guiControl.h 37 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _MPOINT_H_
  28. #include "math/mPoint.h"
  29. #endif
  30. #ifndef _MRECT_H_
  31. #include "math/mRect.h"
  32. #endif
  33. #ifndef _COLOR_H_
  34. #include "graphics/gColor.h"
  35. #endif
  36. #ifndef _SIMBASE_H_
  37. #include "sim/simBase.h"
  38. #endif
  39. #ifndef _GUITYPES_H_
  40. #include "gui/guiTypes.h"
  41. #endif
  42. #ifndef _EVENT_H_
  43. #include "platform/event.h"
  44. #endif
  45. #ifndef _STRINGBUFFER_H_
  46. #include "string/stringBuffer.h"
  47. #endif
  48. #ifndef _LANG_H_
  49. #include "gui/language/lang.h"
  50. #endif
  51. #ifndef _TICKABLE_H_
  52. #include "platform/Tickable.h"
  53. #endif
  54. #ifndef _MFLUID_H_
  55. #include "math/mFluid.h"
  56. #endif
  57. class GuiCanvas;
  58. class GuiEditCtrl;
  59. //-----------------------------------------------------------------------------
  60. /// @defgroup gui_group Gui System
  61. /// The GUI system in Torque provides a powerful way of creating
  62. /// WYSIWYG User Interfaces for your Game or Application written
  63. /// in Torque.
  64. ///
  65. /// The GUI Provides a range of different controls that you may use
  66. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  67. /// Windows, Containers, and HUD elements.
  68. ///
  69. /// The Base Control Class GuiControl provides a basis upon which to
  70. /// write GuiControl's that may be specific to your particular type
  71. /// of game.
  72. /// @addtogroup gui_core_group Core
  73. /// @section GuiControl_Intro Introduction
  74. ///
  75. /// GuiControl is the base class for GUI controls in Torque. It provides these
  76. /// basic areas of functionality:
  77. /// - Inherits from SimGroup, so that controls can have children.
  78. /// - Interfacing with a GuiControlProfile.
  79. /// - An abstraction from the details of handling user input
  80. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  81. /// and onMouseLeave(), onKeyDown(), and so forth.
  82. /// - An abstraction from the details of rendering and resizing.
  83. /// - Helper functions to manipulate the mouse (mouseLock and
  84. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  85. /// globalToLocalCoord()).
  86. ///
  87. /// @ref GUI has an overview of the GUI system.
  88. ///
  89. /// Tickable Information - taken from guiTickCtrl now retired.
  90. /// This Gui Control is designed to recieve update ticks at a constant interval.
  91. /// It was created to be the Parent class of a control which used a DynamicTexture
  92. /// along with a VectorField to create warping effects much like the ones found
  93. /// in visualization displays for iTunes or Winamp. Those displays are updated
  94. /// at the framerate frequency. This works fine for those effects, however for
  95. /// an application of the same type of effects for things like Gui transitions
  96. /// the framerate-driven update frequency is not desireable because it does not
  97. /// allow the developer to be able to have any idea of a consistant user-experience.
  98. ///
  99. /// Enter the Tickable interface. This lets the Gui control, in this case, update
  100. /// the dynamic texture at a constant rate of once per tick, even though it gets
  101. /// rendered every frame, thus creating a framerate-independant update frequency
  102. /// so that the effects are at a consistant speed regardless of the specifics
  103. /// of the system the user is on. This means that the screen-transitions will
  104. /// occur in the same time on a machine getting 300fps in the Gui shell as a
  105. /// machine which gets 150fps in the Gui shell.
  106. /// @see Tickable
  107. ///
  108. /// @ingroup gui_group Gui System
  109. /// @{
  110. class GuiControl : public SimGroup, public virtual Tickable
  111. {
  112. private:
  113. typedef SimGroup Parent;
  114. typedef GuiControl Children;
  115. public:
  116. /// @name Control State
  117. /// @{
  118. GuiControlProfile *mProfile;
  119. GuiControlProfile *mTooltipProfile;
  120. S32 mTipHoverTime;
  121. S32 mTooltipWidth;
  122. bool mVisible;
  123. bool mActive;
  124. bool mAwake;
  125. bool mSetFirstResponder;
  126. bool mCanSave;
  127. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  128. bool mUseInput; ///< True if input events like a click can be passed to this gui. False will pass events to the parent and this object and its children will not process input (touch and keyboard).
