. Con::errorf("Error connecting to %s: %u",
  685. addressString, err);
  686. closeSocket(handleFd);
  687. handleFd = NetSocket::INVALID;
  688. }
  689. }
  690. }
  691. else
  692. {
  693. PlatformNetState::smReservedSocketList.remove(handleFd);
  694. handleFd = NetSocket::INVALID;
  695. }
  696. if (handleFd != NetSocket::INVALID)
  697. {
  698. // add this socket to our list of polled sockets
  699. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  700. }
  701. }
  702. else if (error == Net::NeedHostLookup)
  703. {
  704. // need to do an asynchronous name lookup. first, add the socket
  705. // to the polled list
  706. char addr[256];
  707. int port = 0;
  708. int actualFamily = AF_UNSPEC;
  709. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  710. {
  711. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  712. // queue the lookup
  713. gNetAsync.queueLookup(addressString, handleFd);
  714. }
  715. else
  716. {
  717. closeSocket(handleFd);
  718. handleFd = NetSocket::INVALID;
  719. }
  720. }
  721. else
  722. {
  723. closeSocket(handleFd);
  724. handleFd = NetSocket::INVALID;
  725. }
  726. #ifdef TORQUE_ALLOW_JOURNALING
  727. if (Game->isJournalWriting())
  728. Game->journalWrite(U32(handleFd.getHandle()));
  729. #endif
  730. return handleFd;
  731. }
  732. void Net::closeConnectTo(NetSocket handleFd)
  733. {
  734. #ifdef TORQUE_ALLOW_JOURNALING
  735. if(Game->isJournalReading())
  736. return;
  737. #endif
  738. // if this socket is in the list of polled sockets, remove it
  739. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  740. {
  741. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  742. {
  743. delete gPolledSockets[i];
  744. gPolledSockets[i] = NULL;
  745. break;
  746. }
  747. }
  748. closeSocket(handleFd);
  749. }
  750. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  751. {
  752. #ifdef TORQUE_ALLOW_JOURNALING
  753. if(Game->isJournalReading())
  754. {
  755. U32 e;
  756. U32 outBytes;
  757. Game->journalRead(&e);
  758. Game->journalRead(&outBytes);
  759. if (outBufferWritten)
  760. *outBufferWritten = outBytes;
  761. return (Net::Error) e;
  762. }
  763. #endif
  764. S32 outBytes = 0;
  765. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  766. #ifdef TORQUE_ALLOW_JOURNALING
  767. if (Game->isJournalWriting())
  768. {
  769. Game->journalWrite(U32(e));
  770. Game->journalWrite(outBytes);
  771. }
  772. #endif
  773. if (outBufferWritten)
  774. *outBufferWritten = outBytes;
  775. return e;
  776. }
  777. bool Net::openPort(S32 port, bool doBind)
  778. {
  779. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  780. {
  781. closeSocket(PlatformNetState::udpSocket);
  782. PlatformNetState::udpSocket = NetSocket::INVALID;
  783. }
  784. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  785. {
  786. closeSocket(PlatformNetState::udp6Socket);
  787. PlatformNetState::udp6Socket = NetSocket::INVALID;
  788. }
  789. // Update prefs
  790. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  791. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  792. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  793. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  794. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  795. // uses the VDP packet structure, though.
