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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "component/behaviors/behaviorInstance.h"
- #include "component/behaviors/behaviorTemplate.h"
- #include "console/consoleTypes.h"
- #include "console/consoleInternal.h"
- #include "io/stream.h"
- // Script bindings.
- #include "behaviorInstance_ScriptBinding.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(BehaviorInstance);
- //-----------------------------------------------------------------------------
- BehaviorInstance::BehaviorInstance( BehaviorTemplate* pTemplate ) :
- mTemplate( pTemplate ),
- mBehaviorOwner( NULL ),
- mBehaviorId( 0 )
- {
- if ( pTemplate != NULL )
- {
- // Fetch field prototype count.
- const U32 fieldCount = pTemplate->getBehaviorFieldCount();
- // Set field prototypes.
- for( U32 index = 0; index < fieldCount; ++index )
- {
- // Fetch fields.
- BehaviorTemplate::BehaviorField* pField = pTemplate->getBehaviorField( index );
- // Set cloned field.
- setDataField( pField->mName, NULL, pField->mDefaultValue );
- }
- }
- }
- //-----------------------------------------------------------------------------
- bool BehaviorInstance::onAdd()
- {
- if(! Parent::onAdd())
- return false;
- // Store this object's namespace
- mNameSpace = Namespace::global()->find( getTemplateName() );
- return true;
- }
- //-----------------------------------------------------------------------------
- void BehaviorInstance::onRemove()
- {
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- void BehaviorInstance::initPersistFields()
- {
- addGroup("Behavior");
- addField("template", TypeSimObjectName, Offset(mTemplate, BehaviorInstance), "Template this instance was created from.");
- addProtectedField( "Owner", TypeSimObjectPtr, Offset(mBehaviorOwner, BehaviorInstance), &setOwner, &defaultProtectedGetFn, "Behavior component owner." );
- endGroup("Behavior");
- Parent::initPersistFields();
- }
- //-----------------------------------------------------------------------------
- const char* BehaviorInstance::getTemplateName( void )
- {
- return mTemplate ? mTemplate->getName() : NULL;
- }
- // Get template.
- const char* BehaviorInstance::getTemplate(void* obj, const char* data)
- {
- return static_cast<BehaviorInstance*>(obj)->getTemplate()->getIdString();
- }
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