  129. S32 mLayer;
  130. static S32 smCursorChanged; ///< Has this control modified the cursor? -1 or type
  131. RectI mBounds;
  132. Point2I mMinExtent;
  133. Point2I mRenderInsetLT; ///Add this to the mBounds and parent offset to get the true render location of the control
  134. Point2I mRenderInsetRB; ///The actual rendered inset for the right and bottom sides.
  135. StringTableEntry mLangTableName;
  136. LangTable *mLangTable;
  137. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  138. /// @}
  139. /// @name Design Time Editor Access
  140. /// @{
  141. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  142. /// @}
  143. virtual bool isEditMode();
  144. virtual bool isEditSelected();
  145. /// @name Keyboard Input
  146. /// @{
  147. GuiControl* mFirstResponder;
  148. static GuiControl *smPrevResponder;
  149. static GuiControl *smCurResponder;
  150. /// @}
  151. enum horizSizingOptions
  152. {
  153. horizResizeRight = 0, ///< fixed on the left and width
  154. horizResizeWidth, ///< fixed on the left and right
  155. horizResizeLeft, ///< fixed on the right and width
  156. horizResizeCenter,
  157. horizResizeRelative, ///< resize relative
  158. horizResizeFill ///< fill the entire content area of the parent
  159. };
  160. enum vertSizingOptions
  161. {
  162. vertResizeBottom = 0, ///< fixed on the top and in height
  163. vertResizeHeight, ///< fixed on the top and bottom
  164. vertResizeTop, ///< fixed in height and on the bottom
  165. vertResizeCenter,
  166. vertResizeRelative, ///< resize relative
  167. vertResizeFill ///< fill the entire content area of the parent
  168. };
  169. enum TextRotationOptions
  170. {
  171. tRotateNone = 0,
  172. tRotateLeft,
  173. tRotateRight
  174. };
  175. protected:
  176. /// @name Control State
  177. /// @{
  178. S32 mHorizSizing; ///< Set from horizSizingOptions.
  179. S32 mVertSizing; ///< Set from vertSizingOptions.
  180. Point2I mStoredExtent; //Used in conjunction with the min extent.
  181. Point2F mStoredRelativePosH; //Used to prevent rounding drift when using relative positioning.
  182. Point2F mStoredRelativePosV; //Used to prevent rounding drift when using relative positioning.
  183. bool mUseRelPosH;
  184. bool mUseRelPosV;
  185. StringTableEntry mConsoleVariable;
  186. StringTableEntry mConsoleCommand;
  187. StringTableEntry mAltConsoleCommand;
  188. StringTableEntry mAcceleratorKey;
  189. StringTableEntry mTooltip;
  190. StringTableEntry mText;
  191. StringTableEntry mTextID;
  192. bool mTextWrap;
  193. bool mTextExtend;
  194. AlignmentType mAlignment;
  195. VertAlignmentType mVAlignment;
  196. F32 mFontSizeAdjust;
  197. ColorI mFontColor;
  198. bool mOverrideFontColor;
  199. /// @}
  200. /// @name Console
  201. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  202. ///
  203. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  204. /// variable '$foo' would then be equal to the text inside the text field. Changing
  205. /// either changes the other.
  206. /// @{
  207. /// Sets the value of the console variable bound to this control
  208. /// @param value String value to assign to control's console variable
  209. void setVariable(const char *value);
  210. /// Sets the value of the console variable bound to this control
  211. /// @param value Integer value to assign to control's console variable
  212. void setIntVariable(S32 value);
  213. /// Sets the value of the console variable bound to this control
  214. /// @param value Float value to assign to control's console variable
  215. void setFloatVariable(F32 value);
  216. const char* getVariable(); ///< Returns value of control's bound variable as a string
  217. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  218. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  219. public:
  220. /// Set the name of the console variable which this GuiObject is bound to
  221. /// @param variable Variable name
  222. void setConsoleVariable(const char *variable);
  223. /// Set the name of the console function bound to, such as a script function
  224. /// a button calls when clicked.
