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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BEHAVIOR_COMPONENT_H_
- #define _BEHAVIOR_COMPONENT_H_
- #ifndef _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
- #include "component/dynamicConsoleMethodComponent.h"
- #endif
- #ifndef _BEHAVIORINSTANCE_H_
- #include "behaviorInstance.h"
- #endif
- //-----------------------------------------------------------------------------
- class BehaviorComponent : public DynamicConsoleMethodComponent
- {
- friend class BehaviorInterface;
- typedef DynamicConsoleMethodComponent Parent;
- private:
- /// Component Behaviors
- SimSet mBehaviors;
- /// Master behavior Id.
- U32 mMasterBehaviorId;
- Vector<StringTableEntry>* mpBehaviorFieldNames;
- public:
- /// A behavior port connection.
- struct BehaviorPortConnection
- {
- BehaviorPortConnection(
- BehaviorInstance* pOutputBehavior,
- BehaviorInstance* pInputBehavior,
- StringTableEntry pOutputName,
- StringTableEntry pInputName )
- {
- mOutputInstance = pOutputBehavior;
- mInputInstance = pInputBehavior;
- mOutputName = pOutputName;
- mInputName = pInputName;
- }
- BehaviorInstance* mOutputInstance;
- BehaviorInstance* mInputInstance;
- StringTableEntry mOutputName;
- StringTableEntry mInputName;
- };
- /// Behavior connection map.
- /// NOTE: This configuration provides more efficient raising of outputs as opposed to general administration.
- typedef Vector<BehaviorPortConnection> typePortConnectionVector;
- typedef HashMap<StringTableEntry, typePortConnectionVector*> typeOutputNameConnectionHash;
- typedef HashMap<SimObjectId, typeOutputNameConnectionHash*> typeInstanceConnectionHash;
- typeInstanceConnectionHash mBehaviorConnections;
- protected:
- virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
- /// Taml callbacks.
- virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
- virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );
- private:
- void destroyBehaviorOutputConnections( BehaviorInstance* pOutputBehavior );
- void destroyBehaviorInputConnections( BehaviorInstance* pInputBehavior );
-
-
- public:
- BehaviorComponent();
- virtual ~BehaviorComponent() {}
- /// SimObject overrides
- virtual bool onAdd();
- virtual void onRemove();
- virtual void onDeleteNotify( SimObject *object );
- virtual void copyTo(SimObject* object);
- /// Behavior interface.
- BehaviorInstance* getBehaviorByInstanceId( const U32 behaviorId );
- virtual bool addBehavior( BehaviorInstance *bi);
- virtual bool removeBehavior( BehaviorInstance *bi, bool deleteBehavior = true );
- virtual void clearBehaviors();
- virtual U32 getBehaviorCount() const { return mBehaviors.size(); }
- virtual const SimSet &getBehaviors() const { return mBehaviors; }
- virtual BehaviorInstance *getBehavior( StringTableEntry behaviorTemplateName );
- virtual BehaviorInstance *getBehavior( const U32 index ) { return index < (U32)mBehaviors.size() ? reinterpret_cast<BehaviorInstance *>(mBehaviors[index]) : NULL; }
- virtual bool reOrder( BehaviorInstance *obj, U32 desiredIndex );
- /// Behavior connectivity.
- bool connect( BehaviorInstance* pOutputBehavior, BehaviorInstance* pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName );
- bool disconnect( BehaviorInstance* pOutputBehavior, BehaviorInstance* pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName );
- bool raise( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName );
- U32 getBehaviorConnectionCount( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName );
- const BehaviorPortConnection* getBehaviorConnection( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex );
- const typePortConnectionVector* getBehaviorConnections( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName );
- /// DynamicConsoleMethodComponent Overrides
- virtual bool handlesConsoleMethod( const char *fname, S32 *routingId );
- virtual const char* callOnBehaviors( U32 argc, const char *argv[] );
- /// SimComponent overrides
- virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 );
- DECLARE_CONOBJECT( BehaviorComponent );
- };
- #endif
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