123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _UNDO_H_
- #define _UNDO_H_
- #include "sim/simBase.h"
- #include "collection/vector.h"
- class UndoManager;
- //-----------------------------------------------------------------------------
- class UndoAction : public SimObject
- {
- private:
- // Other actions necessary to support this action of which the user need not be aware [KNM | 08/10/11 | ITGB-152]
- Vector<UndoAction*> mQuietSubActions;
- protected:
- // The manager this was added to.
- UndoManager* mUndoManager;
- public:
- /// A brief description of the action, for display in menus and the like.
- // not private because we're exposing it to the console.
- StringTableEntry mActionName;
- // Required in all ConsoleObject subclasses.
- typedef SimObject Parent;
- DECLARE_CONOBJECT(UndoAction);
- static void initPersistFields();
-
- /// Create a new action, asigning it a name for display in menus et cetera.
- UndoAction( const UTF8* actionName = " ");
- // Modified to clean up quiet sub actions [KNM | 08/10/11 | ITGB-152]
- virtual ~UndoAction();
- /// Implement these methods to perform your specific undo & redo tasks.
- // Implemented to trickle down into quiet sub actions [KNM | 08/10/11 | ITGB-152]
- virtual void undo();
- virtual void redo();
- // Adds a "quiet (hidden from user)" sub action [KNM | 08/10/11 | ITGB-152]
- void addQuietSubAction(UndoAction * quietSubAction);
-
- /// Adds the action to the undo stack of the default UndoManager, or the provided manager.
- void addToManager(UndoManager* theMan = NULL);
- };
- //-----------------------------------------------------------------------------
- class UndoManager : public SimObject
- {
- private:
- /// Default number of undo & redo levels.
- const static U32 kDefaultNumLevels = 100;
- /// The stacks of undo & redo actions. They will be capped at size mNumLevels.
- Vector<UndoAction*> mUndoStack;
- Vector<UndoAction*> mRedoStack;
-
- /// Deletes all the UndoActions in a stack, then clears it.
- void clearStack(Vector<UndoAction*> &stack);
- /// Clamps a Vector to mNumLevels entries.
- void clampStack(Vector<UndoAction*> &stack);
-
- public:
- /// Number of undo & redo levels.
- // not private because we're exposing it to the console.
- U32 mNumLevels;
- // Required in all ConsoleObject subclasses.
- typedef SimObject Parent;
- DECLARE_CONOBJECT(UndoManager);
- static void initPersistFields();
- /// Constructor. If levels = 0, we use the default number of undo levels.
- UndoManager(U32 levels = kDefaultNumLevels);
- /// Destructor. deletes and clears the undo & redo stacks.
- ~UndoManager();
- /// Accessor to the default undo manager singleton. Creates one if needed.
- static UndoManager& getDefaultManager();
-
- /// Undo last action, and put it on the redo stack.
- void undo();
- /// Redo the last action, and put it on the undo stack.
- void redo();
-
- /// Clears the undo and redo stacks.
- void clearAll();
- /// Returns the printable name of the top actions on the undo & redo stacks.
- StringTableEntry getNextUndoName();
- StringTableEntry getNextRedoName();
-
- S32 getUndoCount();
- S32 getRedoCount();
- StringTableEntry getUndoName(S32 index);
- StringTableEntry getRedoName(S32 index);
- /// Add an action to the top of the undo stack, and clear the redo stack.
- void addAction(UndoAction* action);
- void removeAction(UndoAction* action);
- };
- // Script Undo Action Creation
- //
- // Undo actions can be created in script like this:
- //
- // ...
- // %undo = new UndoScriptAction() { class = SampleUndo; actionName = "Sample Undo"; };
- // %undo.addToManager(UndoManager);
- // ...
- //
- // function SampleUndo::undo()
- // {
- // ...
- // }
- //
- // function SampleUndo::redo()
- // {
- // ...
- // }
- //
- class UndoScriptAction : public UndoAction
- {
- public:
- typedef UndoAction Parent;
- UndoScriptAction() : UndoAction()
- {
- };
- virtual void undo() { Con::executef(this, 1, "undo"); };
- virtual void redo() { Con::executef(this, 1, "redo"); }
- virtual bool onAdd()
- {
- // Let Parent Do Work.
- if(!Parent::onAdd())
- return false;
- // Return Success.
- return true;
- };
- virtual void onRemove()
- {
- if (mUndoManager)
- mUndoManager->removeAction((UndoAction*)this);
- Parent::onRemove();
- }
- DECLARE_CONOBJECT(UndoScriptAction);
- };
- #endif
|