  225. /// @param newCmd Console function to attach to this GuiControl
  226. void setConsoleCommand(const char *newCmd);
  227. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  228. LangTable *getGUILangTable(void);
  229. const UTF8 *getGUIString(S32 id);
  230. /// @}
  231. protected:
  232. /// @name Callbacks
  233. /// @{
  234. /// Executes a console command, and returns the result.
  235. ///
  236. /// The global console variable $ThisControl is set to the id of the calling
  237. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  238. /// the value of $ThisControl should be stored in a local variable by the
  239. /// callback code. The use of the $ThisControl variable is not thread safe.
  240. /// Executes mConsoleCommand, and returns the result.
  241. const char* execConsoleCallback();
  242. /// Executes mAltConsoleCommand, and returns the result.
  243. const char* execAltConsoleCallback();
  244. /// @}
  245. public:
  246. /// @name Editor
  247. /// These functions are used by the GUI Editor
  248. /// @{
  249. /// Sets the size of the GuiControl
  250. /// @param horz Width of the control
  251. /// @param vert Height of the control
  252. void setSizing(S32 horz, S32 vert);
  253. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  254. void write(Stream &stream, U32 tabStop, U32 flags);
  255. /// Returns boolean specifying if a control can be serialized
  256. bool getCanSave();
  257. /// Set serialization flag
  258. void setCanSave(bool bCanSave);
  259. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  260. bool getCanSaveParent();
  261. /// @}
  262. public:
  263. /// @name Initialization
  264. /// @{
  265. DECLARE_CONOBJECT(GuiControl);
  266. GuiControl();
  267. virtual ~GuiControl();
  268. static void initPersistFields();
  269. /// @}
  270. /// @name Accessors
  271. /// @{
  272. const Point2I& getPosition() { return mBounds.point; } ///< Returns position of the control
  273. const Point2I& getExtent() { return mBounds.extent; } ///< Returns extents of the control
  274. const RectI& getBounds() { return mBounds; } ///< Returns the bounds of the control
  275. const Point2I& getMinExtent() { return mMinExtent; } ///< Returns minimum size the control can be
  276. const S32 getLeft() { return mBounds.point.x; } ///< Returns the X position of the control
  277. const S32 getTop() { return mBounds.point.y; } ///< Returns the Y position of the control
  278. const S32 getWidth() { return mBounds.extent.x; } ///< Returns the width of the control
  279. const S32 getHeight() { return mBounds.extent.y; } ///< Returns the height of the control
  280. virtual void setText(const char *text);
  281. virtual void setTextID(S32 id);
  282. virtual void setTextID(const char *id);
  283. virtual const char* getText();
  284. inline void setTextWrap(const bool wrap) { mTextWrap = wrap; }
  285. inline bool getTextWrap() { return mTextWrap; }
  286. inline void setTextExtend(const bool extend) { mTextExtend = extend; }
  287. inline bool getTextExtend() { return mTextExtend; }
  288. const horizSizingOptions getHorizSizing() { return static_cast<horizSizingOptions>(mHorizSizing); }
  289. const vertSizingOptions getVertSizing() { return static_cast<vertSizingOptions>(mVertSizing); }
  290. void setHorizSizing(const horizSizingOptions sizing) { mHorizSizing = sizing; }
  291. void setVertSizing(const vertSizingOptions sizing) { mVertSizing = sizing; }
  292. // Text Property Accessors
  293. static bool setTextProperty(void* obj, const char* data) { static_cast<GuiControl*>(obj)->setText(data); return false; }
  294. static const char* getTextProperty(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getText(); }
  295. static bool writeTextWrapFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextWrap(); }
  296. static bool writeTextExtendFn(void* obj, const char* data) { return static_cast<GuiControl*>(obj)->getTextExtend(); }
  297. static bool setExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setExtent(Point2I(v.x, v.y)); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  298. static bool setMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->mMinExtent.set(v.x, v.y); ctrl->resetStoredExtent(); ctrl->resetStoredRelPos(); return false; }
  299. static bool writeMinExtentFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); return ctrl->mMinExtent.x != 0 || ctrl->mMinExtent.y != 0; }
  300. static bool setPositionFn(void* obj, const char* data) { GuiControl* ctrl = static_cast<GuiControl*>(obj); Vector2 v = Vector2(data); ctrl->setPosition(Point2I(v.x, v.y)); ctrl->resetStoredRelPos(); return false; }
  301. /// @}
  302. /// @name Flags
  303. /// @{
  304. /// Sets the visibility of the control
  305. /// @param value True if object should be visible
  306. virtual void setVisible(bool value);
  307. inline bool isVisible() { return mVisible; } ///< Returns true if the object is visible
  308. /// Sets the status of this control as active and responding or inactive
  309. /// @param value True if this is active
  310. virtual void setActive(bool value);
  311. bool isActive() { return mActive; } ///< Returns true if this control is active
  312. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  313. /// @}
  314. /// Get information about the size of a scroll line.
