123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platformAL.h"
- #include "audio/audioBuffer.h"
- #include "io/stream.h"
- #include "console/console.h"
- #include "memory/frameAllocator.h"
- #ifndef TORQUE_OS_IOS
- #include "vorbis/vorbisfile.h"
- #endif
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifdef TORQUE_OS_IOS
- //Luma: include proper path for this file
- #include "platformiOS/SoundEngine.h"
- #endif
- //#define LOG_SOUND_LOADS
- /// WAV File-header
- struct WAVFileHdr
- {
- ALubyte id[4];
- ALsizei size;
- ALubyte type[4];
- };
- //// WAV Fmt-header
- struct WAVFmtHdr
- {
- ALushort format;
- ALushort channels;
- ALuint samplesPerSec;
- ALuint bytesPerSec;
- ALushort blockAlign;
- ALushort bitsPerSample;
- };
- /// WAV FmtEx-header
- struct WAVFmtExHdr
- {
- ALushort size;
- ALushort samplesPerBlock;
- };
- /// WAV Smpl-header
- struct WAVSmplHdr
- {
- ALuint manufacturer;
- ALuint product;
- ALuint samplePeriod;
- ALuint note;
- ALuint fineTune;
- ALuint SMPTEFormat;
- ALuint SMPTEOffest;
- ALuint loops;
- ALuint samplerData;
- struct
- {
- ALuint identifier;
- ALuint type;
- ALuint start;
- ALuint end;
- ALuint fraction;
- ALuint count;
- } loop[1];
- };
- /// WAV Chunk-header
- struct WAVChunkHdr
- {
- ALubyte id[4];
- ALuint size;
- };
- #define CHUNKSIZE 4096
- #ifndef TORQUE_OS_IOS
- // Ogg Vorbis
- static size_t _ov_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
- {
- Stream *stream = reinterpret_cast<Stream*>(datasource);
- // Stream::read() returns true if any data was
- // read, so we must track the read bytes ourselves.
- U32 startByte = stream->getPosition();
- stream->read(size * nmemb, ptr);
- U32 endByte = stream->getPosition();
- // How many did we actually read?
- U32 readBytes = (endByte - startByte);
- U32 readItems = readBytes / size;
- return readItems;
- }
- static int _ov_seek_func(void *datasource, ogg_int64_t offset, int whence)
- {
- Stream *stream = reinterpret_cast<Stream*>(datasource);
- U32 newPos = 0;
- if (whence == SEEK_CUR)
- newPos = stream->getPosition() + (U32)offset;
- else if (whence == SEEK_END)
- newPos = stream->getStreamSize() - (U32)offset;
- else
- newPos = (U32)offset;
- return stream->setPosition(newPos) ? 0 : -1;
- }
- static long _ov_tell_func(void *datasource)
- {
- Stream *stream = reinterpret_cast<Stream*>(datasource);
- return stream->getPosition();
- }
- #endif
- //--------------------------------------
- AudioBuffer::AudioBuffer(StringTableEntry filename)
- {
- AssertFatal(StringTable->lookup(filename), "AudioBuffer:: filename is not a string table entry");
- mFilename = filename;
- mLoading = false;
- malBuffer = 0;
- }
- AudioBuffer::~AudioBuffer()
- {
- if( alIsBuffer(malBuffer) )
- {
- alGetError();
- alDeleteBuffers( 1, &malBuffer );
- ALenum error;
- error = alGetError();
- AssertWarn( error == AL_NO_ERROR, "AudioBuffer::~AudioBuffer() - failed to release buffer" );
- switch (error)
- {
- case AL_NO_ERROR:
- break;
- case AL_INVALID_NAME:
- Con::errorf("AudioBuffer::~AudioBuffer() - alDeleteBuffers OpenAL AL_INVALID_NAME error code returned");
- break;
- case AL_INVALID_ENUM:
- Con::errorf("AudioBuffer::~AudioBuffer() - alDeleteBuffers OpenAL AL_INVALID_ENUM error code returned");
- break;
- case AL_INVALID_VALUE:
- Con::errorf("AudioBuffer::~AudioBuffer() - alDeleteBuffers OpenAL AL_INVALID_VALUE error code returned");
