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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(BehaviorTemplate, SimObject)
- /*! Create an instance of this behavior.
- @return (BehaviorInstance inst) The behavior instance created
- */
- ConsoleMethodWithDocs(BehaviorTemplate, createInstance, ConsoleInt, 2, 2, ())
- {
- BehaviorInstance *inst = object->createInstance();
- return inst ? inst->getId() : 0;
- }
- //-----------------------------------------------------------------------------
- /*!
- Adds a named BehaviorField to a Behavior Template
- @param fieldName The name of this field
- @param desc The Description of this field
- @param type The DataType for this field (default, int, float, Point2F, bool, enum, Object, keybind, color)
- @param defaultValue The Default value for this field
- @param userData An extra data field that can be used for custom data on a per-field basis<br>Usage for default types<br>
- -enum: a TAB separated list of possible values<br>
- -object: the scene-object type that are valid choices for the field. The object types observe inheritance, so if you have a SceneObject field you will be able to choose t2dStaticSrpites, t2dAnimatedSprites, etc.
- @return Whether the field was added or not.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, addBehaviorField, ConsoleBool, 5, 7, (fieldName, desc, type, [defaultValue, userData]))
- {
- const char *defValue = argc > 5 ? argv[5] : NULL;
- const char *typeInfo = argc > 6 ? argv[6] : NULL;
-
- return object->addBehaviorField(argv[2], argv[3], argv[4], defValue, typeInfo);
- }
- //-----------------------------------------------------------------------------
- /*! Get the number of behavior fields.
- @return Returns the number of behavior fields.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorFieldCount, ConsoleInt, 2, 2, ())
- {
- return object->getBehaviorFieldCount();
- }
- //-----------------------------------------------------------------------------
- /*! Gets a tab-delimited description of the behavior field.
- @param fieldIndex The index of the behavior field.
- @return A tab-delimited description of the behavior field of the format <Name><Type><DefaultValue> or an empty string if behavior field is not found.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorField, ConsoleString, 3, 3, (int fieldIndex))
- {
- // Fetch behavior field.
- BehaviorTemplate::BehaviorField* pField = object->getBehaviorField( dAtoi(argv[2]) );
- // Was the field found?
- if( !pField )
- {
- // No, so warn.
- Con::warnf("getBehaviorField() - Could not find the behavior field '%s' on behavior '%s'", argv[2], object->getFriendlyName() );
- return StringTable->EmptyString;
- }
- // Format and return behavior field.
- char* pBuffer = Con::getReturnBuffer(1024);
- dSprintf(pBuffer, 1024, "%s\t%s\t%s", pField->mName, pField->mType, pField->mDefaultValue);
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- /*! Gets the UserData associated with a field by index in the field list
- @param fieldIndex The index of the behavior field.
- @return Returns a string representing the user data of this field
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorFieldUserData, ConsoleString, 3, 3, (int fieldIndex))
- {
- // Fetch behavior field.
- BehaviorTemplate::BehaviorField* pField = object->getBehaviorField( dAtoi(argv[2]) );
- // Was the field found?
- if( !pField )
- {
- // No, so warn.
- Con::warnf("getBehaviorFieldUserData() - Could not find the behavior field '%s' on behavior '%s'", argv[2], object->getFriendlyName() );
- return StringTable->EmptyString;
- }
- return pField->mUserData;
- }
- //-----------------------------------------------------------------------------
- /*! Gets the description of the field.
- @param fieldIndex The index of the behavior field.
- @return Returns the field description.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorFieldDescription, ConsoleString, 3, 3, (int fieldIndex))
- {
- // Fetch behavior field.
- BehaviorTemplate::BehaviorField* pField = object->getBehaviorField( dAtoi(argv[2]) );
- // Was the field found?
- if( !pField )
- {
- // No, so warn.
- Con::warnf("getBehaviorFieldDescription() - Could not find the behavior field '%s' on behavior '%s'", argv[2], object->getFriendlyName() );
- return StringTable->EmptyString;
- }
- return pField->mDescription ? pField->mDescription : StringTable->EmptyString;
- }
- //-----------------------------------------------------------------------------
- /*! Adds a behavior output.