  315. ///
  316. /// @param rowHeight The height, in pixels, of a row
  317. /// @param columnWidth The width, in pixels, of a column
  318. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  319. /// Get information about the cursor.
  320. /// @param cursor Cursor information will be stored here
  321. /// @param showCursor Will be set to true if the cursor is visible
  322. /// @param lastGuiEvent GuiEvent containing cursor position and modifyer keys (ie ctrl, shift, alt etc)
  323. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  324. /// @name Children
  325. /// @{
  326. /// Adds an object as a child of this object.
  327. /// @param obj New child object of this control
  328. virtual void addObject(SimObject *obj);
  329. /// Removes a child object from this control.
  330. /// @param obj Object to remove from this control
  331. void removeObject(SimObject *obj);
  332. GuiControl *getParent(); ///< Returns the control which owns this one.
  333. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  334. /// @}
  335. /// @name Coordinates
  336. /// @{
  337. /// Translates local coordinates (wrt this object) into global coordinates
  338. ///
  339. /// @param src Local coordinates to translate
  340. virtual Point2I localToGlobalCoord(const Point2I &src);
  341. /// Returns global coordinates translated into local space
  342. ///
  343. /// @param src Global coordinates to translate
  344. virtual Point2I globalToLocalCoord(const Point2I &src);
  345. /// @}
  346. /// @name Resizing
  347. /// @{
  348. /// Changes the size and/or position of this control
  349. /// @param newPosition New position of this control
  350. /// @param newExtent New size of this control
  351. virtual void resize(const Point2I &newPosition, const Point2I &newExtent);
  352. /// Changes the position of this control
  353. /// @param newPosition New position of this control
  354. virtual void setPosition( const Point2I &newPosition );
  355. /// Changes the size of this control
  356. /// @param newExtent New size of this control
  357. virtual void setExtent( const Point2I &newExtent );
  358. /// Changes the bounds of this control
  359. /// @param newBounds New bounds of this control
  360. virtual void setBounds( const RectI &newBounds );
  361. /// Changes the X position of this control
  362. /// @param newXPosition New X Position of this control
  363. virtual void setLeft( S32 newLeft );
  364. /// Changes the Y position of this control
  365. /// @param newYPosition New Y Position of this control
  366. virtual void setTop( S32 newTop );
  367. /// Changes the width of this control
  368. /// @param newWidth New width of this control
  369. virtual void setWidth( S32 newWidth );
  370. /// Changes the height of this control
  371. /// @param newHeight New Height of this control
  372. virtual void setHeight( S32 newHeight );
  373. /// Called when a child control of the object is resized
  374. /// @param child Child object
  375. virtual void childResized(GuiControl *child);
  376. /// Called when a child control of the object is moved
  377. /// @param child Child object
  378. virtual void childMoved(GuiControl* child);
  379. /// Called when the children of this control may have been reordered
  380. virtual void childrenReordered();
  381. /// Called when this objects parent is resized
  382. /// @param oldParentExtent The old size of the parent object
  383. /// @param newParentExtent The new size of the parent object
  384. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  385. /// Removes the resize mode of fill and changes it to right or bottom
  386. void preventResizeModeFill();
  387. /// Removes the resize mode of center and changes it to right or bottom
  388. void preventResizeModeCenter();
  389. /// @}
  390. /// @name Rendering
  391. /// @{
  392. /// Called when this control is to render itself
  393. /// @param offset The location this control is to begin rendering
  394. /// @param updateRect The screen area this control has drawing access to
