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- /*
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
- * Copyright (c) 2013 Google, Inc.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B2_SETTINGS_H
- #define B2_SETTINGS_H
- #include <stddef.h>
- #include <assert.h>
- #include <float.h>
- #define B2_NOT_USED(x) ((void)(x))
- #if DEBUG && !defined(NDEBUG)
- #define b2Assert(A) assert(A)
- #define B2_ASSERT_ENABLED 1
- #else
- #define b2Assert(A)
- #define B2_ASSERT_ENABLED 0
- #endif
- // Statement which is compiled out when DEBUG isn't defined.
- #if DEBUG
- #define B2_DEBUG_STATEMENT(A) A
- #else
- #define B2_DEBUG_STATEMENT(A)
- #endif // DEBUG
- // Calculate the size of a static array.
- #define B2_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
- typedef signed char int8;
- typedef signed short int16;
- typedef signed int int32;
- typedef unsigned char uint8;
- typedef unsigned short uint16;
- typedef unsigned int uint32;
- typedef float float32;
- typedef double float64;
- #ifdef WIN32
- typedef __int64 int64;
- typedef unsigned __int64 uint64;
- #else // !WIN32
- typedef long long int64;
- typedef unsigned long long uint64;
- #endif
- #define b2_maxFloat FLT_MAX
- #define b2_epsilon FLT_EPSILON
- #define b2_pi 3.14159265359f
- #if !defined(b2Inline)
- #if defined(__GNUC__)
- #define b2Inline __attribute__((always_inline))
- #else
- #define b2Inline inline
- #endif // defined(__GNUC__)
- #endif // !defined(b2Inline)
- // We expand the API so that other languages (e.g. Java) can call into
- // our C++ more easily. Only set if when the flag is not externally defined.
- #if !defined(LIQUIDFUN_EXTERNAL_LANGUAGE_API)
- #if SWIG || LIQUIDFUN_UNIT_TESTS
- #define LIQUIDFUN_EXTERNAL_LANGUAGE_API 1
- #else
- #define LIQUIDFUN_EXTERNAL_LANGUAGE_API 0
- #endif
- #endif
- /// @file
- /// Global tuning constants based on meters-kilograms-seconds (MKS) units.
- ///
- // Collision
- /// The maximum number of contact points between two convex shapes. Do
- /// not change this value.
- #define b2_maxManifoldPoints 2
- /// The maximum number of vertices on a convex polygon. You cannot increase
- /// this too much because b2BlockAllocator has a maximum object size.
- #define b2_maxPolygonVertices 8
- /// This is used to fatten AABBs in the dynamic tree. This allows proxies
- /// to move by a small amount without triggering a tree adjustment.
- /// This is in meters.
- #define b2_aabbExtension 0.1f
- /// This is used to fatten AABBs in the dynamic tree. This is used to predict
- /// the future position based on the current displacement.
- /// This is a dimensionless multiplier.
- #define b2_aabbMultiplier 2.0f
- /// A small length used as a collision and constraint tolerance. Usually it is
- /// chosen to be numerically significant, but visually insignificant.
- #define b2_linearSlop 0.005f
- /// A small angle used as a collision and constraint tolerance. Usually it is
- /// chosen to be numerically significant, but visually insignificant.
- #define b2_angularSlop (2.0f / 180.0f * b2_pi)
- /// The radius of the polygon/edge shape skin. This should not be modified. Making
- /// this smaller means polygons will have an insufficient buffer for continuous collision.
- /// Making it larger may create artifacts for vertex collision.
- #define b2_polygonRadius (2.0f * b2_linearSlop)
- /// Maximum number of sub-steps per contact in continuous physics simulation.
- #define b2_maxSubSteps 8
- // Dynamics
- /// Maximum number of contacts to be handled to solve a TOI impact.
- #define b2_maxTOIContacts 32
- /// A velocity threshold for elastic collisions. Any collision with a relative linear
- /// velocity below this threshold will be treated as inelastic.
- #define b2_velocityThreshold 1.0f
- /// The maximum linear position correction used when solving constraints. This helps to
- /// prevent overshoot.
- #define b2_maxLinearCorrection 0.2f
- /// The maximum angular position correction used when solving constraints. This helps to
- /// prevent overshoot.
- #define b2_maxAngularCorrection (8.0f / 180.0f * b2_pi)
- /// The maximum linear velocity of a body. This limit is very large and is used
- /// to prevent numerical problems. You shouldn't need to adjust this.