- @param outputName The output name to use.
- @param label The short label name to show in the editor.
- @param description The long description to show in the editor.
- @return Whether the output was added or not.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, addBehaviorOutput, ConsoleBool, 5, 5, (outputName, label, description))
- {
- // Add behavior output.
- return object->addBehaviorOutput( argv[2], argv[3], argv[4] );
- }
- //-----------------------------------------------------------------------------
- /*! Get the number of behavior outputs.
- @return Returns the number of behavior outputs.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorOutputCount, ConsoleInt, 2, 2, ())
- {
- return object->getBehaviorOutputCount();
- }
- //-----------------------------------------------------------------------------
- /*! Gets a comma-delimited description of the behavior output.
- @param outputIndex The index of the behavior output.
- @return A comma-delimited description of the behavior output of the format <Name>,<Label><,Description> or an empty string if behavior output is not found.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorOutput, ConsoleString, 3, 3, (int outputIndex))
- {
- // Fetch behavior output.
- BehaviorTemplate::BehaviorPortOutput* pPortOutput = object->getBehaviourOutput( dAtoi(argv[2]) );
- // Was the output found?
- if( !pPortOutput )
- {
- // No, so warn.
- Con::warnf("getBehaviorOutput() - Could not find the behavior output '%s' on behavior '%s'", argv[2], object->getFriendlyName() );
- return StringTable->EmptyString;
- }
- // Format and return behavior output.
- char* pBuffer = Con::getReturnBuffer(1024);
- dSprintf(pBuffer, 1024, "%s,%s,%s", pPortOutput->mName, pPortOutput->mLabel, pPortOutput->mDescription );
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether the behavior has the behavior output or not.
- @param outputName The output name to check.
- @return Whether the behavior has the behavior output or not.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, hasBehaviorOutput, ConsoleBool, 3, 3, (outputName))
- {
- return object->hasBehaviorOutput( argv[2] );
- }
- //-----------------------------------------------------------------------------
- /*! Adds a behavior input.
- @param inputName The input name to use.
- @param label The short label name to show in the editor.
- @param description The long description to show in the editor.
- @return Whether the input was added or not.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, addBehaviorInput, ConsoleBool, 5, 5, (inputName, label, description))
- {
- // Add behavior input.
- return object->addBehaviorInput( argv[2], argv[3], argv[4] );
- }
- //-----------------------------------------------------------------------------
- /*! Get the number of behavior inputs.
- @return Returns the number of behavior inputs.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorInputCount, ConsoleInt, 2, 2, ())
- {
- return object->getBehaviorInputCount();
- }
- //-----------------------------------------------------------------------------
- /*! Gets a comma-delimited description of the behavior input.
- @param inputIndex The index of the behavior input.
- @return A comma-delimited description of the behavior input of the format <Name>,<Label><,Description> or an empty string if behavior input is not found.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, getBehaviorInput, ConsoleString, 3, 3, (int inputIndex))
- {
- // Fetch behavior input.
- BehaviorTemplate::BehaviorPortInput* pPortInput = object->getBehaviourInput( dAtoi(argv[2]) );
- // Was the input found?
- if( !pPortInput )
- {
- // No, so warn.
- Con::warnf("getBehaviorOutput() - Could not find the behavior input '%s' on behavior '%s'", argv[2], object->getFriendlyName() );
- return StringTable->EmptyString;
- }
- // Format and return behavior input.
- char* pBuffer = Con::getReturnBuffer(1024);
- dSprintf(pBuffer, 1024, "%s,%s,%s", pPortInput->mName, pPortInput->mLabel, pPortInput->mDescription );
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether the behavior has the behavior input or not.
- @param inputName The input name to check.
- @return Whether the behavior has the behavior input or not.
- */
- ConsoleMethodWithDocs(BehaviorTemplate, hasBehaviorInput, ConsoleBool, 3, 3, (inputName))
- {
- return object->hasBehaviorInput( argv[2] );
- }
- ConsoleMethodGroupEndWithDocs(BehaviorTemplate)
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