123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "sim/simBase.h"
- #include "console/consoleTypes.h"
- #include "component/simComponent.h"
- #include "component/behaviors/behaviorTemplate.h"
- #include "memory/safeDelete.h"
- #include "io/resource/resourceManager.h"
- // Script bindings.
- #include "behaviorTemplate_ScriptBinding.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(BehaviorTemplate);
- //-----------------------------------------------------------------------------
- BehaviorTemplate::BehaviorTemplate() :
- mFriendlyName( StringTable->EmptyString ),
- mDescription( StringTable->EmptyString ),
- mBehaviorType( StringTable->EmptyString )
- {
- }
- //-----------------------------------------------------------------------------
- bool BehaviorTemplate::onAdd()
- {
- if(! Parent::onAdd())
- return false;
- Sim::gBehaviorSet->addObject(this);
- return true;
- }
- //-----------------------------------------------------------------------------
- void BehaviorTemplate::onRemove()
- {
- Sim::gBehaviorSet->removeObject(this);
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- void BehaviorTemplate::initPersistFields()
- {
- addGroup("Behavior");
- addField("friendlyName", TypeCaseString, Offset(mFriendlyName, BehaviorTemplate), "Human friendly name of this behavior");
- addProtectedField("description", TypeCaseString, Offset(mDescription, BehaviorTemplate), &setDescription, &getDescription, "The description of this behavior.\n");
- addField("behaviorType", TypeString, Offset(mBehaviorType, BehaviorTemplate), "?? Organizational keyword ??");
- endGroup("Behavior");
- Parent::initPersistFields();
- }
- //-----------------------------------------------------------------------------
- BehaviorInstance* BehaviorTemplate::createInstance( void )
- {
- // Create behavior instance.
- BehaviorInstance* pBehavior = new BehaviorInstance( this );
- // Register object.
- if( pBehavior->registerObject() )
- return pBehavior;
- // Registration failed so delete behavior.
- delete pBehavior;
- return NULL;
- }
- //-----------------------------------------------------------------------------
- bool BehaviorTemplate::addBehaviorField( const char* name, const char* description, const char* type, const char* defaultValue, const char* userData )
- {
- // Does the behavior already have the field?
- if ( hasBehaviorField( name ) )
- {
- // Yes, so warn.
- Con::warnf("Behavior field named '%s' on template '%s' already exists.", name, mFriendlyName );
- return false;
- }
- // Create field.
- BehaviorField field( name, description, type, defaultValue, userData );
- // Use field.
- mFields.push_back( field );
- return true;
- }
- //-----------------------------------------------------------------------------
- bool BehaviorTemplate::addBehaviorOutput( const char* name, const char* label, const char* description )
- {
- // Does the behavior already have the output?
- if ( hasBehaviorOutput( name ) )
- {
- // Yes, so warn.
- Con::warnf("Behavior output named '%s' on template '%s' already exists.", name, mFriendlyName );
- return false;
- }
- // Create output.
- BehaviorPortOutput output( name, label, description );
- // Use port.
- mPortOutputs.push_back( output );
- return true;
- }
- //-----------------------------------------------------------------------------
- bool BehaviorTemplate::addBehaviorInput( const char* name, const char* label, const char* description )
- {
- // Does the behavior already have the input?
- if ( hasBehaviorInput( name ) )
- {
- // Yes, so warn.
- Con::warnf("Behavior input named '%s' on template '%s' already exists.", name, mFriendlyName );
- return false;
- }
- // Create input.
- BehaviorPortInput input( name, label, description );
- // Use port.
- mPortInputs.push_back( input );
- return true;
- }
|