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- /*
- * Copyright (c) 2013 Google, Inc.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B2_PARTICLE_GROUP
- #define B2_PARTICLE_GROUP
- #include <Box2D/Particle/b2Particle.h>
- class b2Shape;
- class b2World;
- class b2ParticleSystem;
- class b2ParticleGroup;
- class b2ParticleColor;
- #if LIQUIDFUN_EXTERNAL_LANGUAGE_API
- class b2CircleShape;
- #endif // LIQUIDFUN_EXTERNAL_LANGUAGE_API
- /// @file
- /// The particle group type. Can be combined with the | operator.
- enum b2ParticleGroupFlag
- {
- /// Prevents overlapping or leaking.
- b2_solidParticleGroup = 1 << 0,
- /// Keeps its shape.
- b2_rigidParticleGroup = 1 << 1,
- /// Won't be destroyed if it gets empty.
- b2_particleGroupCanBeEmpty = 1 << 2,
- /// Will be destroyed on next simulation step.
- b2_particleGroupWillBeDestroyed = 1 << 3,
- /// Updates depth data on next simulation step.
- b2_particleGroupNeedsUpdateDepth = 1 << 4,
- b2_particleGroupInternalMask =
- b2_particleGroupWillBeDestroyed |
- b2_particleGroupNeedsUpdateDepth,
- };
- /// A particle group definition holds all the data needed to construct a
- /// particle group. You can safely re-use these definitions.
- struct b2ParticleGroupDef
- {
- b2ParticleGroupDef()
- {
- flags = 0;
- groupFlags = 0;
- position = b2Vec2_zero;
- angle = 0;
- linearVelocity = b2Vec2_zero;
- angularVelocity = 0;
- color = b2ParticleColor_zero;
- strength = 1;
- shape = NULL;
- shapes = NULL;
- shapeCount = 0;
- stride = 0;
- particleCount = 0;
- positionData = NULL;
- lifetime = 0.0f;
- userData = NULL;
- group = NULL;
- #if LIQUIDFUN_EXTERNAL_LANGUAGE_API
- circleShapes = NULL;
- ownShapesArray = false;
- #endif // LIQUIDFUN_EXTERNAL_LANGUAGE_API
- }
- ~b2ParticleGroupDef()
- {
- #if LIQUIDFUN_EXTERNAL_LANGUAGE_API
- FreeShapesMemory();
- #endif // LIQUIDFUN_EXTERNAL_LANGUAGE_API
- }
- /// The particle-behavior flags (See #b2ParticleFlag).
- uint32 flags;
- /// The group-construction flags (See #b2ParticleGroupFlag).
- uint32 groupFlags;
- /// The world position of the group.
- /// Moves the group's shape a distance equal to the value of position.
- b2Vec2 position;
- /// The world angle of the group in radians.
- /// Rotates the shape by an angle equal to the value of angle.
- float32 angle;
- /// The linear velocity of the group's origin in world co-ordinates.
- b2Vec2 linearVelocity;
- /// The angular velocity of the group.
- float32 angularVelocity;
- /// The color of all particles in the group.
- b2ParticleColor color;
- /// The strength of cohesion among the particles in a group with flag
- /// b2_elasticParticle or b2_springParticle.
- float32 strength;
- /// The shape where particles will be added.
- const b2Shape* shape;
- /// A array of shapes where particles will be added.
- const b2Shape* const* shapes;
- /// The number of shapes.
- int32 shapeCount;
- /// The interval of particles in the shape.
- /// If it is 0, b2_particleStride * particleDiameter is used instead.
- float32 stride;
- /// The number of particles in addition to ones added in the shape.
- int32 particleCount;
- /// The initial positions of the particleCount particles.
- const b2Vec2* positionData;
- /// Lifetime of the particle group in seconds. A value <= 0.0f indicates a
- /// particle group with infinite lifetime.
- float32 lifetime;
- /// Use this to store application-specific group data.
