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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BEHAVIORINSTANCE_H_
- #define _BEHAVIORINSTANCE_H_
- #ifndef _SIMBASE_H_
- #include "sim/simBase.h"
- #endif
- #ifndef _HASHTABLE_H_
- #include "collection/hashTable.h"
- #endif
- #ifndef _SIMCOMPONENT_H_
- #include "component/simComponent.h"
- #endif
- //-----------------------------------------------------------------------------
- class BehaviorTemplate;
- class BehaviorComponent;
- //-----------------------------------------------------------------------------
- class BehaviorInstance : public SimObject
- {
- typedef SimObject Parent;
- public:
- BehaviorInstance( BehaviorTemplate* pTemplate = NULL );
- virtual ~BehaviorInstance() {}
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- /// Template name.
- inline BehaviorTemplate* getTemplate( void ) { return mTemplate; }
- const char* getTemplateName( void );
- /// Owner.
- inline void setBehaviorOwner( BehaviorComponent* pOwner ) { mBehaviorOwner = pOwner; }
- inline BehaviorComponent* getBehaviorOwner( void ) const { return mBehaviorOwner ? mBehaviorOwner : NULL; }
- /// Behavior Id.
- inline void setBehaviorId( const U32 id ) { mBehaviorId = id; }
- inline U32 getBehaviorId( void ) const { return mBehaviorId; }
- DECLARE_CONOBJECT(BehaviorInstance);
- protected:
- BehaviorTemplate* mTemplate;
- BehaviorComponent* mBehaviorOwner;
- U32 mBehaviorId;
- // Set "Owner" via the field does nothing.
- static bool setOwner( void* obj, const char* data ) { return true; }
- // Get template.
- static const char* getTemplate(void* obj, const char* data);
- };
- #endif // _BEHAVIORINSTANCE_H_
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