- #define b2_maxTranslation 2.0f
- #define b2_maxTranslationSquared (b2_maxTranslation * b2_maxTranslation)
- /// The maximum angular velocity of a body. This limit is very large and is used
- /// to prevent numerical problems. You shouldn't need to adjust this.
- #define b2_maxRotation (0.5f * b2_pi)
- #define b2_maxRotationSquared (b2_maxRotation * b2_maxRotation)
- /// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so
- /// that overlap is removed in one time step. However using values close to 1 often lead
- /// to overshoot.
- #define b2_baumgarte 0.2f
- #define b2_toiBaugarte 0.75f
- // Particle
- /// NEON SIMD requires 16-bit particle indices
- #if !defined(B2_USE_16_BIT_PARTICLE_INDICES) && defined(LIQUIDFUN_SIMD_NEON)
- #define B2_USE_16_BIT_PARTICLE_INDICES
- #endif
- /// A symbolic constant that stands for particle allocation error.
- #define b2_invalidParticleIndex (-1)
- #ifdef B2_USE_16_BIT_PARTICLE_INDICES
- #define b2_maxParticleIndex 0x7FFF
- #else
- #define b2_maxParticleIndex 0x7FFFFFFF
- #endif
- /// The default distance between particles, multiplied by the particle diameter.
- #define b2_particleStride 0.75f
- /// The minimum particle weight that produces pressure.
- #define b2_minParticleWeight 1.0f
- /// The upper limit for particle pressure.
- #define b2_maxParticlePressure 0.25f
- /// The upper limit for force between particles.
- #define b2_maxParticleForce 0.5f
- /// The maximum distance between particles in a triad, multiplied by the
- /// particle diameter.
- #define b2_maxTriadDistance 2
- #define b2_maxTriadDistanceSquared (b2_maxTriadDistance * b2_maxTriadDistance)
- /// The initial size of particle data buffers.
- #define b2_minParticleSystemBufferCapacity 256
- /// The time into the future that collisions against barrier particles will be detected.
- #define b2_barrierCollisionTime 2.5f
- // Sleep
- /// The time that a body must be still before it will go to sleep.
- #define b2_timeToSleep 0.5f
- /// A body cannot sleep if its linear velocity is above this tolerance.
- #define b2_linearSleepTolerance 0.01f
- /// A body cannot sleep if its angular velocity is above this tolerance.
- #define b2_angularSleepTolerance (2.0f / 180.0f * b2_pi)
- // Memory Allocation
- /// Implement this function to use your own memory allocator.
- void* b2Alloc(int32 size);
- /// If you implement b2Alloc, you should also implement this function.
- void b2Free(void* mem);
- /// Use this function to override b2Alloc() without recompiling this library.
- typedef void* (*b2AllocFunction)(int32 size, void* callbackData);
- /// Use this function to override b2Free() without recompiling this library.
- typedef void (*b2FreeFunction)(void* mem, void* callbackData);
- /// Set alloc and free callbacks to override the default behavior of using
- /// malloc() and free() for dynamic memory allocation.
- /// Set allocCallback and freeCallback to NULL to restore the default
- /// allocator (malloc / free).
- void b2SetAllocFreeCallbacks(b2AllocFunction allocCallback,
- b2FreeFunction freeCallback,
- void* callbackData);
- /// Set the number of calls to b2Alloc minus the number of calls to b2Free.
- /// This can be used to disable the empty heap check in
- /// b2SetAllocFreeCallbacks() which can be useful for testing.
- void b2SetNumAllocs(const int32 numAllocs);
- /// Get number of calls to b2Alloc minus number of calls to b2Free.
- int32 b2GetNumAllocs();
- /// Logging function.
- void b2Log(const char* string, ...);
- /// Version numbering scheme.
- /// See http://en.wikipedia.org/wiki/Software_versioning
- struct b2Version
- {
- int32 major; ///< significant changes
- int32 minor; ///< incremental changes
- int32 revision; ///< bug fixes
- };
- /// Current version.
- /// Version of Box2D, LiquidFun is based upon.
- extern b2Version b2_version;
- /// Global variable is used to identify the version of LiquidFun.
- extern const b2Version b2_liquidFunVersion;
- /// String which identifies the current version of LiquidFun.
- /// b2_liquidFunVersionString is used by Google developers to identify which
- /// applications uploaded to Google Play are using this library. This allows
- /// the development team at Google to determine the popularity of the library.
- /// How it works: Applications that are uploaded to the Google Play Store are
- /// scanned for this version string. We track which applications are using it
- /// to measure popularity. You are free to remove it (of course) but we would
- /// appreciate if you left it in.
- extern const char *b2_liquidFunVersionString;
- #endif
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