  395. virtual void onRender(Point2I offset, const RectI &updateRect);
  396. /// Render a tooltip at the specified cursor position for this control
  397. /// @param cursorPos position of cursor to display the tip near
  398. /// @param tipText optional alternate tip to be rendered
  399. virtual bool renderTooltip(Point2I &cursorPos, const char* tipText = NULL );
  400. /// Called when this control should render its children
  401. /// @param offset The top left of the parent control
  402. /// @param contentOffset The top left of the parent's content
  403. /// @param updateRect The screen area this control has drawing access to
  404. virtual void renderChildControls(const Point2I& offset, const RectI& content, const RectI& updateRect);
  405. /// Renders a single child control
  406. virtual void renderChild(GuiControl* ctrl, const Point2I& offset, const RectI& content, const RectI& clipRect);
  407. /// Sets the area (local coordinates) this control wants refreshed each frame
  408. /// @param pos UpperLeft point on rectangle of refresh area
  409. /// @param ext Extent of update rect
  410. void setUpdateRegion(Point2I pos, Point2I ext);
  411. /// Sets the update area of the control to encompass the whole control
  412. virtual void setUpdate();
  413. /// @}
  414. //child hierarchy calls
  415. void awaken(); ///< Called when this control and its children have been wired up.
  416. void sleep(); ///< Called when this control is no more.
  417. void preRender(); ///< Prerender this control and all its children.
  418. /// @name Events
  419. ///
  420. /// If you subclass these, make sure to call the Parent::'s versions.
  421. ///
  422. /// @{
  423. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  424. virtual bool onWake();
  425. /// Called when this object is asked to sleep
  426. virtual void onSleep();
  427. /// Do special pre-render proecessing
  428. virtual void onPreRender();
  429. /// Called when this object is removed using delete.
  430. virtual void onRemove();
  431. /// Called when this object is removed using delete or parent.remove().
  432. virtual void onGroupRemove();
  433. /// Called when this object is added to the scene
  434. virtual bool onAdd();
  435. /// Called when this object has a new child. Congratulations!
  436. virtual void onChildAdded( GuiControl *child );
  437. /// Called when a child is removed.
  438. virtual void onChildRemoved(GuiControl* child);
  439. /// @}
  440. /// @name Console
  441. /// @{
  442. /// Returns the value of the variable bound to this object
  443. virtual const char *getScriptValue();
  444. /// Sets the value of the variable bound to this object
  445. virtual void setScriptValue(const char *value);
  446. /// @}
  447. /// @name Input (Keyboard/Mouse)
  448. /// @{
  449. /// This function will return true if the provided coordinates (wrt parent object) are
  450. /// within the bounds of this control
  451. /// @param parentCoordPoint Coordinates to test
  452. virtual bool pointInControl(const Point2I& parentCoordPoint);
  453. /// Returns true if the global cursor is inside this control
  454. bool cursorInControl();
  455. /// Returns the control which the provided point is under, with layering
  456. /// @param pt Point to test
  457. /// @param initialLayer Layer of gui objects to begin the search
  458. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
  459. /// Lock the mouse within the provided control
  460. /// @param lockingControl Control to lock the mouse within
  461. virtual void mouseLock(GuiControl *lockingControl);
  462. /// Turn on mouse locking with last used lock control
  463. virtual void mouseLock();
  464. /// Unlock the mouse
  465. virtual void mouseUnlock();
  466. /// Returns true if the mouse is locked
  467. virtual bool isMouseLocked();
  468. /// @}
  469. //Sends a script event with modifier and mouse position if the script method exists. Returns true if the event is consumed.