- void* userData;
- /// An existing particle group to which the particles will be added.
- b2ParticleGroup* group;
- #if LIQUIDFUN_EXTERNAL_LANGUAGE_API
- /// Storage for constructed CircleShapes from an incoming vertex list
- const b2CircleShape* circleShapes;
- /// True if we create the shapes array internally.
- bool ownShapesArray;
- /// Clean up all memory associated with SetCircleShapesFromVertexList
- void FreeShapesMemory();
- /// From a vertex list created by an external language API, construct
- /// a list of circle shapes that can be used to create a b2ParticleGroup
- /// This eliminates cumbersome array-interfaces between languages.
- void SetCircleShapesFromVertexList(void* inBuf,
- int numShapes,
- float radius);
- /// Set position with direct floats.
- void SetPosition(float32 x, float32 y);
- /// Set color with direct ints.
- void SetColor(int32 r, int32 g, int32 b, int32 a);
- #endif // LIQUIDFUN_EXTERNAL_LANGUAGE_API
- };
- /// A group of particles. b2ParticleGroup::CreateParticleGroup creates these.
- class b2ParticleGroup
- {
- public:
- /// Get the next particle group from the list in b2_World.
- b2ParticleGroup* GetNext();
- const b2ParticleGroup* GetNext() const;
- /// Get the particle system that holds this particle group.
- b2ParticleSystem* GetParticleSystem();
- const b2ParticleSystem* GetParticleSystem() const;
- /// Get the number of particles.
- int32 GetParticleCount() const;
- /// Get the offset of this group in the global particle buffer
- int32 GetBufferIndex() const;
- /// Does this group contain the particle.
- bool ContainsParticle(int32 index) const;
- /// Get the logical sum of particle flags.
- uint32 GetAllParticleFlags() const;
- /// Get the construction flags for the group.
- uint32 GetGroupFlags() const;
- /// Set the construction flags for the group.
- void SetGroupFlags(uint32 flags);
- /// Get the total mass of the group: the sum of all particles in it.
- float32 GetMass() const;
- /// Get the moment of inertia for the group.
- float32 GetInertia() const;
- /// Get the center of gravity for the group.
- b2Vec2 GetCenter() const;
- /// Get the linear velocity of the group.
- b2Vec2 GetLinearVelocity() const;
- /// Get the angular velocity of the group.
- float32 GetAngularVelocity() const;
- /// Get the position of the group's origin and rotation.
- /// Used only with groups of rigid particles.
- const b2Transform& GetTransform() const;
- /// Get position of the particle group as a whole.
- /// Used only with groups of rigid particles.
- const b2Vec2& GetPosition() const;
- /// Get the rotational angle of the particle group as a whole.
- /// Used only with groups of rigid particles.
- float32 GetAngle() const;
- /// Get the world linear velocity of a world point, from the average linear
- /// and angular velocities of the particle group.
- /// @param a point in world coordinates.
- /// @return the world velocity of a point.
- b2Vec2 GetLinearVelocityFromWorldPoint(const b2Vec2& worldPoint) const;
- /// Get the user data pointer that was provided in the group definition.
- void* GetUserData() const;
- /// Set the user data. Use this to store your application specific data.
- void SetUserData(void* data);
- /// Call b2ParticleSystem::ApplyForce for every particle in the group.
- void ApplyForce(const b2Vec2& force);
- /// Call b2ParticleSystem::ApplyLinearImpulse for every particle in the
- /// group.
- void ApplyLinearImpulse(const b2Vec2& impulse);
- /// Destroy all the particles in this group.
- /// This function is locked during callbacks.
- /// @param Whether to call the world b2DestructionListener for each
- /// particle is destroyed.
- /// @warning This function is locked during callbacks.
- void DestroyParticles(bool callDestructionListener);
- /// Destroy all particles in this group without enabling the destruction
- /// callback for destroyed particles.