  796. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  797. SOCKET socketFd = InvalidSocketHandle;
  798. NetAddress address;
  799. NetAddress listenAddress;
  800. char listenAddressStr[256];
  801. if (Net::smIpv4Enabled)
  802. {
  803. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  804. {
  805. address.port = port;
  806. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  807. if (socketFd != InvalidSocketHandle)
  808. {
  809. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  810. Net::Error error = NoError;
  811. if (doBind)
  812. {
  813. error = bindAddress(address, PlatformNetState::udpSocket, true);
  814. }
  815. if (error == NoError)
  816. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  817. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  818. if (error == NoError)
  819. error = setBroadcast(PlatformNetState::udpSocket, true);
  820. #endif
  821. if (error == NoError)
  822. error = setBlocking(PlatformNetState::udpSocket, false);
  823. if (error == NoError)
  824. {
  825. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  826. if (error == NoError)
  827. {
  828. Net::addressToString(&listenAddress, listenAddressStr);
  829. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  830. }
  831. }
  832. if (error != NoError)
  833. {
  834. closeSocket(PlatformNetState::udpSocket);
  835. PlatformNetState::udpSocket = NetSocket::INVALID;
  836. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  837. }
  838. }
  839. }
  840. else
  841. {
  842. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  843. PlatformNetState::udpSocket = NetSocket::INVALID;
  844. }
  845. }
  846. if (Net::smIpv6Enabled)
  847. {
  848. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  849. {
  850. address.port = port;
  851. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  852. if (socketFd != InvalidSocketHandle)
  853. {
  854. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  855. Net::Error error = NoError;
  856. int v = 1;
  857. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  858. PlatformNetState::getLastError();
  859. if (doBind)
  860. {
  861. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  862. }
  863. if (error == NoError)
  864. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  865. if (error == NoError)
  866. error = setBlocking(PlatformNetState::udp6Socket, false);
  867. if (error == NoError)
  868. {
  869. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  870. if (error == NoError)
  871. {
  872. Net::addressToString(&listenAddress, listenAddressStr);
  873. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  874. }
  875. }
  876. if (error != NoError)
  877. {
  878. closeSocket(PlatformNetState::udp6Socket);
  879. PlatformNetState::udp6Socket = NetSocket::INVALID;
  880. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  881. }
  882. if (Net::smMulticastEnabled && doBind)
  883. {
  884. Net::enableMulticast();
  885. }
  886. else
  887. {
  888. Net::disableMulticast();
  889. }
  890. }
  891. }
  892. }
  893. PlatformNetState::netPort = port;
  894. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  895. }
  896. NetSocket Net::getPort()
  897. {
  898. return PlatformNetState::udpSocket;
  899. }
  900. void Net::closePort()
  901. {
  902. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  903. closeSocket(PlatformNetState::udpSocket);
  904. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  905. closeSocket(PlatformNetState::udp6Socket);
  906. }
  907. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  908. {
  909. #ifdef TORQUE_ALLOW_JOURNALING
  910. if(Game->isJournalReading())
  911. return NoError;
  912. #endif
  913. SOCKET socketFd;
  914. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  915. {
  916. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  917. if (socketFd != InvalidSocketHandle)
  918. {
  919. sockaddr_in ipAddr;
  920. NetAddressToIPSocket(address, &ipAddr);
  921. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  922. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  923. return PlatformNetState::getLastError();
  924. else
  925. return NoError;
  926. }
  927. else
  928. {
  929. return NotASocket;
  930. }
  931. }
  932. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  933. {
  934. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  935. if (socketFd != InvalidSocketHandle)
  936. {
  937. sockaddr_in6 ipAddr;
  938. NetAddressToIPSocket6(address, &ipAddr);
  939. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  940. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  941. return PlatformNetState::getLastError();
  942. else
  943. return NoError;
  944. }
  945. else
  946. {
  947. return NotASocket;
  948. }
  949. }
  950. return WrongProtocolType;
  951. }
  952. void Net::process()
  953. {
  954. // Process listening sockets
  955. processListenSocket(PlatformNetState::udpSocket);
  956. processListenSocket(PlatformNetState::udp6Socket);
  957. // process the polled sockets. This blob of code performs functions
  958. // similar to WinsockProc in winNet.cc
  959. if (gPolledSockets.size() == 0)
  960. return;
  961. static ConnectedNotifyEvent notifyEvent;
  962. static ConnectedAcceptEvent acceptEvent;
  963. static ConnectedReceiveEvent cReceiveEvent;
  964. S32 optval;
  965. socklen_t optlen = sizeof(S32);
  966. S32 bytesRead;
  967. Net::Error err;
  968. bool removeSock = false;
  969. PolledSocket *currentSock = NULL;
  970. NetSocket incomingHandleFd = NetSocket::INVALID;
  971. NetAddress out_h_addr;
  972. S32 out_h_length = 0;
  973. NetSocket removeSockHandle;
  974. for (S32 i = 0; i < gPolledSockets.size();
  975. /* no increment, this is done at end of loop body */)
  976. {
  977. removeSock = false;
  978. currentSock = gPolledSockets[i];
  979. // Cleanup if we've removed it
  980. if (currentSock == NULL)
  981. {
  982. gPolledSockets.erase(i);
  983. continue;
  984. }
  985. switch (currentSock->state)
  986. {
  987. case PolledSocket::InvalidState:
  988. Con::errorf("Error, InvalidState socket in polled sockets list");
  989. break;
  990. case PolledSocket::ConnectionPending:
  991. // see if it is now connected
  992. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  993. (char*)&optval, &optlen) == -1)
  994. {
  995. Con::errorf("Error getting socket options: %s", strerror(errno));
  996. removeSock = true;
  997. removeSockHandle = currentSock->handleFd;
  998. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  999. notifyEvent.tag = currentSock->handleFd;
  1000. Game->postEvent(notifyEvent);
  1001. }
  1002. else
  1003. {
  1004. if (optval == EINPROGRESS)
  1005. // still connecting...