  470. bool sendScriptMouseEvent(const char* name, const GuiEvent& event);
  471. bool sendScriptKeyEvent(const char* name, const InputEvent& event);
  472. /// General input handler.
  473. virtual bool onInputEvent(const InputEvent &event);
  474. /// @name Touch/Mouse Events
  475. /// These functions are called when the input event which is
  476. /// in the name of the function occurs.
  477. /// @{
  478. virtual void onTouchUp(const GuiEvent &event);
  479. virtual void onTouchDown(const GuiEvent &event);
  480. virtual void onTouchMove(const GuiEvent &event);
  481. virtual void onTouchDragged(const GuiEvent &event);
  482. virtual void onTouchEnter(const GuiEvent &event);
  483. virtual void onTouchLeave(const GuiEvent &event);
  484. virtual void onMouseWheelUp(const GuiEvent &event);
  485. virtual void onMouseWheelDown(const GuiEvent &event);
  486. virtual void onRightMouseDown(const GuiEvent &event);
  487. virtual void onRightMouseUp(const GuiEvent &event);
  488. virtual void onRightMouseDragged(const GuiEvent &event);
  489. virtual void onMiddleMouseDown(const GuiEvent &event);
  490. virtual void onMiddleMouseUp(const GuiEvent &event);
  491. virtual void onMiddleMouseDragged(const GuiEvent &event);
  492. /// @}
  493. //Called just before onTouch down for the hit control. The focus should then bubble up through the
  494. //controls allowing windows to move to the front. If the focus arrives at the canvas and the first responder
  495. //wasn't found, then the first responder loses the focus.
  496. virtual void onFocus(bool foundFirstResponder);
  497. /// @name Editor Mouse Events
  498. ///
  499. /// These functions are called when the input event which is
  500. /// in the name of the function occurs. Conversly from normal
  501. /// mouse events, these have a boolean return value that, if
  502. /// they return true, the editor will NOT act on them or be able
  503. /// to respond to this particular event.
  504. ///
  505. /// This is particularly useful for when writing controls so that
  506. /// they may become aware of the editor and allow customization
  507. /// of their data or appearance as if they were actually in use.
  508. /// For example, the GuiTabBookCtrl catches on mouse down to select
  509. /// a tab and NOT let the editor do any instant group manipulation.
  510. ///
  511. /// @{
  512. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  513. /// @param event the GuiEvent which caused the call to this function
  514. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  515. virtual bool onMouseDownEditor(const GuiEvent &event, const Point2I& offset);
  516. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  517. /// @param event the GuiEvent which caused the call to this function
  518. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  519. virtual bool onMouseUpEditor(const GuiEvent &event, const Point2I& offset) { return false; };
  520. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  521. /// @param event the GuiEvent which caused the call to this function
  522. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  523. virtual bool onRightMouseDownEditor(const GuiEvent &event, const Point2I& offset) { return false; };
  524. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  525. /// @param event the GuiEvent which caused the call to this function
  526. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  527. virtual bool onMouseDraggedEditor(const GuiEvent &event, const Point2I& offset) { return false; };
  528. /// @}
  529. /// @name Tabs
  530. /// @{
  531. /// Find the first tab-accessable child of this control
  532. virtual GuiControl* findFirstTabable();
  533. /// Find the last tab-accessable child of this control
  534. /// @param firstCall Set to true to clear the global previous responder
  535. virtual GuiControl* findLastTabable(bool firstCall = true);
  536. /// Find previous tab-accessable control with respect to the provided one
  537. /// @param curResponder Current control
  538. /// @param firstCall Set to true to clear the global previous responder
  539. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  540. /// Find next tab-accessable control with regards to the provided control.
  541. ///
  542. /// @param curResponder Current control
  543. /// @param firstCall Set to true to clear the global current responder
  544. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  545. /// @}
  546. /// Returns true if the provided control is a child (grandchild, or greatgrandchild) of this one.
  547. ///
  548. /// @param child Control to test
  549. virtual bool ControlIsChild(GuiControl *child);
  550. /// @name First Responder
  551. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  552. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  553. /// children.