- break;
- case AL_INVALID_OPERATION:
- Con::errorf("AudioBuffer::~AudioBuffer() - alDeleteBuffers OpenAL AL_INVALID_OPERATION error code returned");
- break;
- case AL_OUT_OF_MEMORY:
- Con::errorf("AudioBuffer::~AudioBuffer() - alDeleteBuffers OpenAL AL_OUT_OF_MEMORY error code returned");
- break;
- default:
- Con::errorf("AudioBuffer::~AudioBuffer() - alDeleteBuffers OpenAL has encountered a problem and won't tell us what it is. %d", error);
- };
- }
- }
- //--------------------------------------
- Resource<AudioBuffer> AudioBuffer::find(const char *filename)
- {
- U32 mark = FrameAllocator::getWaterMark();
- char * f2 = NULL;
- Resource<AudioBuffer> buffer = ResourceManager->load(filename);
- if (bool(buffer) == false)
- {
- // wav file doesn't exist, try ogg file instead
- S32 len = dStrlen(filename);
- if (len>3 && !dStricmp(filename+len-4,".wav"))
- {
- f2 = (char*)FrameAllocator::alloc(len+1);
- dStrcpy(f2,filename);
- f2[len-3] = 'o';
- f2[len-2] = 'g';
- f2[len-1] = 'g';
- buffer = ResourceManager->load(filename);
- }
- }
- // if resource still not there, try to create it if file exists
- if (bool(buffer) == false)
- {
- // see if the file exists -- first try default
- if (ResourceManager->getPathOf(filename))
- {
- AudioBuffer *temp = new AudioBuffer(StringTable->insert(filename));
- ResourceManager->add(filename, temp);
- buffer = ResourceManager->load(filename);
- }
- else if (f2 && ResourceManager->getPathOf(f2))
- {
- AudioBuffer *temp = new AudioBuffer(StringTable->insert(f2));
- ResourceManager->add(f2, temp);
- buffer = ResourceManager->load(f2);
- }
- }
- FrameAllocator::setWaterMark(mark);
- return buffer;
- }
- ResourceInstance* AudioBuffer::construct(Stream &)
- {
- return NULL;
- }
- //-----------------------------------------------------------------
- ALuint AudioBuffer::getALBuffer()
- {
- if (!alcGetCurrentContext())
- return 0;
- // clear the error state
- alGetError();
- // Intangir> fix for newest openAL from creative (it returns true, yea right 0 is not a valid buffer)
- // it MIGHT not work at all for all i know.
- if (malBuffer && alIsBuffer(malBuffer))
- return malBuffer;
- alGenBuffers(1, &malBuffer);
- if(alGetError() != AL_NO_ERROR)
- return 0;
- ResourceObject * obj = ResourceManager->find(mFilename);
- if(obj)
- {
- bool readSuccess = false;
- S32 len = dStrlen(mFilename);
- if(len > 3 && !dStricmp(mFilename + len - 4, ".wav"))
- {
- #ifdef LOG_SOUND_LOADS
- Con::printf("Reading WAV: %s\n", mFilename);
- #endif
- readSuccess = readWAV(obj);
- }
- #ifdef TORQUE_OS_IOS
- //-Mat lod a caf file on iPhone only
- if(len > 3 && !dStricmp(mFilename + len - 4, ".caf"))
- {
- #ifdef LOG_SOUND_LOADS
- Con::printf("Reading Caf: %s\n", mFilename);
- #endif
- SoundEngine::UInt32 bufferID;
- readSuccess = SoundEngine::LoadSoundFile(mFilename, &bufferID);
- //-Mat need to save the buffer
- malBuffer = bufferID;
- }
- #endif
- #ifndef TORQUE_OS_IOS
- else if (len > 3 && !dStricmp(mFilename + len - 4, ".ogg"))
- {
- # ifdef LOG_SOUND_LOADS
- Con::printf("Reading Ogg: %s\n", mFilename);
- # endif
- readSuccess = readOgg(obj);
- }
- #endif
- if(readSuccess)
- return(malBuffer);
- }
- alDeleteBuffers(1, &malBuffer);
- return 0;
- }
- /*! The Read a WAV file from the given ResourceObject and initialize
- an alBuffer with it.