  1006. break;
  1007. if (optval == 0)
  1008. {
  1009. // poll for writable status to be sure we're connected.
  1010. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  1011. if(!ready)
  1012. break;
  1013. currentSock->state = PolledSocket::Connected;
  1014. notifyEvent.state = ConnectedNotifyEvent::Connected;
  1015. notifyEvent.tag = currentSock->handleFd;
  1016. Game->postEvent(notifyEvent);
  1017. }
  1018. else
  1019. {
  1020. // some kind of error
  1021. Con::errorf("Error connecting: %s", strerror(errno));
  1022. removeSock = true;
  1023. removeSockHandle = currentSock->handleFd;
  1024. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  1025. notifyEvent.tag = currentSock->handleFd;
  1026. Game->postEvent(notifyEvent);
  1027. }
  1028. }
  1029. break;
  1030. case PolledSocket::Connected:
  1031. // try to get some data
  1032. bytesRead = 0;
  1033. err = Net::recv(currentSock->handleFd, (U8*)cReceiveEvent.data, MaxPacketDataSize, &bytesRead);
  1034. if(err == Net::NoError)
  1035. {
  1036. if (bytesRead > 0)
  1037. {
  1038. // got some data, post it
  1039. cReceiveEvent.size = ConnectedReceiveEventHeaderSize +
  1040. bytesRead;
  1041. cReceiveEvent.tag = currentSock->handleFd;
  1042. Game->postEvent(cReceiveEvent);
  1043. }
  1044. else
  1045. {
  1046. // ack! this shouldn't happen
  1047. if (bytesRead < 0)
  1048. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1049. removeSock = true;
  1050. removeSockHandle = currentSock->handleFd;
  1051. // zero bytes read means EOF
  1052. notifyEvent.tag = currentSock->handleFd;
  1053. notifyEvent.state = ConnectedNotifyEvent::Disconnected;
  1054. notifyEvent.tag = currentSock->handleFd;
  1055. Game->postEvent(notifyEvent);
  1056. }
  1057. }
  1058. else if (err != Net::NoError && err != Net::WouldBlock)
  1059. {
  1060. Con::errorf("Error reading from socket: %s", strerror(errno));
  1061. removeSock = true;
  1062. removeSockHandle = currentSock->handleFd;
  1063. notifyEvent.state = ConnectedNotifyEvent::Disconnected;
  1064. notifyEvent.tag = currentSock->handleFd;
  1065. Game->postEvent(notifyEvent);
  1066. }
  1067. break;
  1068. case PolledSocket::NameLookupRequired:
  1069. U32 newState;
  1070. // is the lookup complete?