  554. /// @{
  555. /// Sets the first responder for child controls
  556. /// @param firstResponder First responder for this chain
  557. virtual void setFirstResponder(GuiControl *firstResponder);
  558. /// Sets up this control to be the first in it's group to respond to an input event
  559. /// @param value True if this should be a first responder
  560. virtual void makeFirstResponder(bool value);
  561. /// Returns true if this control is a first responder
  562. bool isFirstResponder();
  563. /// Sets this object to be a first responder
  564. virtual void setFirstResponder();
  565. /// Clears the first responder for this chain
  566. void clearFirstResponder();
  567. void clearFirstResponder(GuiControl* target);
  568. /// Returns the first responder for this chain
  569. GuiControl *getFirstResponder() { return mFirstResponder; }
  570. /// Occurs when the first responder for this chain is lost
  571. virtual void onLoseFirstResponder();
  572. /// @}
  573. /// @name Keyboard Events
  574. /// @{
  575. /// Adds the accelerator key for this object to the canvas
  576. void addAcceleratorKey();
  577. /// Adds this control's accelerator key to the accelerator map, and
  578. /// recursively tells all children to do the same.
  579. virtual void buildAcceleratorMap();
  580. /// Occurs when the accelerator key for this control is pressed
  581. ///
  582. /// @param index Index in the acclerator map of the key
  583. virtual void acceleratorKeyPress(U32 index);
  584. /// Occurs when the accelerator key for this control is released
  585. ///
  586. /// @param index Index in the acclerator map of the key
  587. virtual void acceleratorKeyRelease(U32 index);
  588. /// Happens when a key is depressed
  589. /// @param event Event descriptor (which contains the key)
  590. virtual bool onKeyDown(const GuiEvent &event);
  591. /// Happens when a key is released
  592. /// @param event Event descriptor (which contains the key)
  593. virtual bool onKeyUp(const GuiEvent &event);
  594. /// Happens when a key is held down, resulting in repeated keystrokes.
  595. /// @param event Event descriptor (which contains the key)
  596. virtual bool onKeyRepeat(const GuiEvent &event);
  597. /// @}
  598. /// Sets the control profile for this control.
  599. ///
  600. /// @see GuiControlProfile
  601. /// @param prof Control profile to apply
  602. virtual void setControlProfile(GuiControlProfile *prof);
  603. /// Occurs when this control performs its "action"
  604. virtual void onAction();
  605. /// @name Peer Messaging
  606. /// Used to send a message to other GUIControls which are children of the same parent.
  607. ///
  608. /// This is mostly used by radio controls.
  609. /// @{
  610. void messageSiblings(S32 message); ///< Send a message to all siblings
  611. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  612. /// @}
  613. /// @name Canvas Events
  614. /// Functions called by the canvas
  615. /// @{
  616. /// Called if this object is a dialog, when it is added to the visible layers
  617. virtual void onDialogPush();
  618. /// Called if this object is a dialog, when it is removed from the visible layers
  619. virtual void onDialogPop();
  620. /// @}
  621. /// Renders justified text using the profile.
  622. ///
  623. /// @note This should move into the graphics library at some point
  624. void renderText(const Point2I &offset, const Point2I &extent, const char *text, GuiControlProfile *profile, TextRotationOptions rot = tRotateNone);
  625. virtual void renderLineList(const Point2I& offset, const Point2I& extent, const S32 startOffsetY, const vector<string> lineList, GuiControlProfile* profile, const TextRotationOptions rot = tRotateNone);
  626. virtual vector<string> getLineList(const char* text, GuiControlProfile* profile, S32 totalWidth);
  627. virtual void renderTextLine(const Point2I& startPoint, const string line, GuiControlProfile* profile, F32 rotationInDegrees, U32 ibeamPosAtLineStart, U32 lineNumber);
  628. /// Returns a new rect based on the margins.
  629. RectI applyMargins(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  630. /// Returns the bounds of the rect after considering the borders.
  631. RectI applyBorders(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  632. /// Returns the bounds of the rect this time with padding.
