BitmapFontCharacter.cc 1.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BITMAP_FONT_CHARACTER_H_
  23. #include "bitmapFont/BitmapFontCharacter.h"
  24. #endif
  25. namespace font
  26. {
  27. void BitmapFontCharacter::ProcessCharacter(U16 width, U16 height)
  28. {
  29. F32 top, right, bottom, left;
  30. bottom = (F32)mY / height;
  31. top = (F32)(mY + mHeight) / height;
  32. left = (F32)mX / width;
  33. right = (F32)(mX + mWidth) / width;
  34. mOOBB[0] = Vector2(left, top);
  35. mOOBB[1] = Vector2(right, top);
  36. mOOBB[2] = Vector2(right, bottom);
  37. mOOBB[3] = Vector2(left, bottom);
  38. mPageWidth = width;
  39. mPageHeight = height;
  40. }
  41. }