Mike Lilligreen 41c10da00f Replaced returning empty strings with null 12 gadi atpakaļ
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 gadi atpakaļ
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 gadi atpakaļ
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 gadi atpakaļ
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
ImageFrameProviderCore.cc f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 gadi atpakaļ
ImageFrameProviderCore.h 408078f88a Asset support for named cells/frames 12 gadi atpakaļ
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
ParticleSystem.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 gadi atpakaļ
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 gadi atpakaļ
SpriteBase.cc 408078f88a Asset support for named cells/frames 12 gadi atpakaļ
SpriteBase.h f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 gadi atpakaļ
SpriteBase_ScriptBinding.h 41c10da00f Replaced returning empty strings with null 12 gadi atpakaļ
SpriteBatch.cc 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 12 gadi atpakaļ
SpriteBatch.h 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 12 gadi atpakaļ
SpriteBatchItem.cc 5954873bcf Initial implementation of Spine support 12 gadi atpakaļ
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches 12 gadi atpakaļ
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 gadi atpakaļ
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 gadi atpakaļ
Utility.cc a472594c08 Make dStrlen return a U32 instead of a dsize_t. Also explicitly cast some string pointer operations. 12 gadi atpakaļ
Utility.h bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 gadi atpakaļ
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 gadi atpakaļ
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 gadi atpakaļ
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 gadi atpakaļ
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 gadi atpakaļ