  1071. if (!gNetAsync.checkLookup(
  1072. currentSock->handleFd, &out_h_addr, &out_h_length,
  1073. sizeof(out_h_addr)))
  1074. break;
  1075. if (out_h_length == -1)
  1076. {
  1077. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1078. notifyEvent.state = ConnectedNotifyEvent::DNSFailed;
  1079. newState = Net::DNSFailed;
  1080. removeSock = true;
  1081. removeSockHandle = currentSock->handleFd;
  1082. }
  1083. else
  1084. {
  1085. // try to connect
  1086. out_h_addr.port = currentSock->remotePort;
  1087. const sockaddr *ai_addr = NULL;
  1088. int ai_addrlen = 0;
  1089. sockaddr_in socketAddress;
  1090. sockaddr_in6 socketAddress6;
  1091. if (out_h_addr.type == NetAddress::IPAddress)
  1092. {
  1093. ai_addr = (const sockaddr*)&socketAddress;
  1094. ai_addrlen = sizeof(socketAddress);
  1095. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1096. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1097. setBlocking(currentSock->handleFd, false);
  1098. #ifdef TORQUE_DEBUG_LOOKUPS
  1099. char addrString[256];
  1100. NetAddress addr;
  1101. IPSocketToNetAddress(&socketAddress, &addr);
  1102. Net::addressToString(&addr, addrString);
  1103. Con::printf("DNS: lookup resolved to %s", addrString);
  1104. #endif
  1105. }
  1106. else if (out_h_addr.type == NetAddress::IPV6Address)
  1107. {
  1108. ai_addr = (const sockaddr*)&socketAddress6;
  1109. ai_addrlen = sizeof(socketAddress6);
  1110. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1111. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1112. setBlocking(currentSock->handleFd, false);
  1113. #ifdef TORQUE_DEBUG_LOOKUPS
  1114. char addrString[256];
  1115. NetAddress addr;
  1116. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1117. Net::addressToString(&addr, addrString);
  1118. Con::printf("DNS: lookup resolved to %s", addrString);
  1119. #endif
  1120. }
  1121. else
  1122. {
  1123. Con::errorf("Error connecting to %s: Invalid Protocol",
  1124. currentSock->remoteAddr);
  1125. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  1126. newState = Net::ConnectFailed;
  1127. removeSock = true;
  1128. removeSockHandle = currentSock->handleFd;
  1129. }
  1130. if (ai_addr)
  1131. {
  1132. if (::connect(currentSock->fd, ai_addr,
  1133. ai_addrlen) == -1)
  1134. {
  1135. err = PlatformNetState::getLastError();
  1136. if (err != Net::WouldBlock)
  1137. {
  1138. Con::errorf("Error connecting to %s: %u",
  1139. currentSock->remoteAddr, err);
  1140. notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
  1141. newState = Net::ConnectFailed;
  1142. removeSock = true;
  1143. removeSockHandle = currentSock->handleFd;
  1144. }
  1145. else
  1146. {
  1147. notifyEvent.state = ConnectedNotifyEvent::DNSResolved;
  1148. newState = Net::DNSResolved;
  1149. currentSock->state = PolledSocket::ConnectionPending;
  1150. }
  1151. }
  1152. else
  1153. {
  1154. notifyEvent.state = ConnectedNotifyEvent::Connected;
  1155. newState = Net::Connected;
  1156. currentSock->state = Connected;
  1157. }
  1158. }
  1159. }
  1160. notifyEvent.tag = currentSock->handleFd;
  1161. Game->postEvent(notifyEvent);
  1162. break;
  1163. case PolledSocket::Listening:
  1164. incomingHandleFd = Net::accept(currentSock->handleFd, &acceptEvent.address);
  1165. if(incomingHandleFd != NetSocket::INVALID)
  1166. {
  1167. setBlocking(incomingHandleFd, false);
  1168. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1169. acceptEvent.portTag = currentSock->handleFd;
  1170. acceptEvent.connectionTag = incomingHandleFd;
  1171. Game->postEvent(acceptEvent);
  1172. }
  1173. break;
  1174. }
  1175. // only increment index if we're not removing the connection, since
  1176. // the removal will shift the indices down by one
  1177. if (removeSock)
  1178. closeConnectTo(removeSockHandle);
  1179. else
  1180. i++;
  1181. }
  1182. }
  1183. void Net::processListenSocket(NetSocket socketHandle)
  1184. {
  1185. if (socketHandle == NetSocket::INVALID)
  1186. return;
  1187. PacketReceiveEvent receiveEvent;
  1188. sockaddr_storage sa;
  1189. sa.ss_family = AF_UNSPEC;
  1190. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1191. for (;;)
  1192. {
  1193. socklen_t addrLen = sizeof(sa);
  1194. S32 bytesRead = -1;
  1195. if (socketHandle != NetSocket::INVALID)
  1196. bytesRead = ::recvfrom(socketFd, (char *)receiveEvent.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1197. if (bytesRead == -1)
  1198. break;