- */
- bool AudioBuffer::readWAV(ResourceObject *obj)
- {
- WAVChunkHdr chunkHdr;
- WAVFmtExHdr fmtExHdr;
- WAVFileHdr fileHdr;
- WAVSmplHdr smplHdr;
- WAVFmtHdr fmtHdr;
- ALenum format = AL_FORMAT_MONO16;
- char *data = NULL;
- ALsizei size = 0;
- ALsizei freq = 22050;
- ALboolean loop = AL_FALSE;
- Stream *stream = ResourceManager->openStream(obj);
- if (!stream)
- return false;
- stream->read(4, &fileHdr.id[0]);
- stream->read(&fileHdr.size);
- stream->read(4, &fileHdr.type[0]);
- fileHdr.size=((fileHdr.size+1)&~1)-4;
- stream->read(4, &chunkHdr.id[0]);
- stream->read(&chunkHdr.size);
- // unread chunk data rounded up to nearest WORD
- S32 chunkRemaining = chunkHdr.size + (chunkHdr.size&1);
- while ((fileHdr.size!=0) && (stream->getStatus() != Stream::EOS))
- {
- // WAV Format header
- if (!dStrncmp((const char*)chunkHdr.id,"fmt ",4))
- {
- stream->read(&fmtHdr.format);
- stream->read(&fmtHdr.channels);
- stream->read(&fmtHdr.samplesPerSec);
- stream->read(&fmtHdr.bytesPerSec);
- stream->read(&fmtHdr.blockAlign);
- stream->read(&fmtHdr.bitsPerSample);
- if (fmtHdr.format==0x0001)
- {
- format=(fmtHdr.channels==1?
- (fmtHdr.bitsPerSample==8?AL_FORMAT_MONO8:AL_FORMAT_MONO16):
- (fmtHdr.bitsPerSample==8?AL_FORMAT_STEREO8:AL_FORMAT_STEREO16));
- freq=fmtHdr.samplesPerSec;
- chunkRemaining -= sizeof(WAVFmtHdr);
- }
- else
- {
- stream->read(sizeof(WAVFmtExHdr), &fmtExHdr);
- chunkRemaining -= sizeof(WAVFmtExHdr);
- }
- }
- // WAV Format header
- else if (!dStrncmp((const char*)chunkHdr.id,"data",4))
- {
- if (fmtHdr.format==0x0001)
- {
- size=chunkHdr.size;
- data=new char[chunkHdr.size];
- if (data)
- {
- stream->read(chunkHdr.size, data);
- #if defined(TORQUE_BIG_ENDIAN)
- // need to endian-flip the 16-bit data.
- if (fmtHdr.bitsPerSample==16) // !!!TBD we don't handle stereo, so may be RL flipped.
- {
- U16 *ds = (U16*)data;
- U16 *de = (U16*)(data+size);
- while (ds<de)
- {
- #if defined(TORQUE_BIG_ENDIAN)
- *ds = convertLEndianToHost(*ds);
- #else
- *ds = convertBEndianToHost(*ds);
- #endif
- ds++;
- }
- }
- #endif
- chunkRemaining -= chunkHdr.size;
- }
- else
- break;
- }
- else if (fmtHdr.format==0x0011)
- {
- //IMA ADPCM
- }
- else if (fmtHdr.format==0x0055)
- {
- //MP3 WAVE
- }
- }
- // WAV Loop header
- else if (!dStrncmp((const char*)chunkHdr.id,"smpl",4))
- {
- // this struct read is NOT endian safe but it is ok because
- // we are only testing the loops field against ZERO
- stream->read(sizeof(WAVSmplHdr), &smplHdr);
- loop = (smplHdr.loops ? AL_TRUE : AL_FALSE);
- chunkRemaining -= sizeof(WAVSmplHdr);
- }
- // either we have unread chunk data or we found an unknown chunk type
- // loop and read up to 1K bytes at a time until we have
- // read to the end of this chunk
- char buffer[1024];
- AssertFatal(chunkRemaining >= 0, "AudioBuffer::readWAV: remaining chunk data should never be less than zero.");
- while (chunkRemaining > 0)
- {
- S32 readSize = getMin(1024, chunkRemaining);
- stream->read(readSize, buffer);
- chunkRemaining -= readSize;
- }
- fileHdr.size-=(((chunkHdr.size+1)&~1)+8);
- // read next chunk header...