  633. RectI applyPadding(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  634. /// Returns the bounds of the rect with margin, borders, and padding applied.
  635. RectI getInnerRect(GuiControlState currentState = GuiControlState::NormalState);
  636. RectI getInnerRect(Point2I& offset, GuiControlState currentState = GuiControlState::NormalState);
  637. virtual RectI getInnerRect(Point2I &offset, Point2I &extent, GuiControlState currentState, GuiControlProfile *profile);
  638. /// Returns the extent of the outer rect given the extent of the inner rect.
  639. Point2I getOuterExtent(Point2I &innerExtent, GuiControlState currentState, GuiControlProfile *profile);
  640. S32 getOuterWidth(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  641. S32 getOuterHeight(S32 innerExtent, GuiControlState currentState, GuiControlProfile* profile);
  642. virtual void inspectPostApply();
  643. virtual void inspectPreApply();
  644. //Stores or spends stored extent
  645. Point2I extentBattery(Point2I &newExtent);
  646. //Expells all stored extent
  647. inline void resetStoredExtent() { mStoredExtent.set(0,0); }
  648. //Stores the position when using relative positioning
  649. Point2F relPosBatteryH(S32 pos, S32 ext, S32 parentExt);
  650. Point2F relPosBatteryV(S32 pos, S32 ext, S32 parentExt);
  651. void relPosBattery(Point2F& battery, S32 pos, S32 ext, S32 parentExt);
  652. void resetStoredRelPos() { mUseRelPosH = false; mUseRelPosV = false; }
  653. virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
  654. protected:
  655. bool mPreviouslyAwake;
  656. virtual void interpolateTick(F32 delta) {};
  657. virtual void processTick() {};
  658. virtual void advanceTime(F32 timeDelta) {};
  659. S32 getTextHorizontalOffset(S32 textWidth, S32 totalWidth, AlignmentType align);
  660. S32 getTextVerticalOffset(S32 textHeight, S32 totalHeight, VertAlignmentType align);
  661. AlignmentType getAlignmentType();
  662. VertAlignmentType getVertAlignmentType();
  663. AlignmentType getAlignmentType(GuiControlProfile* profile);
  664. VertAlignmentType getVertAlignmentType(GuiControlProfile* profile);
  665. const ColorI& getFontColor(GuiControlProfile* profile, const GuiControlState state = GuiControlState::NormalState);
  666. };
  667. /// @}
  668. /// <summary>
  669. /// Can be inherited from to add the members and methods needed to easily add smooth
  670. /// transitions between fill colors in default rendering. To use this:
  671. /// 1. First, inherit from this class instead of GuiControl.
  672. /// 2. In the render function, when it calls renderUniversalRect(), pass in getFillColor() and true to
  673. /// override the existing fill color. It should look like:
  674. /// renderUniversalRect(ctrlRect, mProfile, currentState, getFillColor(currentState), true);
  675. ///
  676. /// Note that this will only change the fill color used during default rendering.
  677. /// </summary>
  678. class GuiEasingSupport : public GuiControl
  679. {
  680. private:
  681. typedef GuiControl Parent;
  682. protected:
  683. FluidColorI mFluidFillColor; //The actual fill color as it moves fluidly from one color to another.
  684. GuiControlState mPreviousState;
  685. GuiControlState mCurrentState;
  686. public:
  687. GuiEasingSupport();
  688. static void initPersistFields();
  689. EasingFunction mEaseFillColorHL; //Transitioning to or from HL (if SL is not involved)
  690. EasingFunction mEaseFillColorSL; //Transitioning to or from SL (over HL)
  691. S32 mEaseTimeFillColorHL;
  692. S32 mEaseTimeFillColorSL;
  693. virtual void setControlProfile(GuiControlProfile* prof);
  694. const ColorI& getFillColor(const GuiControlState state); //Returns the fill color based on the state.
  695. virtual void processTick();
  696. inline const char* getEasingFunctionDescription(const EasingFunction ease) { return mFluidFillColor.getEasingFunctionDescription(ease); };
  697. };
  698. #endif