  1199. if (sa.ss_family == AF_INET)
  1200. IPSocketToNetAddress((sockaddr_in *)&sa, &receiveEvent.sourceAddress);
  1201. else if (sa.ss_family == AF_INET6)
  1202. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &receiveEvent.sourceAddress);
  1203. else
  1204. continue;
  1205. if (bytesRead <= 0)
  1206. continue;
  1207. if (receiveEvent.sourceAddress.type == NetAddress::IPAddress &&
  1208. receiveEvent.sourceAddress.address.ipv4.netNum[0] == 127 &&
  1209. receiveEvent.sourceAddress.address.ipv4.netNum[1] == 0 &&
  1210. receiveEvent.sourceAddress.address.ipv4.netNum[2] == 0 &&
  1211. receiveEvent.sourceAddress.address.ipv4.netNum[3] == 1 &&
  1212. receiveEvent.sourceAddress.port == PlatformNetState::netPort)
  1213. continue;
  1214. receiveEvent.size = PacketReceiveEventHeaderSize + bytesRead;
  1215. Game->postEvent(receiveEvent);
  1216. }
  1217. }
  1218. NetSocket Net::openSocket()
  1219. {
  1220. return PlatformNetState::smReservedSocketList.reserve();
  1221. }
  1222. Net::Error Net::closeSocket(NetSocket handleFd)
  1223. {
  1224. if(handleFd != NetSocket::INVALID)
  1225. {
  1226. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1227. PlatformNetState::smReservedSocketList.remove(handleFd);
  1228. if(!::closesocket(socketFd))
  1229. return NoError;
  1230. else
  1231. return PlatformNetState::getLastError();
  1232. }
  1233. else
  1234. return NotASocket;
  1235. }
  1236. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1237. {
  1238. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1239. return WrongProtocolType;
  1240. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1241. if (address->type == NetAddress::IPAddress)
  1242. {
  1243. sockaddr_in socketAddress;
  1244. NetAddressToIPSocket(address, &socketAddress);
  1245. if (socketFd == InvalidSocketHandle)
  1246. {
  1247. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1248. }
  1249. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1250. return NoError;
  1251. }
  1252. else if (address->type == NetAddress::IPV6Address)
  1253. {
  1254. sockaddr_in6 socketAddress;
  1255. NetAddressToIPSocket6(address, &socketAddress);
  1256. if (socketFd == InvalidSocketHandle)
  1257. {
  1258. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1259. }
  1260. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1261. return NoError;
  1262. }
  1263. return PlatformNetState::getLastError();
  1264. }
  1265. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1266. {
  1267. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1268. if (socketFd == InvalidSocketHandle)
  1269. return NotASocket;
  1270. if(!::listen(socketFd, backlog))
  1271. return NoError;
  1272. return PlatformNetState::getLastError();
  1273. }
  1274. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1275. {
  1276. sockaddr_storage addr;
  1277. socklen_t addrLen = sizeof(addr);
  1278. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1279. if (socketFd == InvalidSocketHandle)
  1280. return NetSocket::INVALID;
  1281. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1282. if (acceptedSocketFd != InvalidSocketHandle)
  1283. {
  1284. if (addr.ss_family == AF_INET)
  1285. {
  1286. // ipv4
  1287. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1288. }
  1289. else if (addr.ss_family == AF_INET6)
  1290. {
  1291. // ipv6
  1292. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1293. }
  1294. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1295. return newHandleFd;
  1296. }
  1297. return NetSocket::INVALID;
  1298. }
  1299. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1300. {
  1301. int error = 0;
  1302. sockaddr_storage socketAddress;
  1303. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1304. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1305. if (socketFd == InvalidSocketHandle)
  1306. {
  1307. if (handleFd.getHandle() == -1)
  1308. return NotASocket;
  1309. }
  1310. if (address.type == NetAddress::IPAddress)
  1311. {
  1312. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1313. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1314. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1315. }
  1316. else if (address.type == NetAddress::IPV6Address)
  1317. {
  1318. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1319. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1320. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1321. }
  1322. if (!error)
  1323. return NoError;