- /// This function is locked during callbacks.
- /// @warning This function is locked during callbacks.
- void DestroyParticles();
- private:
- friend class b2ParticleSystem;
- b2ParticleSystem* m_system;
- int32 m_firstIndex, m_lastIndex;
- uint32 m_groupFlags;
- float32 m_strength;
- b2ParticleGroup* m_prev;
- b2ParticleGroup* m_next;
- mutable int32 m_timestamp;
- mutable float32 m_mass;
- mutable float32 m_inertia;
- mutable b2Vec2 m_center;
- mutable b2Vec2 m_linearVelocity;
- mutable float32 m_angularVelocity;
- mutable b2Transform m_transform;
- void* m_userData;
- b2ParticleGroup();
- ~b2ParticleGroup();
- void UpdateStatistics() const;
- };
- inline b2ParticleGroup* b2ParticleGroup::GetNext()
- {
- return m_next;
- }
- inline const b2ParticleGroup* b2ParticleGroup::GetNext() const
- {
- return m_next;
- }
- inline b2ParticleSystem* b2ParticleGroup::GetParticleSystem()
- {
- return m_system;
- }
- inline const b2ParticleSystem* b2ParticleGroup::GetParticleSystem() const
- {
- return m_system;
- }
- inline int32 b2ParticleGroup::GetParticleCount() const
- {
- return m_lastIndex - m_firstIndex;
- }
- inline bool b2ParticleGroup::ContainsParticle(int32 index) const
- {
- return m_firstIndex <= index && index < m_lastIndex;
- }
- inline b2ParticleGroup::~b2ParticleGroup()
- {
- }
- inline int32 b2ParticleGroup::GetBufferIndex() const
- {
- return m_firstIndex;
- }
- inline uint32 b2ParticleGroup::GetGroupFlags() const
- {
- return m_groupFlags & ~b2_particleGroupInternalMask;
- }
- inline float32 b2ParticleGroup::GetMass() const
- {
- UpdateStatistics();
- return m_mass;
- }
- inline float32 b2ParticleGroup::GetInertia() const
- {
- UpdateStatistics();
- return m_inertia;
- }
- inline b2Vec2 b2ParticleGroup::GetCenter() const
- {
- UpdateStatistics();
- return m_center;
- }
- inline b2Vec2 b2ParticleGroup::GetLinearVelocity() const
- {
- UpdateStatistics();
- return m_linearVelocity;
- }
- inline float32 b2ParticleGroup::GetAngularVelocity() const
- {
- UpdateStatistics();
- return m_angularVelocity;
- }
- inline const b2Transform& b2ParticleGroup::GetTransform() const
- {
- return m_transform;
- }
- inline const b2Vec2& b2ParticleGroup::GetPosition() const
- {
- return m_transform.p;
- }
- inline float32 b2ParticleGroup::GetAngle() const
- {
- return m_transform.q.GetAngle();
- }
- inline b2Vec2 b2ParticleGroup::GetLinearVelocityFromWorldPoint(
- const b2Vec2& worldPoint) const
- {
- UpdateStatistics();
- return m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_center);
- }
- inline void* b2ParticleGroup::GetUserData() const
- {
- return m_userData;
- }
- inline void b2ParticleGroup::SetUserData(void* data)
- {
- m_userData = data;
- }
- inline void b2ParticleGroup::DestroyParticles()
- {
- DestroyParticles(false);
- }
- #if LIQUIDFUN_EXTERNAL_LANGUAGE_API
- inline void b2ParticleGroupDef::SetPosition(float32 x, float32 y)
- {
- position.Set(x, y);
- }
- inline void b2ParticleGroupDef::SetColor(int32 r, int32 g, int32 b, int32 a)
- {
- color.Set((uint8)r, (uint8)g, (uint8)b, (uint8)a);
- }
- #endif // LIQUIDFUN_EXTERNAL_LANGUAGE_API
- #endif
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