- stream->read(4, &chunkHdr.id[0]);
- stream->read(&chunkHdr.size);
- // unread chunk data rounded up to nearest WORD
- chunkRemaining = chunkHdr.size + (chunkHdr.size&1);
- }
- ResourceManager->closeStream(stream);
- if (data)
- {
- alBufferData(malBuffer, format, data, size, freq);
- delete [] data;
- return (alGetError() == AL_NO_ERROR);
- }
- return false;
- }
- #ifndef TORQUE_OS_IOS
- // Read an Ogg Vorbis file from the given ResourceObject and initialize an alBuffer with it.
- // Pulled from: https://www.garagegames.com/community/forums/viewthread/136675
- bool AudioBuffer::readOgg(ResourceObject *obj)
- {
- ALenum format = AL_FORMAT_MONO16;
- char *data = NULL;
- ALsizei size = 0;
- ALsizei freq = 22050;
- ALboolean loop = AL_FALSE;
- int current_section = 0;
- #if defined(TORQUE_BIG_ENDIAN)
- int endian = 1;
- #else
- int endian = 0;
- #endif
- int eof = 0;
- Stream *stream = ResourceManager->openStream(obj);
- if (!stream)
- return false;
- OggVorbis_File vf;
- dMemset(&vf, 0, sizeof(OggVorbis_File));
- const bool canSeek = stream->hasCapability(Stream::StreamPosition);
- ov_callbacks cb;
- cb.read_func = _ov_read_func;
- cb.seek_func = canSeek ? _ov_seek_func : NULL;
- cb.close_func = NULL;
- cb.tell_func = canSeek ? _ov_tell_func : NULL;
- // Open it.
- int ovResult = ov_open_callbacks(stream, &vf, NULL, 0, cb);
- if (ovResult != 0)
- {
- ResourceManager->closeStream(stream);
- return false;
- }
- const vorbis_info *vi = ov_info(&vf, -1);
- freq = vi->rate;
- long samples = (long)ov_pcm_total(&vf, -1);
- if (vi->channels == 1) {
- format = AL_FORMAT_MONO16;
- size = 2 * samples;
- }
- else {
- format = AL_FORMAT_STEREO16;
- size = 4 * samples;
- }
- data = new char[size];
- if (data)
- {
- long ret = oggRead(&vf, data, size, endian, ¤t_section);
- }
- /* cleanup */
- ov_clear(&vf);
- ResourceManager->closeStream(stream);
- if (data)
- {
- alBufferData(malBuffer, format, data, size, freq);
- delete[] data;
- return (alGetError() == AL_NO_ERROR);
- }
- return false;
- }
- // ov_read() only returns a maximum of one page worth of data
- // this helper function will repeat the read until buffer is full
- // Pulled from: https://www.garagegames.com/community/forums/viewthread/136675
- long AudioBuffer::oggRead(OggVorbis_File* vf, char *buffer, int length, int bigendianp, int *bitstream)
- {
- long bytesRead = 0;
- long totalBytes = 0;
- long offset = 0;
- long bytesToRead = 0;
- while ((offset) < length)
- {
- if ((length - offset) < CHUNKSIZE)
- bytesToRead = length - offset;
- else
- bytesToRead = CHUNKSIZE;
- bytesRead = ov_read(vf, buffer, bytesToRead, bigendianp, 2, 1, bitstream);
- if (bytesRead <= 0)
- break;
- offset += bytesRead;
- buffer += bytesRead;
- }
- return offset;
- }
- #endif
|