  1324. return PlatformNetState::getLastError();
  1325. }
  1326. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1327. {
  1328. S32 error;
  1329. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1330. if (socketFd == InvalidSocketHandle)
  1331. return NotASocket;
  1332. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1333. if(!error)
  1334. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1335. if(!error)
  1336. return NoError;
  1337. return PlatformNetState::getLastError();
  1338. }
  1339. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1340. {
  1341. S32 bc = broadcast;
  1342. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1343. if (socketFd == InvalidSocketHandle)
  1344. return NotASocket;
  1345. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1346. if(!error)
  1347. return NoError;
  1348. return PlatformNetState::getLastError();
  1349. }
  1350. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1351. {
  1352. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1353. if (socketFd == InvalidSocketHandle)
  1354. return NotASocket;
  1355. unsigned long notblock = !blockingIO;
  1356. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1357. if(!error)
  1358. return NoError;
  1359. return PlatformNetState::getLastError();
  1360. }
  1361. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1362. {
  1363. if (type == NetAddress::IPAddress)
  1364. {
  1365. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1366. if (!serverIP || serverIP[0] == '\0')
  1367. {
  1368. address->type = type;
  1369. address->port = 0;
  1370. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1371. return Net::NoError;
  1372. }
  1373. else
  1374. {
  1375. return Net::stringToAddress(serverIP, address, false);
  1376. }
  1377. }
  1378. else if (type == NetAddress::IPBroadcastAddress)
  1379. {
  1380. address->type = type;
  1381. address->port = 0;
  1382. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1383. return Net::NoError;
  1384. }
  1385. else if (type == NetAddress::IPV6Address)
  1386. {
  1387. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1388. if (!serverIP6 || serverIP6[0] == '\0')
  1389. {
  1390. sockaddr_in6 addr;
  1391. dMemset(&addr, '\0', sizeof(addr));
  1392. addr.sin6_port = 0;
  1393. addr.sin6_addr = in6addr_any;
  1394. IPSocket6ToNetAddress(&addr, address);
  1395. return Net::NoError;
  1396. }
  1397. else
  1398. {
  1399. return Net::stringToAddress(serverIP6, address, false);
  1400. }
  1401. }
  1402. else if (type == NetAddress::IPV6MulticastAddress)
  1403. {
  1404. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1405. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1406. {
  1407. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1408. }
  1409. return Net::stringToAddress(multicastAddressValue, address, false);
  1410. }
  1411. else
  1412. {
  1413. return Net::WrongProtocolType;
  1414. }
  1415. }
  1416. void Net::getIdealListenAddress(NetAddress *address)
  1417. {
  1418. dMemset(address, '\0', sizeof(NetAddress));
  1419. if (Net::smIpv6Enabled)
  1420. {
  1421. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1422. {
  1423. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1424. }
  1425. }
  1426. else
  1427. {
  1428. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1429. {
  1430. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1431. }
  1432. }
  1433. }
  1434. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1435. {
  1436. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1437. if (socketFd == InvalidSocketHandle)
  1438. return NotASocket;
  1439. #if defined( TORQUE_OS_LINUX )
  1440. // Poll for write status. this blocks. should really
  1441. // do this in a separate thread or set it up so that the data can
  1442. // get queued and sent later
  1443. // JMQTODO
  1444. Poll(socketFd, POLLOUT, 10000);
  1445. #endif
  1446. errno = 0;
  1447. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1448. if (outBytesWritten)
  1449. {
  1450. *outBytesWritten = outBytesWritten < (void *)0 ? 0 : bytesWritten;
  1451. }
  1452. return PlatformNetState::getLastError();
  1453. }
  1454. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1455. {
  1456. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1457. if (socketFd == InvalidSocketHandle)
  1458. return NotASocket;
  1459. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1460. if(*bytesRead == -1)
  1461. return PlatformNetState::getLastError();
  1462. return NoError;
  1463. }
  1464. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1465. {
  1466. return a1->isSameAddressAndPort(*a2);
  1467. }
  1468. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1469. {
  1470. char addr[256];
  1471. int port = 0;
  1472. int actualFamily = AF_UNSPEC;
  1473. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1474. {
  1475. return WrongProtocolType;
  1476. }
  1477. // Make sure family matches (in cast we have IP: stuff in address)
  1478. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1479. {
  1480. return WrongProtocolType;
  1481. }
  1482. if (actualFamily == AF_UNSPEC)
  1483. {
  1484. actualFamily = requiredFamily;
  1485. }
  1486. addressString = addr;
  1487. dMemset(address, '\0', sizeof(NetAddress));
  1488. if (!dStricmp(addressString, "broadcast"))
  1489. {
  1490. address->type = NetAddress::IPBroadcastAddress;
  1491. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1492. return WrongProtocolType;
  1493. if (port != 0)
  1494. address->port = port;
  1495. else
  1496. address->port = PlatformNetState::defaultPort;
  1497. }
  1498. else if (!dStricmp(addressString, "multicast"))
  1499. {
  1500. address->type = NetAddress::IPV6MulticastAddress;
  1501. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1502. return WrongProtocolType;
  1503. if (port != 0)
  1504. address->port = port;
  1505. else
  1506. address->port = PlatformNetState::defaultPort;
  1507. }
  1508. else
  1509. {
  1510. sockaddr_in ipAddr;
  1511. sockaddr_in6 ipAddr6;
  1512. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1513. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1514. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1515. // Check if we've got a simple ipv4 / ipv6
  1516. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1517. {
  1518. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1519. return WrongProtocolType;
  1520. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1521. if (port != 0)
  1522. address->port = port;
  1523. else
  1524. address->port = PlatformNetState::defaultPort;
  1525. return NoError;
  1526. }
  1527. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1528. {
  1529. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1530. return WrongProtocolType;
  1531. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1532. if (port != 0)
  1533. address->port = port;
  1534. else
  1535. address->port = PlatformNetState::defaultPort;
  1536. return NoError;
  1537. }
  1538. else
  1539. {
  1540. if (!hostLookup && !hasInterface)
  1541. return NeedHostLookup;
  1542. struct addrinfo hint, *res = NULL;
  1543. dMemset(&hint, 0, sizeof(hint));
  1544. hint.ai_family = actualFamily;
  1545. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1546. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1547. {
  1548. if (actualFamily != AF_UNSPEC)
  1549. {
  1550. // Prefer desired protocol
  1551. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1552. }
  1553. if (res && res->ai_family == AF_INET)
  1554. {
  1555. // ipv4
  1556. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1557. }
  1558. else if (res && res->ai_family == AF_INET6)
  1559. {
  1560. // ipv6
  1561. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1562. }
  1563. else
  1564. {
  1565. // unknown
  1566. return UnknownError;
  1567. }
  1568. if (port != 0)
  1569. address->port = port;
  1570. else
  1571. address->port = PlatformNetState::defaultPort;
  1572. }
  1573. }
  1574. }
  1575. return NoError;
  1576. }
  1577. void Net::addressToString(const NetAddress *address, char addressString[256])
  1578. {
  1579. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1580. {
  1581. sockaddr_in ipAddr;
  1582. NetAddressToIPSocket(address, &ipAddr);
  1583. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1584. {
  1585. if (ipAddr.sin_port == 0)
  1586. dSprintf(addressString, 256, "IP:Broadcast");
  1587. else
  1588. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1589. }
  1590. else
  1591. {
  1592. char buffer[256];
  1593. buffer[0] = '\0';
  1594. sockaddr_in ipAddr;
  1595. NetAddressToIPSocket(address, &ipAddr);
  1596. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1597. if (ipAddr.sin_port == 0)
  1598. dSprintf(addressString, 256, "IP:%s", buffer);
  1599. else
  1600. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1601. }
  1602. }
  1603. else if (address->type == NetAddress::IPV6Address)
  1604. {
  1605. char buffer[256];
  1606. buffer[0] = '\0';
  1607. sockaddr_in6 ipAddr;
  1608. NetAddressToIPSocket6(address, &ipAddr);
  1609. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1610. if (ipAddr.sin6_port == 0)
  1611. dSprintf(addressString, 256, "IP6:%s", buffer);
  1612. else
  1613. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1614. }
  1615. else if (address->type == NetAddress::IPV6MulticastAddress)
  1616. {
  1617. if (address->port == 0)
  1618. dSprintf(addressString, 256, "IP6:Multicast");
  1619. else
  1620. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1621. }
  1622. else
  1623. {
  1624. *addressString = 0;
  1625. return;
  1626. }
  1627. }
  1628. void Net::enableMulticast()
  1629. {
  1630. SOCKET socketFd;
  1631. if (Net::smIpv6Enabled)
  1632. {
  1633. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1634. if (socketFd != InvalidSocketHandle)
  1635. {
  1636. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1637. Net::Error error = NoError;
  1638. if (error == NoError)
  1639. {
  1640. unsigned long multicastTTL = 1;
  1641. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1642. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1643. {
  1644. error = PlatformNetState::getLastError();
  1645. }
  1646. }
  1647. // Find multicast to bind to...
  1648. NetAddress multicastAddress;
  1649. sockaddr_in6 multicastSocketAddress;
  1650. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1651. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1652. {
  1653. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1654. }
  1655. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1656. if (error == NoError)
  1657. {
  1658. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1659. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1660. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1661. }
  1662. // Setup group
  1663. if (error == NoError)
  1664. {
  1665. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1666. if (multicastInterface && multicastInterface[0] != '\0')
  1667. {
  1668. #ifdef TORQUE_USE_WINSOCK
  1669. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1670. #else
  1671. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1672. #endif
  1673. }
  1674. else
  1675. {
  1676. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1677. }
  1678. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1679. {
  1680. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1681. {
  1682. error = PlatformNetState::getLastError();
  1683. }
  1684. }
  1685. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1686. {
  1687. error = PlatformNetState::getLastError();
  1688. }
  1689. }
  1690. if (error == NoError)
  1691. {
  1692. NetAddress listenAddress;
  1693. char listenAddressStr[256];
  1694. Net::addressToString(&multicastAddress, listenAddressStr);
  1695. Con::printf("Multicast initialized on %s", listenAddressStr);
  1696. }
  1697. if (error != NoError)
  1698. {
  1699. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1700. Con::printf("Unable to multicast UDP - error %d", error);
  1701. }
  1702. }
  1703. }
  1704. }
  1705. void Net::disableMulticast()
  1706. {
  1707. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1708. {
  1709. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1710. }
  1711. }
  1712. bool Net::isMulticastEnabled()
  1713. {
  1714. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1715. }
  1716. U32 NetAddress::getHash() const
  1717. {
  1718. U32 value = 0;
  1719. switch (type)
  1720. {
  1721. case NetAddress::IPAddress:
  1722. value = hash((U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1723. break;
  1724. case NetAddress::IPV6Address:
  1725. value = hash((U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1726. break;
  1727. default:
  1728. value = 0;
  1729. break;
  1730. }
  1731. return value;
  1732. }
  1733. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1734. {
  1735. switch (addressType)
  1736. {
  1737. case NetAddress::IPAddress:
  1738. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1739. case NetAddress::IPV6Address:
  1740. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1741. case NetAddress::IPBroadcastAddress:
  1742. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1743. case NetAddress::IPV6MulticastAddress:
  1744. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1745. default:
  1746. return false;
  1747. }
  1748. }